<?xml version="1.0"?>
<rss version="2.0"><channel><title>Gmod TTT Server Latest Topics</title><link>https://steam-gamers.net/forum/497-gmod-ttt-server/</link><description>Gmod TTT Server Latest Topics</description><language>en</language><item><title>Current maplist</title><link>https://steam-gamers.net/topic/100638-current-maplist/</link><description><![CDATA[<p>
	Hi everyone
</p>

<p>
	 
</p>

<p>
	I just wanted to put a current map list on here so people can check if a map is already on the server before requesting it, find what's new, etc.
</p>

<p>
	 
</p>

<p>
	For recent updates check the latest posts below.
</p>

<p>
	 
</p>

<p>
	Current maps:
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			cs_crystal_lake
		</p>

		<p>
			cs_harborbank_cm
		</p>

		<p>
			cs_parkhouse<br />
			cs_siege_2010
		</p>

		<p>
			de_corse
		</p>

		<p>
			de_deathcookin
		</p>

		<p>
			de_desert_atrocity_v3
		</p>

		<p>
			de_haunts (default)
		</p>

		<p>
			de_nightfever
		</p>

		<p>
			de_outlaws<br />
			de_port
		</p>

		<p>
			de_rimini
		</p>

		<p>
			de_vegas_css<br />
			de_wellness
		</p>

		<p>
			de_westwood
		</p>

		<p>
			gm_winters_white_v3
		</p>

		<p>
			ttt_67thway_v3 (barn removed)
		</p>

		<p>
			ttt_67thway_v3
		</p>

		<p>
			ttt_alstoybarnxmas_cm
		</p>

		<p>
			ttt_amsterville_final2
		</p>

		<p>
			ttt_backalley_b1
		</p>

		<p>
			ttt_backyard_v2
		</p>

		<p>
			ttt_biocube<br />
			ttt_bikini_b2c
		</p>

		<p>
			ttt_bluesky_v3
		</p>

		<p>
			ttt_borders_exp_v2
		</p>

		<p>
			ttt_canyon_tatadu
		</p>

		<p>
			ttt_casino_b2
		</p>

		<p>
			ttt_closequarters
		</p>

		<p>
			ttt_clue_se
		</p>

		<p>
			ttt_countrytrain_b5
		</p>

		<p>
			ttt_craftroom_v4_d1
		</p>

		<p>
			ttt_cripplecreek
		</p>

		<p>
			ttt_desperados_2_gfl
		</p>

		<p>
			ttt_diamondshoals_a2_d
		</p>

		<p>
			ttt_dolls
		</p>

		<p>
			ttt_dolphins
		</p>

		<p>
			ttt_eclipse_v4
		</p>

		<p>
			ttt_eliisa
		</p>

		<p>
			ttt_fallout
		</p>

		<p>
			ttt_fernwood_b2
		</p>

		<p>
			ttt_frontier_land_b2<br />
			ttt_goldenplixprison_pak_v3
		</p>

		<p>
			ttt_greenwood_estates_v4
		</p>

		<p>
			ttt_homegrown
		</p>

		<p>
			ttt_industry
		</p>

		<p>
			ttt_island_2013_cm
		</p>

		<p>
			ttt_juniperlodge
		</p>

		<p>
			ttt_libertycity
		</p>

		<p>
			ttt_lookatthatview_xn
		</p>

		<p>
			ttt_lost_temple_v2
		</p>

		<p>
			ttt_lumbridge_a4
		</p>

		<p>
			ttt_mc_bank
		</p>

		<p>
			ttt_mc_chrismtastown<br />
			ttt_mc_fishing_island_v2
		</p>

		<p>
			ttt_mc_office
		</p>

		<p>
			ttt_mc_plaza
		</p>

		<p>
			ttt_mc_richland_holiday
		</p>

		<p>
			ttt_minecraft_b5
		</p>

		<p>
			ttt_minecraftcity_snow
		</p>

		<p>
			ttt_neontokyo<br />
			ttt_nuclear_power_v4
		</p>

		<p>
			ttt_panic_room_v1f_xmas_a4
		</p>

		<p>
			ttt_projectsuburb_final
		</p>

		<p>
			ttt_richland_fix
		</p>

		<p>
			ttt_rooftops_2016_v1
		</p>

		<p>
			ttt_roy_the_ship
		</p>

		<p>
			ttt_scarisland_b1
		</p>

		<p>
			ttt_siberia
		</p>

		<p>
			ttt_silenthill
		</p>

		<p>
			ttt_skyscraper_2015_v1p_f4
		</p>

		<p>
			ttt_summermansion_b3
		</p>

		<p>
			ttt_supercop_b4
		</p>

		<p>
			ttt_terrortrainb2
		</p>

		<p>
			ttt_thething_b5
		</p>

		<p>
			ttt_treetops_mc
		</p>

		<p>
			ttt_trinity_church_h2020
		</p>

		<p>
			ttt_unatco_hq
		</p>

		<p>
			ttt_underpower<br />
			ttt_vessel
		</p>

		<p>
			ttt_wetlands
		</p>

		<p>
			ttt_whitehouse_b2
		</p>

		<p>
			ttt_wintermansion_beta2
		</p>

		<p>
			ttt_zeta_cm
		</p>

		<p>
			 
		</p>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">100638</guid><pubDate>Fri, 20 Jan 2023 11:58:44 +0000</pubDate></item><item><title>add the fart grenade to the server</title><link>https://steam-gamers.net/topic/100799-add-the-fart-grenade-to-the-server/</link><description><![CDATA[<p>
	The addition of the "fart grenade" to Garry's Mod Trouble in Terrorist Town is a creative and unconventional idea that can bring unique gameplay experiences. While it may not be for everyone, here are some reasons why you might consider adding a "fart grenade" to GMod TTT:
</p>

<p>
	 
</p>

<p>
	Surprise and Disruption: The inclusion of a fart grenade adds an unexpected and disruptive element to the gameplay. It can catch players off guard, creating humorous and chaotic situations that break the monotony of regular gameplay.
</p>

<p>
	 
</p>

<p>
	Environmental Manipulation: A fart grenade can introduce a new environmental factor, with the lingering gas cloud affecting visibility and movement. This adds an additional layer of strategy and decision-making as players navigate around or through the gas cloud.
</p>

<p>
	 
</p>

<p>
	Comedy and Humor: Fart-related humor can bring laughter and amusement to players. It provides a light-hearted and entertaining experience, creating memorable moments and fostering a fun atmosphere during gameplay.
</p>

<p>
	 
</p>

<p>
	Distraction and Deception: Fart grenades can serve as a distraction tool, diverting attention away from players' actions or objectives. Traitors can use them strategically to create confusion and misdirect suspicion, enhancing their deceptive gameplay.
</p>

<p>
	 
</p>

<p>
	Roleplaying Opportunities: Some players enjoy engaging in comedic and playful roleplaying scenarios. The inclusion of a fart grenade allows for humorous interactions, banter, and comedic improvisation, adding variety to the roleplaying aspect of the game.
</p>

<p>
	 
</p>

<p>
	Customization and Server Differentiation: GMod is known for its extensive customization options. Adding a fart grenade allows server owners to differentiate their servers from others and cater to a specific player base that appreciates unconventional and comedic elements. It can help attract a niche audience and create a unique server experience.
</p>

<p>
	 
</p>

<p>
	Community Engagement and Discussion: Introducing a unique and unconventional feature like a fart grenade can spark discussions, engagement, and even community creations. It may inspire players to share their experiences, create mods or addons related to fart grenades, and contribute to the overall community enthusiasm.
</p>

<p>
	 
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://steam-gamers.net/profile/7594-elfbarf/?do=hovercard" data-mentionid="7594" href="https://steam-gamers.net/profile/7594-elfbarf/" rel="">@Elfbarf</a> this is why you should add a fart grenade, ur move
</p>
]]></description><guid isPermaLink="false">100799</guid><pubDate>Wed, 24 May 2023 21:47:11 +0000</pubDate></item><item><title>TTT Misc Updates - 05.25.23</title><link>https://steam-gamers.net/topic/100800-ttt-misc-updates-052523/</link><description><![CDATA[<p>
	Hey guys
</p>

<p>
	 
</p>

<p>
	Just wanted to make a quick post going over some changes I've made to the server this evening.
</p>

<p>
	 
</p>

<p>
	<strong>Hit reg - Replaced LeyHitReg with a new plugin made by wget:</strong>
</p>

<p>
	<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2977785840" rel="external nofollow">https://steamcommunity.com/sharedfiles/filedetails/?id=2977785840</a>
</p>

<p>
	This one in theory should work with shotguns and potentially even knives, neither of which were apparently covered by LeyHitReg. It should also be a bit less generous with its hitreg - the addon author claims that LHR is a bit overzealous and results in a lot of misses registering. We'll see how this feels - if it feels worse, we can always go back, and I can always adjust weapons again if needed.
</p>

<p>
	 
</p>

<p>
	<strong>TTT Death Panel - </strong>
</p>

<p>
	Those of you that played over the weekend would have seen this. There's now a little pop-up when you're killed with a summary of how, who killed you, and their role. While this does *slightly* increase risk of ghosting (it's very possible without this), it's also a nice quality of life feature. 
</p>

<p>
	 
</p>

<p>
	<strong>TTT Tweaks/QoL improvements-</strong>
</p>

<p>
	I've installed another addon pack that adds the following features:
</p>

<ul>
	<li>
		<span style="background-color:#1b2838;color:#acb2b8;font-size:14px;text-align:left;">Spectators are able to see other players while their camera is out of bounds.</span>
	</li>
	<li>
		<span style="background-color:#1b2838;color:#acb2b8;font-size:14px;text-align:left;">Buy traitor/detective items with double click </span>
	</li>
	<li>
		<span style="background-color:#1b2838;color:#acb2b8;font-size:14px;text-align:left;">All playermodels can wear detective hats (some models did not previously)</span>
	</li>
	<li>
		<span style="background-color:#1b2838;color:#acb2b8;font-size:14px;text-align:left;">Overtime confirmation - if bodies are identified, the round timer adjusts to show the time added by the kill.</span>
	</li>
	<li>
		<span style="background-color:#1b2838;color:#acb2b8;font-size:14px;text-align:left;">Kill on leave - people who disconnect leave a corpse behind and drop their items.</span>
	</li>
	<li>
		<span style="background-color:#1b2838;color:#acb2b8;font-size:14px;text-align:left;">Various body physic tweaks - bodies can now break glass and should recoil more accurately when killed.</span>
	</li>
	<li>
		<span style="background-color:#1b2838;color:#acb2b8;font-size:14px;text-align:left;">Serverside blood impacts</span>
	</li>
</ul>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">100800</guid><pubDate>Wed, 24 May 2023 23:31:22 +0000</pubDate></item><item><title>Having Fun on TTT</title><link>https://steam-gamers.net/topic/50862-having-fun-on-ttt/</link><description><![CDATA[<p>Thanks to Capp'n for his help with the videos, I finally got them uploaded to YouTube. XeNo came in and we just started messing around, fighting off anything that he decided to spawn. </p><p> </p><p>

</p><div class="ipsEmbeddedVideo" contenteditable="false"><div><iframe width="480" height="270" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/vJ67T6ruK50?feature=oembed"></iframe></div></div><p> </p><p> </p><p>

</p><div class="ipsEmbeddedVideo" contenteditable="false"><div><iframe width="459" height="344" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/09vVnEpY6c8?feature=oembed"></iframe></div></div><p> </p><p> </p><p>
Not your average day on TTT, but nonetheless, it was still fun.</p><p> </p><p>
Also, feel free to post any other funny stuff that happens!</p>]]></description><guid isPermaLink="false">50862</guid><pubDate>Fri, 27 Dec 2013 21:52:06 +0000</pubDate></item><item><title>Just wanted to say thanks</title><link>https://steam-gamers.net/topic/100952-just-wanted-to-say-thanks/</link><description><![CDATA[<p>
	Wanted to spend a little bit to say how much I appreciate Elf &amp; Huwa for getting the server rolling (and those that came before helping set up things) and all of the others playing TTT weekly to help get populated and get some fun times going. It's been a blast playing TTT again after an entire decade. There had been attempts prior to start it back up in various capacities and I think this was a perfect storm of time/place. For us to be able to pile in ~10 SG people 2-3x a week and get randoms to join in some "vanilla" TTT is really great.
</p>

<p>
	 
</p>

<p>
	Also wanted to shout out the old heads who have stopped by, it has been far too long and it's great to see people still kicking and hearing about their past/present/future. Please feel free to add me on Steam (id/jaz) /Discord(jazzyyk) to stay in touch, I do miss many of you and I'm still sad we have yet to see many faces return yet, but hopefully they will show up some day!
</p>

<p>
	 
</p>

<p>
	And for those who have joined since after perms back in 2014~ I really appreciate you all playing and having a blast. I know some of you come from CSGO TTT or haven't played TTT at all and it's been really fun to meet you all. There are far too many people to name and they do now make up the bulk of our regular base that play.
</p>

<p>
	 
</p>

<p>
	I of course am not leaving or anything at all, I just thought it's best to give a shoutout now, I know these golden times can't last forever, so I'm trying to enjoy it every day I can <span><img alt=":)" data-emoticon="" height="16" src="https://steam-gamers.net/uploads/emoticons/smile.gif.bda41218ddfd6dbf5181acbe2b30b368.gif" title=":)" width="16" /></span>
</p>
]]></description><guid isPermaLink="false">100952</guid><pubDate>Wed, 23 Aug 2023 04:45:34 +0000</pubDate></item><item><title>GMoD TTT Suggestion...</title><link>https://steam-gamers.net/topic/100758-gmod-ttt-suggestion/</link><description><![CDATA[<p>
	Add Jihads to the server, I think it would add a lot of chaos and fun to the server. Especially in situations where people are bunched together and you cant kill them at all.<br />
	<br />
	<img alt="?imw=637&amp;imh=358&amp;ima=fit&amp;impolicy=Letter" class="ipsImage" data-ratio="56.20" height="358" style="height:auto;" width="637" data-src="https://steamuserimages-a.akamaihd.net/ugc/894392891659941753/97339B5283824175DC8BD24845D978660B32DF1B/?imw=637&amp;imh=358&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=true" src="https://steam-gamers.net/applications/core/interface/js/spacer.png" />
</p>
]]></description><guid isPermaLink="false">100758</guid><pubDate>Sun, 07 May 2023 01:57:26 +0000</pubDate></item><item><title>ump45</title><link>https://steam-gamers.net/topic/100724-ump45/</link><description><![CDATA[<p>
	The UMP-45 is a submachine gun that has been featured in various first-person shooter video games. It has gained a reputation for being an overpowered gun due to its high damage output, accuracy, and rate of fire. In this essay, we will explore some of the reasons why the UMP-45 is considered by some players to be overpowered.
</p>

<p>
	One of the key reasons why the UMP-45 is an overpowered gun is its high damage output. The gun is known for being able to take down opponents quickly and efficiently, even at long range. This makes it an excellent choice for players who want to deal maximum damage with minimal effort. Additionally, the UMP-45 is often paired with high-capacity magazines, which further increases its potential for damage output.
</p>

<p>
	Another reason why the UMP-45 is overpowered is its accuracy. The gun is known for being highly accurate, even when fired in full automatic mode. This makes it an excellent choice for players who want to maintain accuracy while dealing damage. Furthermore, the UMP-45's accuracy makes it a viable option for mid to long-range combat, which is typically outside the effective range of most submachine guns.
</p>

<p>
	In addition to its damage output and accuracy, the UMP-45 is also known for its rate of fire. The gun is capable of firing quickly and with minimal recoil, which makes it easy to control. This is particularly beneficial in close-quarters combat, where players need to be able to fire rapidly and accurately to take down opponents quickly. The UMP-45's high rate of fire, combined with its accuracy and damage output, makes it a deadly weapon in the hands of skilled players.
</p>

<p>
	The UMP-45's versatility is also a factor in its overpowered status. The gun is able to perform well in a variety of different situations, including close-quarters combat, mid-range engagements, and even long-range combat. This versatility makes it an excellent choice for players who want a gun that can perform well in any situation.
</p>

<p>
	Despite these advantages, there are some downsides to using the UMP-45. One of the most significant drawbacks is its relatively low ammo capacity. This means that players will need to reload frequently, which can be problematic in the heat of battle. Additionally, the gun's high rate of fire can quickly deplete its ammo supply, further exacerbating this issue.
</p>

<p>
	Another potential disadvantage of using the UMP-45 is its recoil. While the gun is relatively easy to control, its recoil can still be an issue for some players, particularly those who are not accustomed to using submachine guns. This can make it more difficult to maintain accuracy and deal damage, especially in situations where the player is under fire.
</p>

<p>
	In conclusion, while the UMP-45 has some downsides, its high damage output, accuracy, rate of fire, and versatility make it an overpowered gun in the eyes of many players. However, it's worth noting that perceptions of the gun's power may vary depending on the specific game it is featured in, as well as the player's personal preferences and playstyle. Ultimately, the UMP-45 is just one of many weapons available to players in video games, and its effectiveness will depend on a variety of factors, including the player's skill level and the situation they find themselves in.
</p>
]]></description><guid isPermaLink="false">100724</guid><pubDate>Mon, 03 Apr 2023 01:35:37 +0000</pubDate></item><item><title>suggestion: voice limit bar thingy</title><link>https://steam-gamers.net/topic/100607-suggestion-voice-limit-bar-thingy/</link><description><![CDATA[<p>
	IIRC there's a way to prevent voice if you are spamming, basically everyone is given a bar and if you talk you reduce that bar and not talking refills it. Once we get over 16&gt; it can get a bit hectic, so it might be good to curb.
</p>
]]></description><guid isPermaLink="false">100607</guid><pubDate>Sun, 15 Jan 2023 03:02:50 +0000</pubDate></item><item><title>Old TTT screenshot thread</title><link>https://steam-gamers.net/topic/100677-old-ttt-screenshot-thread/</link><description><![CDATA[<p>
	Found some old pics in my dropbox of us playing TTT back in the day. Hope you guys enjoy the memories!
</p>

<p>
	 
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="75.08" height="666" style="height:auto;" width="1000" data-src="https://i.imgur.com/Rj5I5qs.png" src="https://steam-gamers.net/applications/core/interface/js/spacer.png" /><img alt="spacer.png" class="ipsImage" data-ratio="70.10" height="429" style="height:auto;" width="612" data-src="https://i.imgur.com/qsCWBud.png" src="https://steam-gamers.net/applications/core/interface/js/spacer.png" /><img alt="spacer.png" class="ipsImage" data-ratio="66.67" height="408" style="height:auto;" width="612" data-src="https://i.imgur.com/BIBNij5.png" src="https://steam-gamers.net/applications/core/interface/js/spacer.png" />
</p>
]]></description><guid isPermaLink="false">100677</guid><pubDate>Sun, 05 Feb 2023 05:31:13 +0000</pubDate></item><item><title>Can we add crummycradle to the server?</title><link>https://steam-gamers.net/topic/100610-can-we-add-crummycradle-to-the-server/</link><description><![CDATA[<p>
	Great map 10/10, fun to make bread out of bodies, please vote yes and let's get this godly map on the server.
</p>
]]></description><guid isPermaLink="false">100610</guid><pubDate>Sun, 15 Jan 2023 05:22:45 +0000</pubDate></item><item><title>Gmod TTT Ruleset and How to Play</title><link>https://steam-gamers.net/topic/100598-gmod-ttt-ruleset-and-how-to-play/</link><description><![CDATA[<p>
	<strong><span style="color:rgb(231,76,60);">TTT IS A HIGHLY SOCIAL AND COMPLEX GAME MODE. THE RULES INCLUDED BELOW CANNOT COVER ANY AND EVERY SCENARIO. THERE WILL BE MANY INSTANCES LEFT TO THE ADMINS' DISCRETION. AS LONG AS YOU USE COMMON SENSE AND PLAY IN GOOD FAITH THERE WILL ALWAYS BE THE POTENTIAL FOR WIGGLE ROOM AND UNDERSTANDING SO LONG AS THIS IS NOT ABUSED.</span></strong>
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:rgb(255,255,255);">How to Play:</span></strong>
</p>

<p>
	 
</p>

<p>
	Trouble in Terrorist Town is a gamemode that tests your awareness and trust. Players are assigned one of three roles:
</p>

<p>
	 
</p>

<ul>
	<li>
		<span style="color:rgb(0,255,0);"><strong>Innocents</strong></span>: Innocents are unproven players whose goal is to survive till rounds end or assist the detectives in finding and eliminating the traitors.
	</li>
	<li>
		<span style="color:rgb(255,0,0);"><strong>Traitors</strong></span>: Traitors are to eliminate all innocents and detectives before the round ends. They have traitor partners and access to an item menu that can assist them in achieving this goal.
	</li>
	<li>
		<span style="color:rgb(0,0,255);"><strong>Detectives</strong></span>: Detectives are proven players whose role is known to all. Their goal is to seek out and expose the traitors. They can assign detective partners to trusted players and access to an item menu that can assist them in accomplishing this goal.
	</li>
</ul>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:rgb(255,255,255);">Definitions:</span></strong>
</p>

<p>
	 
</p>

<ul>
	<li>
		<span style="color:rgb(255,255,255);">Area / Room Claim</span> - Claiming a specific area or room and RDMing any who enters.
	</li>
	<li>
		<span style="color:rgb(255,255,255);">Association</span> - Identifying a player as a traitor based on their interactions/connections with another traitor who is actively committing a traitorous act.
	</li>
	<li>
		<span style="color:rgb(255,255,255);">Consent RDM</span> - Giving players permissions to kill you or vice versa.
	</li>
	<li>
		<span style="color:rgb(255,255,255);">Ghosting</span> - Giving alive players information they should not know.
	</li>
	<li>
		<span style="color:rgb(255,255,255);">ID</span> - Identifying the body of a dead player by clicking E on it. The body changes to the color of the role of the dead player and an ID notification appears in chat.
	</li>
	<li>
		<span style="color:rgb(255,255,255);">KOS</span> - Kill on Sight, called on anyone performing traitorous acts followed by their name. All roles are allowed to call and pursue KOSes.
	</li>
	<li>
		<span style="color:rgb(255,255,255);">Prop block</span> - Using in game objects to block or trap people.
	</li>
	<li>
		<span style="color:rgb(255,255,255);">RDM</span> - Random Death Match; harming players for reasons not within our rules.
	</li>
	<li>
		<span style="color:rgb(255,255,255);">Teaming</span> - Working with players of an opposing role while knowing their role.
	</li>
	<li>
		<span style="color:rgb(255,255,255);">Teamkilling</span> - Traitors only; anything you do that could cause your traitor buddies’ death.
	</li>
</ul>

<p>
	 
</p>

<p>
	 
</p>

<hr />
<p>
	 
</p>

<p>
	<span style="color:rgb(255,255,0);"><strong>Server Rules:</strong></span>
</p>

<ul>
	<li>
		Display names should not provide a clear gameplay advantage, subject to admin discretion. Foreign characters, purposefully confusing names e.g. "the detective", "that guy over there", etc may be deemed unacceptable.
	</li>
	<li>
		Do not change your name mid-round (this will trigger an autokick).
	</li>
	<li>
		We will not tolerate any form of disrespect or harassment. This includes using the rules or a lack there of to harass another player.
	</li>
	<li>
		Do not disrespect players and admins alike.
	</li>
	<li>
		No racism, homophobia, or bigotry of any kind.
	</li>
	<li>
		Do not spam voice or chat.
	</li>
	<li>
		Do not advertise other servers, clans, your livestream, or websites.
	</li>
	<li>
		Do not evade punishment.
	</li>
	<li>
		Do not hack or script, this includes hyperscrolling, aimbot, wallhacks, etc.
	</li>
	<li>
		Do not ghost or team.
	</li>
	<li>
		Do not abuse the "@" admin command by reporting players for fraudulent reasons.
	</li>
	<li>
		Do not exploit.
	</li>
	<li>
		Do not prop block.
	</li>
	<li>
		Do not call a KOS before the round has started.
	</li>
	<li>
		Avoid using live checks alone as evidence to kill other players - it is not inherent proof of guilt/innocence and can lead to RDM.<br />
		 
	</li>
</ul>

<p>
	<span style="color:rgb(0,255,0);"><strong>Innocent Rules:</strong></span>
</p>

<ul>
	<li>
		Do not RDM. This includes AFKs.
	</li>
	<li>
		Do not claim areas or rooms unless you have a legitimate reason for doing so - this would generally only be permitted if you are convinced you're the last innocent remaining and are in hiding.
	</li>
	<li>
		Do not call false KOSes.
	</li>
	<li>
		Do not consent RDM.
	</li>
	<li>
		Innocents cannot:
		<div style="margin-left:25px;">
			<div style="margin-left:25px;">
				- Damage a detective's health station without consent.
			</div>

			<div style="margin-left:25px;">
				- Damage a traitor tester.
			</div>

			<div style="margin-left:25px;">
				- Shooting around or towards detectives.
			</div>

			<div style="margin-left:25px;">
				- Traitor Bait other players. (T-Baiting)
			</div>
		</div>
	</li>
</ul>

<p>
	 
</p>

<p>
	<span style="color:rgb(255,0,0);"><strong>Traitor Rules:</strong></span>
</p>

<ul>
	<li>
		Do not teamkill.
	</li>
	<li>
		Do not delay the round.
	</li>
	<li>
		Do not expose other traitors.<br />
		 
	</li>
</ul>

<p>
	<span style="color:rgb(0,0,205);"><strong>Detective Rules:</strong></span>
</p>

<ul>
	<li>
		Do not RDM. This includes AFKs.
	</li>
	<li>
		Do not claim areas or rooms.
	</li>
	<li>
		Do not call false KOSes.
	</li>
	<li>
		Do not consent RDM.
	</li>
	<li>
		Do not kill players without suspicion for not following detective orders.
	</li>
</ul>

<p>
	 
</p>

<hr />
<p>
	 
</p>

<p>
	<strong><span style="color:rgb(255,255,255);">Traitorous Acts:</span></strong>
</p>

<p>
	 
</p>

<p>
	You are allowed to kill someone for committing a traitorous act. The following actions are considered to be traitorous acts:
</p>

<p>
	 
</p>

<ul>
	<li>
		Shooting around others, unless it is in self defense. Self defense is considered when the player is actively being shot at.
	</li>
	<li>
		Purposefully not IDing unidentified bodies.
	</li>
	<li>
		Damaging or killing innocents or detectives. If you do not know the players' role you must let them ID the body of who they killed. If they refuse to ID it, purposely walk past it or walk away from it, then you may kill them.
	</li>
	<li>
		Being associated with a known traitor.
	</li>
	<li>
		Willingly contributing to traitor objectives on applicable maps.
	</li>
	<li>
		Punishable acts:
		<div style="margin-left:25px;">
			- Damaging a detective's health station without consent.
		</div>

		<div style="margin-left:25px;">
			- Damaging a traitor tester.
		</div>

		<div style="margin-left:25px;">
			- Shooting around or towards detectives.
		</div>
	</li>
</ul>
]]></description><guid isPermaLink="false">100598</guid><pubDate>Sat, 14 Jan 2023 00:33:30 +0000</pubDate></item></channel></rss>
