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So I don't wanna make 15+ make edit/removal/add requests so I'll make a mega-thread for other people to voice their opinions on the maps, what should be removed, what should stay, and talk about the bugs in a lot of these maps! 

These are my personal opinion's and if you are opposed to them, feel free to make your own edits!


Key:
Red - Remove
Green - Add/No Issues
Blue - Fix/Edit
// - Currently Unavailable (AO's Decision)


cs_noffice_sg - The original version (ttt_cs_office) is a lot more fun to play on, looks better with a more gritty and dark tone and honestly... is a classic
csmu_waterpark_night_v1 - Bring back the day version, night version is hard to see, looks ugly, and doesn't show the real beauty of the original version
ttt_67thway_csgo_v10 - Fine as is
ttt_among_us_skeld_sgfinal - Either remove this map, or remove the secret walls, and change how the sabotages work
ttt_afterglow_v1 - Fine as is (bring back music room!!!)
pls dont
ttt_apehouse_modern - Fine as is
ttt_aircraft_2020 - The buttons need their hitboxes lowered (issue), maybe allow gun pick-up's to be your skin (not an issue)
ttt_breakthrough_v2 - Good map, not played enough, needs a low pop. 30/70 on this one, I don't mind if it's removed or stays.
ttt_christmastown_v1 - Classic Map, Fine as is
ttt_closequarters_hdr - Fine as is
ttt_clue_hdr - Mostly fine, allow us to turn off and on the light more than once (Have a cooldown)
ttt_cluedo_modern - Fine as is
ttt_codewise2_v3_1 - Fine map, too big, convoluted for new players, rounds last too long
ttt_community_bowling_csgo_v3 - Fine as is
ttt_community_pool_2017_v1_7 - Fine as is

ttt_cyberpass_v2_3 - Sorry Valk, no one plays it, good map, but unappealing
ttt_damons_bridge_b1 - When has Damon had a bad map?
ttt_damons_canyon_b2_2 - ^
ttt_damons_downtown_b1 - ^^
ttt_damons_mansion_a3 - ^^^
ttt_desperados_final_sg - Needs fixes obviously... but fuck it whatever its fine
ttt_dolls_sg_v1 - Fine as is
ttt_druglab_hdr - idk what this map is, map test it? Gentoo said it was good
ttt_floodzone_2_v3 - Fine as is
ttt_highrise_mw2_sgfix - Fine as is
ttt_highrise_sg_v1 - Fine as is, maybe change the name?
ttt_highschool_v1- Fine as is
ttt_hoodrat_v1_5 - Fine as is
ttt_island17_pezversion_hdr - Issue where map doesn't allow people to join/and or crashes server
ttt_kaer_morhen_v1- Fine as is
ttt_kirbycity_b3_1 - Fine as is
ttt_mario64_peachcastle_lamp_edit_1 - Teleported area needs to be walled off, visual issues near the cannon
ttt_mcvillage_b3-c - Fine as is
ttt_minecraftcity_sgfix_v10 - Fix T-Rooms
ttt_murdertown_a3 - This map lowkey sucks
ttt_nipperhouse2_sg_hdr - Fine as is
ttt_nukehouse_remaster_v1_1 - Fine as is
ttt_nuketown_sg_v1 - Event Only, not a huge fan of this one
ttt_parishcity_b1 - Fine as is
ttt_rats_kitchen_hdr - Fine as is
ttt_rooftops_sg_v2 - Fine as is, maybe remove building roof top with sign, keep t-trap
ttt_safehouse_b1 - Fine as is
ttt_sgoffice_sgedit_v2 - Fine as is
ttt_skyscraper_2017_sg5 - Fine as is
ttt_stadium_hdr - Fine as is
ttt_subway_sgeditv2 - Fine as is
ttt_terminal_sg_v1 - Fine as is
ttt_terrortrain_v1_2_2_csgo - Fine as is
//ttt_the_backrooms_v2 - Fix it, and then its perfectly fine.
ttt_tuckfrazz_b2 - Fine as is
ttt_tumbleweed_v1_3_sgfix - Fine as is
ttt_westwood2_sg1 - Fine as is
ttt_yakuza_v2_1 - Fix T-Room/wall it off
//ttt_treetops_mc_b2 - Fun event map

Welp these are my opinions on the current status of maps! Leave down below what you feel.

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11 minutes ago, 20 scrolls said:

fuck you mean change how sabotages work? theyre literally from the game 💀💀💀💀

It damages your t-buddies, and going in medic negates you from dying entirely since you gain health faster than you lose health from O2.  

 

Edited by lynxie

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ngl this is like a schizo post just joking



but ttt_among_us_skeld_sgfinal need to be removed and fixed, the sabotages are way 2 broken and some of the walls above the engine's has 0 collision and the lighting has to be rerendered since it wasn't done when the map was made and I had to do it while i was playing the map so it wasnt so dark    


for csmu_waterpark_night_v1 bring back the day ver since its so hard to see in the sky so if someone is sitting in the trees its like impossible to see them with out radar as t

Edited by Iota
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On 11/15/2022 at 6:56 PM, Iota said:

ngl this is like a schizo post just joking



but ttt_among_us_skeld_sgfinal need to be removed and fixed, the sabotages are way 2 broken and some of the walls above the engine's has 0 collision and the lighting has to be rerendered since it wasn't done when the map was made and I had to do it while i was playing the map so it wasnt so dark    


for csmu_waterpark_night_v1 bring back the day ver since its so hard to see in the sky so if someone is sitting in the trees its like impossible to see them with out radar as t

wdym by rerendered since it wasnt done? Lighting WAS done, sabotages were working (unless you mean they're op) and I thought I had fixed the collision issue.

 

Non collision walls should be fixed with the fix I sent

Edited by 20 scrolls
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1 hour ago, 20 scrolls said:

wdym by rerendered since it wasnt done? Lighting WAS done, sabotages were working (unless you mean they're op) and I thought I had fixed the collision issue.

 

Non collision walls should be fixed with the fix I sent

the lighting wasn't rendered or smthing like that i cant remember, all i can remember is that i had to run a command in console and it like made a screen a small box and went to different parts of the map and after i ran it the map was brighter, and the sabotages are inconsistent to disable they work sometimes but others they dont 

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3 minutes ago, Iota said:

the lighting wasn't rendered or smthing like that i cant remember, all i can remember is that i had to run a command in console and it like made a screen a small box and went to different parts of the map and after i ran it the map was brighter, and the sabotages are inconsistent to disable they work sometimes but others they dont 

cubemaps, those break when the map is renamed, which it was because sgfinal is not my map version

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32 minutes ago, 20 scrolls said:

cubemaps, those break when the map is renamed, which it was because sgfinal is not my map version

oh alr then that's it besides the sabotages being hit or miss

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