Pan32

Zombie Escape Changelog

Recommended Posts

21st July 2020

 

  • Removed Flashlight***
  • Fixed bug with un-ending rounds**
  • Changed regular zombie speed from 310 to 305 and mother speed from 315 to 305
  • Added nightvision, press F to toggle on / off and !nvs for settings***
  • Added mother zombie cycle -> players will now be selected only if they were not previously selected last round

 

**Sometimes if all players died before mother zombie spawned in, the round would "hang" forever. This has been fixed with mp_ignore_round_win_conditions "0" (not sure why this was ever "1" in the first place)

 

***Apparently flashlights caused players to randomly crash, which tanked our player numbers. NightVision does an alright job and will replace it from now on.

Edited by Wesker
  • Like 7

Share this post


Link to post

4th August 2020

 

  • Re-added Flashlight on certain maps that are too dark to see with only Nightvision
  • Added verification to our ZE Discord, you can now link your In-Game Discord accounts
  • Added additional Human and Zombie models for verified members on our Discord

  • Like 8

Share this post


Link to post

22nd August 2020

  • Added /hitmarker command to toggle hitmarkers on and off
  • Added cooldown display on nominate menu (will show cooldown remaining for a map)
  • Added "Random Map" option on end of map vote (will automatically choose a map if selected)
  • Fixed MapChooser to not lose cooldown status of maps if the server restarts
Edited by Wesker
  • Like 7

Share this post


Link to post

24th August 2020

  • Added GameUI lag fix - will no longer lag clients who pickup map items using this entity
  • Added settings menu back to SG store - you can now toggle bullet tracers & nade trails again
  • Fixed MapChooser sometimes filling map vote with illegible maps (player count) if players did not fill nomination slots
Edited by Wesker
  • Like 6

Share this post


Link to post

27th September 2020

  • Disabled the 'Balrog' donator model for the time being due to the model being outdated and therefore bugging out. 
  • Decreased the required number of players needed for the nominations lists 'Hard' and 'Expert'  by 50%. This will allow a smaller group of players to gain access to certain (event) maps quicker so that players are able to populate the server themselves quicker. Hard Nomination now needs 10+ and Expert Nomination now needs 20+ players.
  • Like 10

Share this post


Link to post

14th October 2020

  • Added ze_ffxii_mt_bur_omisace_v1_4fix to the current map rotation. It can be found in the 'Expert' nomination list.
  • Added ze_jiba_journey_v4 to the current map rotation. It can be found in the 'Hard' nomination list.
  • Re-enabled the Balrog model. The model is now only exclusively available to Elite Supporters. See !models in-game. 
  • Disabled the verification module. We’re not planning on moving this module over to the main S-G Discord.
  • Disabled the !glow plugin for the time being. The plugin is causing issues with certain player models by duplicating them, such as the Balrog one. @BoTo
  • NOTICE: RANKS WILL BE RESET ON THE 31ST OF OCTOBER, 2020! 
Edited by Paralyzed
  • Like 5

Share this post


Link to post

6th November 2020

  • Added a new Stripper config for ze_ffvii_mako_reactor_v6_b09k2.
  • Added a new Cvar command that (hopefully) fixes the ghost knifing issues.
  • Added Bismarck (Azur Lane) as a new human Elite Supporter model.
  • Changed Melee damage by humans from 6000 -> 4000.
  • Replaced TOP 5 human model S-Sha with Emilia (Re:Zero).
  • Replaced FREE human model Kumla FBI with Hunk (RE2).
  • Replaced FREE human model Ash FBI with Isaac Security (Dead Space 2).
  • Removed Premium supporter human model Tourist Kermit.
  • Removed Premium supporter human model Left Shark.
  • Disabled !ztele for humans on ZM_ maps.
Edited by Paralyzed
  • Like 8

Share this post


Link to post

9th November 2020

  • Added a new Stripper config for ze_ffxiv_wanderers_palace_v5_2.
  • Added Server redirects. To bring up the menu you can use the following commands: !servers, !list or !serv.
  • Added !dz command. This allows you to change your melee weapon (fists, axe, hammer, etc). This perk is only available to Basic Supporter+. Thanks @BoTo!
  • Removed Anti-camp from the maps ze_atix_panic_v1 and ze_voodoo_islands_v8_5_p4.
  • Like 9

Share this post


Link to post

11th November 2020

  • (re)Added a new rule: No intentional point farming. (See: https://steam-gamers.net/forums/topic/94447-ze-point-farming/)
  • Changed the rule regarding misleading humans. New rule: "Do not mislead humans".
    Old rule: Do not purposely mislead humans as a zombie on maps in the Hard and Expert map categories / Do not purposely mislead humans as a fellow human.
Edited by Paralyzed
  • Like 8

Share this post


Link to post

26th November 2020

  • Added a new auto-zspawn feature on connecting. You will now auto-spawn when connected.
  • Added a new transparency plugin to (hopefully) reduce some of the FPS/Server lag issues.
  • Increased Hard Nomination requirements from 10 -> 15.
  • Increased Expert Nomination requirements from 20 -> 30.
  • Updated the !volume/music plugin.  Volume is now set at 10 by default, unless the volume has been adjusted by the player himself.
  • Disabled the !spawn plugin since it has been replaced with the new auto-zspawn feature.
  • Disabled store tracers for the time being to see if it helps with the server lag issues on high pop.
  • Disabled the !hide plugin for the time being since it's using 'SetTransmit' which can lead to performance issues.
  • Thanks to @BoTo for applying most of these changes.
  • Like 6

Share this post


Link to post

5th January 2021

  • Added ze_dear_v1 to the current map rotation. It can be found in the 'Hard' nomination list'.
  • Added ze_core_v1e to the current map rotation. It can be found in the 'Hard' nomination list'.
  • Added ze_cyberpunk_x_a07 to the current map rotation. It can be found in the 'Hard' nomination list'.
  • Added ze_PC_v1_1 to the current map rotation. It can be found in the 'Expert' nomination list'.
  • Added ze_frozen_abyss_v1 to the current map rotation. It can be found in the 'Expert' nomination list'.
  • Added ze_solgryn_v1_5 to the current map rotation. It can be found in the 'Expert' nomination list'.
  • Added gloves plugin (humans only).
  • Re-added the /spawn and /join commands just for players that don't want to press M to join from spectate. (@BoTo)
  • Changed Melee damage by humans from 4000 -> 2000.
  • Updated the FREE Sirenhead zombie model - the model should now have a better rig.
  • Updated the AFK plugin. AFK players will now be automatically moved to spectate when the motherzombie spawns. (@BoTo)
  • Reduced the pushaway force (e push) on furnitures to encourage barricading more (ZM only).
  • Disabled being able to see playernames from teammates through walls.
  • Removed all playermodels related to the Christmas theme.
Edited by BoTo
  • Like 7

Share this post


Link to post

May 9th 2021

 

  • Added zm_nuketown to the current map rotation. Find it under the 'ZM (Defend)' nomination category. ( @thuxys )
  • Added zm_mercy_hospital_csgo to the current map rotation. Find it under the 'ZM (Defend)' nomination category.  ( @FanService )
  • Added new human supporter models to freshen up the selection. 
    • Little Mac (Basic)
      • Little Mac
    • Sweet Tooth (Premium)
      • Sweet Tooth
    • Summer Freak (Elite)
      • Summer Freak
Edited by Nate.
  • Like 19

Share this post


Link to post

May 17th 2021

 

  • Added ze_SCP_Containment_Breach_v1_b02_cm4 to the map rotation. Find it under the 'Hard' nomination list. 
  • Added a plugin to hopefully prevent edging by teleporting newly infected humans to the attacking zombie's location when knifed. (https://forums.alliedmods.net/showthread.php?p=2358997)
  • Fixed a plugin that caused the server to crash. ( @BoTo )
  • Fixed the custom team logos that broke a while ago with the CS:GO panorama update. ( @BoTo )
  • Removed Herobrine :kappagif:
  • Like 7

Share this post


Link to post

May 28th 2021

 

  • RESET STATS & POINTS!!!
  • Added 4 new models. 
    • Master Chief (Free)
      • Master chief
    • Barbara Pegg (Rank 1)
      • 9a66ecb3657f67591b2f6484fa7e51fd.png
    • Hatsune Miku (Rank 25)
      • 87271a85d882fe4f592232d1ac002b0f.png
    • Jill Valentine (350 Points)
      • e82240c5615ab42595b320485330c0d3.png
  • Added a 1.5x credit multiplier that will be active every weekend for the length of RTT 2021.
  • Removed the old supporter and rank models to decrease load times.
  • Removed the anti-edging plugin temporarily until we can fix the issue where players get stuck.
    • Only persists in ZM, to my knowledge.
  • Like 5

Share this post


Link to post

August 12th 2021

 

 

  • Removed 2 models. 
    • Master Chief (Free)
      • Master chief
    • Zero Two (Darling) (Basic)
    • 3stKAR2.png
    • Added 2 new models.
    • White Master Chief (Free)
      • wfDdmqy.png
      • *Switch Suit Colors by typing !store
    • Rayman  (Basic)
      • Ym2Pei7.png
  • Fixed the amount of points you lose when you suicide in ze_serpentis_temple
Edited by thuxys
  • Like 9

Share this post


Link to post

August 18h 2021

 

  • RESET STATS & POINTS!!! GLHF
  • New advertisement for THE ULTIMATE ZE GIVEAWAY in text channel
  • New MOTD for THE ULTIMATE ZE GIVEAWAY
  • Re-Added Herobrine :trolltle:

     

  • Like 7

Share this post


Link to post

August 30th 2021

  • Added ze_jjba_v7 to the current map rotation. It can be found in the 'Expert' nomination list'.
  • Added ze_FFXII_Mt_Bur_Omisace_v5_4fix4 to the current map rotation. It can be found in the 'Hard' nomination list'.
  • Added ze_mapeadores_museum_v1 to the current map rotation. It can be found in the 'Medium' nomination list'.
  • Added ze_honkai_impact_3rd_cyberpunk_cityv26_7 to the current map rotation. It can be found in the 'Hard' nomination list'.
  • Added ze_thousand_steps_b7_2 to the current map rotation. It can be found in the 'Medium' nomination list'.
  • Changed ze_cyberpunk_x_a07 to the 'Expert' nomination list'.
  • Updated one plugin. Holding the tab will now show the time remaining in the map, amount of spectators, humans, zombies and what the next map will be. (@BoTo)
  • Updated ze_voodoo_islands_p5 thanks to . (@Leon Mordecai)
  • Adjusted points for  ze_voodoo_islands_p5 and ze_saw_p3
  • Adjusted normal and mother zombie regen health
Edited by thuxys
  • Like 9

Share this post


Link to post

September 16th 2021

  • Added ze_surf_froyo_v2_2 to the current map rotation. It can be found in the 'Surf' nomination list'.
  • Added ze_war_v1_4 to the current map rotation. It can be found in the 'Easy' nomination list'.
  • Added ze_voodoo_p5_sg2 to the current map rotation. It can be found in the 'Easy' nomination list'. This version includes fixes for human spawns and adjusts a few hold positions.
  • Added ze_666_crazy_escape_v2_4 to the current map rotation. It can be found in the 'Hard' nomination list'.
  • Added ze_FFXII_Westersand_v5_2_ps10 to the current map rotation. It can be found in the 'Hard' nomination list'.
  • Added ze_FFXII_Westersand_v7_z9 to the current map rotation. It can be found in the 'Hard' nomination list'.
  • Added ze_nameless_necropolis_v3 to the current map rotation. It can be found in the 'Hard' nomination list'.
  • Added ze_visualizer to the current map rotation. It can be found in the 'Hard' nomination list'.
  • Added ze_blue_magic_castle_v3_1 to the current map rotation. It can be found in the 'Extreme' nomination list'.
  • Removed po4RkSM.png (Mother Zombie}
  • Removed lsmpbTn.png(Siren Head) *Free*
  • AddedT9BJhxe.png (Mother Zombie)
  • Added4WqH0EY.png (Walrider) *Free*
  • Updated the countdown timer. Now shows a visible progress bar 
  • Updated the afk infect plugin to function better 
  • Fixed elevator door's hp on ze_random_p2
  • Fixed /kevlar from not working after moving to the latest zr plugin
  • Fixed latest zr plugin to detect suicide commands killvector and explodevector
  • Adjusted normal and mother zombie regen health
  • Adjusted hard map player requirment to 20
  • Adjusted points on ze_atix_panic_v1 from 3 to 1 for a zombie kill/assist
  • Removed particle trails from !store

ZE Discord

  • Added new roles: Events, Server Updates, Server Populator, Mapper, Leader
  • Added new channels: #map-suggestions, #model-suggestions, #map-completions 
  • Fixed staff and member roles

SGZE Steam Group

  • Fixed URL Links so they point to the most current threads. Ex being Hawk's Beginners Guide to Zombie Escape
  • Updated the group description.
  • Like 12

Share this post


Link to post

!!!LOTS OF CHANGES, CLICK ON SPOILERS TO SEE ALL THE HUMUNGOUS CHANGES!!!

 

  • Edited stripper configs for the following maps:
    • Spoiler

       

      • ze_crazy_escape_v5_5_1
        • Numerous map fixes, made zombies invulnerable during some boss fights to prevent griefing
      • ze_pkmn_adventure_v9_3
        • Changed stage 3 kirlia and crobat boss health from 40000 -> 30000
      • ze_shroomforest_p6
        • Made zombies invulnerable in cage during stage 1 boss fight
      • ze_tesv_skyrim_v5_6
        • Numerous map fixes, fixed ZM item pushbacks, added proper item cooldown displays
      • ze_2012_p3
        • Made second hold of map easier for zombies
        • Stops zombies if pushed forward excessively in cave
      • ze_artic_escape_p2
        • Map balance tweaks
      • ze_firewall_laboratory_part1_p2
        • Map balance tweaks and removed extra map ambience
      • ze_licciana_escape_p
        • Map fixes and tweaks
      • ze_raccoon_facility_v6b_p
        • Map fixes and made ending less dragful
      • ze_omega_p3
        • Map balance tweaks
      • ze_rollermine_factory_2010_p
        • Map fixes
      • ze_rooftop_runaway1_p
        • Map fixes and tweaks, grief prevention
      • ze_thelostworld_redux_p2
        • Map fixes
      • ze_vietnam_p3
        • Map balance tweaks
      • ze_bathroom_v2_5
        • More map fixes
      • ze_biohazard_manor_004_p4
        • Map fixes
      • ze_bisounours_party_p2
        • Shortened map timers
      • ze_crashbandicoot_p3
        • Zombies invulnerable during boss fights
      • ze_exchange_innovation_v1b
        • Map fixes for elevator part
      • ze_indiana_jones_v4a_004_p4
        • Map fixes
      • ze_mapeadores_museum_v1
        • Map balance tweaks and fixes
      • ze_thousand_steps_b7
        • Map fixes to lessen griefing and boring ending

       

  • Updated the following maps:
    • Spoiler

       

      • ze_coastalcity_b7 to b9
        • Added stripper cfg to fix map issues
        • Added entwatch cfg
      • ze_desert_fox_v7_6 to v7_6f
        • Added stripper cfg to make holds shorter and easier
      • ze_greencity to ze_greencity_fix
        • Added stripper cfg that fixes glitches and exploits
      • ze_iceland_escape_v1_1 to v1_2
      • ze_ocean_base_escape_p to p2 
      • ze_notredame_p3 to p4
        • Added stripper cfg to make zombies invincible during boss fights
      • ze_tenkinoko_welkin_b6f to v1_6f
      • ze_the_curse_of_blackwater_v5b to v6b
        • Edited stripper cfg for numerous map fixes and balance tweaks, especially to bosses
        • Added entwatch cfg

       

  • Carcass replaced Balrog for zombie Elite supporter model
    • Spoiler

      w4ArmlH.jpg

  • Tesla armor replaced summer freak for human Elite supporter model
    • Spoiler

      TjZKQ7a.jpg

  • Tsuyu asui (frog girl) replaced sweet tooth for human Premium supporter model
    • Spoiler

      qQ7MvaF.jpg

  • Vegeta replaced Barbara human rank model (Top 1 rank model now changed to top 10)
    • Spoiler

      LsWn2sk.jpg

  • Terminator replaced Little Mac for human Basic supporter model
    • Spoiler

      PMXQDBa.jpg

  • Alice (Red) replaced Jill Valentine RE3 for 350 points rank model
    • Spoiler

      N9CdLei.jpg

  • Updated afk infect plugin to fix an issue (thanks @BoTo)
  • Updated ZR plugin to include new zombie infect icon (thanks @BoToCapture3.PNG
Edited by Leon Mordecai
  • Like 19

Share this post


Link to post
  • Edited stripper configs for the following map(s):
    • ze_death_star_escape_v4_3_p2
      • Lowered delay time for when doors close on zombies
      • Made shuttle ramp hold longer from 8 seconds to 25 seconds
      • Extended airlock holds after cantina from 5 to 15 seconds so more people make it if there are bhoppers
  • Lowered zombie knockback hitgroups slightly (testing)
  • Increased tagging time and tagging scale slightly (testing)
  • Increased map exclusions from 13 to 22
  • Added ze_timesplitters_p2 to Medium category
  • Updated ze_potc_p3 to p4
  • Updated ze_mirrors_edge_reborn_v4_2_p3 to ze_mirrors_edge_reborn_p3
    • Added entwatch cfg for unlimited ammo item
    • Added stripper cfg for map fixes and balance tweaks
  • Temporarily removed zm_fubar_towers_csgo until fixes have been made
  • Players will no longer switch to their custom zombie model when becoming mother zombie to better help humans identify who is mother zombie (Thanks @BoTo)
  • Added a plugin that MAY fix ghost knifing issues

 

Edited by Leon Mordecai
  • Like 8

Share this post


Link to post
  • Added/edited stripper cfg for following maps:
    Spoiler

     

    • ze_santassination_v3
      • Fix client crashes
    • ze_mapeadores_museum_v1
      • Disable final fantasy level to prevent client crashes
    • ze_shroomforest2_p6
      • Map fixes and balance tweaks
    • ze_l0v0l_v1_4_csgo2
      • Map fixes for level 4
    • ze_8bit_csgo3
      • Make entwatch show uses left on mathid items more accurately
    • ze_amalgamation_v1_1
      • Map Fixes and balance tweaks
    • ze_chicken_ranch _v2_2
      • Map fixes
    • ze_dreamin_v3_3
    • ze_ffvii_cosmo_canyon_v5k_fix
      • More map fixes
    • ze_ffxii_westersand_v7_z9
      • Lots of map fixes and tweaks
    • ze_frozentemple_rc1_1
      • Boss fight and trigger_push fixes
    • ze_funny_runner_v3_1
      • Map fixes
    • ze_genso_of_last_v3_4_t1
      • Even more map fixes than before
    • ze_isla_nublar_p3
      • Slightly lowered t-rex boss health
    • ze_meatropolis_p2
      • Map fixes

     

     

  • Updated the following maps:
    Spoiler

     

    • ze_serious_sam_tfe_v1_4 to v2_4
    • ze_atos_v2 to v2_3
    • ze_core_v1f to v2b
    • ze_doom3_v1_b4k to v2
    • ze_escapetheworld_o32 to a33
    • ze_ffxii_ridorana_cataract_t4_ps3 to t5_3_w6
    • ze_jiba_journey_v4 to v4_3
      • Added stripper cfg file for map balance tweaks

     

     

  • Added ze_potc_iv_p3 to Easy category
  • Added Zack Halloween for human free models for Halloween
  • Spoiler

    spacer.png

     

  • Replaced Hatsune Miku with Vampire Hatsune Miku for Halloween
  • Spoiler

    spacer.png

     

  • Replaced default zombie model (slasher) with zombie scientist
  • Spoiler

    DYVIWeW.png

     

  • Updated toggle gun sound plugin to include option to lower/mute own gun sounds (thanks @BoTofor plugin edits) 
  • Spoiler

    jOCAExP.png

     

  • Updated forum map list with download links
     
Edited by Leon Mordecai
Re-added images
  • Like 7

Share this post


Link to post
  • Updated following existing stripper cfgs:
    • ze_paper_escaper_p7
      • Map fixes and map balance tweaks
    • ze_pirates_port_royale_v5_6
      • Made zombies invulnerable during boss fight, more map fixes
    • ze_predator_ultimate_p7
      • Map fixes, made zombies invulnerable during boss fight
    • ze_rizomata_va2
      • Additional map fix for zombies being able to pick up multiple zm items
    • ze_s_a_m_v1_7
      • Additional fixes for zombie stuff
    • ze_shroomforest2_p6
      • Made zombies invulnerable during boss fights to prevent griefing and shit
    • ze_strange_escape_p2
      • Map fixes
    • ze_temple_of_the_demon_god_v2
      • Map fixes
    • ze_tilex_ultimate_v2_13e
      • Mostly music, sound, and door fixes
    • ze_tloz_stone_tower_temple_v1_4e
      • Map fixes
    • ze_stilshrine_of_miriam_v5_1
      • Nerf bosses and map fixes
    • ze_surf_facility_p4
      • Map fixes
    • ze_surf_gypt_v1_3_1f
      • Map fixes
    • ze_surf_vortex_v2_6
      • Map fixes and balance tweaks
  • Updated the following maps:
    • ze_minecraft_universe_v1_4 to v1_5
      • Edited stripper cfg for more map fixes
    • ze_nightmare_dimension_p2 to p3
      • Added entwatch
    • ze_sandstorm_go_v1_4 to v1_5
    • ze_surf_shonyudo_v1 to v5_2
      • Added vscript to translate map
    • ze_lila_panic_escape_v3 to v3_3
      • Stripper cfg to prevent e-grabbing items when not supposed to
    • ze_trials_v3 to ze_trials_v3_test
      • Added stripper cfg to fix ear rape sounds and other map fixes
  • Added ze_surf_easy_v1_2 to Surf map category
  • Added ze_breakable_p3 to Easy map category
  • Added ze_haunted_lab_escape_p3 to Easy map category
  • Increased map exclusions for nominations/rtv from 22 to 30 (since we have over 250+ maps on the server)
  • Added No Grenade Ringing plugin to the server, with humans having 2 nades each and constantly firing at zombies, it can be annoying and muffle their sounds to other things. (thanks @BoTo)
  • REMOVED deathrun maps on server :banana:
     
  • Like 6

Share this post


Link to post
  • Updated models plugin to give one or more players certain player models via STEAM IDs (thanks @BoTo)
  • Updated the night vision plugin so if you enabled it, it will remember to enable it again on spawn (thanks @BoTo)
  • Increased map exclusions from 30 to 75
  • Removed player limit for Hard, Expert, and Surf difficulty maps
  • Added the following maps to rotation:
    • ze_games_v2_1 to Easy category
    • ze_skill_escape_v09 to Medium category
    • ze_forbidden_repository_a1_4 to Hard category
    • ze_offliner_v2_csgo1 to Expert category
    • ze_oblivion_castle_v6 to Expert category
    • ze_oot_shadowtemple_b10 to Expert category
  • Updated following maps:
    • ze_sky_fantasy_v1_4 to v2_1
    • ze_chaos_v7_4f to v7_7
    • ze_ffxii_mt_bur_omisace_v1_4fix to v5_4fix4
    • ze_hsc_a4_q2_1 to q3
    • ze_illya_b4_csgo_a2 to a3
      • Added stripper cfg for map fixes and balance tweaks
    • ze_johnny_nukem_b8_1_csgo4 to ze_johnny_nukem_go_b8_3a
      • Added stripper cfg for LOTS of map fixes
    • ze_nora_v1_10 to v1_11
    • ze_solgryn_v1_5 to v2
    • ze_stalker_ultimate_v4_6 to v4_9
  • Added/edited stripper configs for the following maps:
    • ze_best_korea_v1
      • Map fixes and balance tweaks
    • ze_boredom_p
      • Map fixes
    • ze_fapescape_rote_v1_3
      • More map fixes
    • ze_ffvii_temple_ancient_v4_3
      • Fixed HP bug on Ruby Dragon
    • ze_ffxii_paramina_rift_r4
      • Added vscript to reduce number of game_text channels used
    • ze_frostdrake_tower_v1
      • Particle fixes to reduce lag
    • ze_frozen_abyss_v1_2
      • Map fixes for zm item triggers
    • ze_tyranny_v5_2k3
      • Map fixes and stuff
         
  • Like 4

Share this post


Link to post
  • Added the following maps to rotation:
    • ze_jiangnan_town_v3 to Easy category
      • Created stripper cfg to fix map console text so countdown hud timer works
    • ze_timesink_v1_2 to Expert category
    • ze_castlevania_64_v1_3_b9_go to Expert category
    • zm_fubar_towers_csgo_sgedit to ZM category
  • Removed the following maps from rotation:
    • ze_surf_easy_v1_2 (realized it’s not good and a bit buggy)
    • ze_r_w_b_final (Buggy)
    • ze_thousand_steps_b7 (not compiled for HDR)
      • Replaced with ze_thousand_steps_gf1_2 and added stripper cfg for map fixes
  • Removed Zack Halloween and Miku Vampire player models
  • Updated leader plugin with some new commands/functionalities (thanks @BoTo)
    • Typing /marker defend in chat or marker defend in console will place the defend marker where you are standing 
    • Typing /marker follow in chat or marker follow in console displays the follow sprite above the head, if you do /marker follow again it will change to the defend sprite above the head
    • Typing /marker spawn in chat or marker spawn in console displays the spawn indicator marker
    • Typing /marker none in chat or marker none in console will remove all markers
    • Can bind above commands to keys for quicker access (example: bind v "say /marker spawn")
  • Updated !guns plugin so that if someone chooses "Same weapon every round" it saves that option and does not reappear even with map change until the user changes settings (thanks @BoTo)
     
Edited by Leon Mordecai
Added zm_fubar_towers_csgo_sgedit
  • Like 4

Share this post


Link to post
Guest
This topic is now closed to further replies.