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Asher

Laser Death Effect Bug

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as you can see in 0:16 part of the video, the Laser Death effect can be seen threw any singular wall, meaning a player's death can be identified from anywhere, so long as his DE is seen threw a singular wall, no matter how thick or thin.

 

please fix

Edited by Asher

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as you can see in 0:16 part of the video, the Laser Death effect can be seen threw any singular wall, meaning a player's death can be identified from anywhere, so long as his DE is seen threw a singular wall, no matter how thick or thin.

 

please fix

 

I really don’t think it’s that big of an issue really. It’s for a split second and I’m pretty sure other auras or death effects can bleed threw walls.

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I really don’t think it’s that big of an issue really. It’s for a split second and I’m pretty sure other auras or death effects can bleed threw walls.

 

it causes problems for Ts, it can be used to identify Ts, say like: Kos off Association

Ex: T kills an inno nearby another T, some other inno catches the laser DE of the Inno that died, he goes to that location of inno, he kills the T nearby the inno that died for Association.

and from what i remember: Cosmetics don't give Gameplay Advantage..

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it causes problems for Ts, it can be used to identify Ts, say like: Kos off Association

Ex: T kills an inno nearby another T, some other inno catches the laser DE of the Inno that died, he goes to that location of inno, he kills the T nearby the inno that died for Association.

and from what i remember: Cosmetics don't give Gameplay Advantage..

 

That is not how association works and the logistics of this situation doesn’t either. For those reasons that would be considered RDM.

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That is not how association works and the logistics of this situation doesn’t either. For those reasons that would be considered RDM.

 

ok, i might have misunderstood it, mb.

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