lynxie

TTT Suggestion #998...

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This is a smaller suggestion post, it will probably be looked at and tossed but a suggestion is a suggestion- regardless whether or not people like that.

 

But this is more of a post to compensate with ragdolls and the ability to move them. 
 

Instead of player Ragdolls, we have tombstones or another variation. I know that we've done this before, and I know that it's very similar to either Karma or eGO (idk which uses which) but if we change it to tombstones- and not as an event but more permanent, we could allow players to pick up Tombstones and move them around. Whilst making the game fun, and not all too different.

 

1. If a player finds a body, picks it up and throws it off a roof or to a spot where you can't ID it, it should be an automatic KOS, innocent or traitor.

1a. The issue with this is, it would make the Matchbox useless unless you want to remove a body stealthy from a far range and irretrievably. 

 

2. If we style it to whatever model, like maybe players can choose the tombstone they drop when they die in the Cosmetics Shop it adds character to each different player.

2a. Issue with this is, if not done properly, tombstones could blend in with the map and players could potentially walk past unided bodied and get killed for it.

 

3. Picking up Tombstones should only be for picking up dead bodies and not props around the place. Tombstones could be shot and moved (slightly), but holding {USEKEY} wont send a tombstone flying.

3a. I don't know if we could even implement this.

3b. You can't/shouldn't be able to jump on Tombstones to get to glitch spots.

 

thats all I can think of right now- of course this is for anyone to put their two cents in so go off.

Edited by lynxie
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Personally not a fan. While the current rag dolls can be a little funky to ID sometimes, it's still a classic part of TTT, and I feel like tombstones makes it a bit more boring in my own opinion. 

 

I feel like if we went down the whole tombstone route, there would be more cosmetics to add and I'm not even sure how many custom tombstones exist, and that could be a time sink to rig and get out, or potential money to pay someone else to make them. 

 

Overall I just feel like what you're suggesting would be a bit too much effort for any of the "benefits" of this change. I'm not the TTT guy, so not really up to me, but just my opinion IG

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40 minutes ago, Phoenix_ said:

Personally not a fan. While the current rag dolls can be a little funky to ID sometimes,

With the new plugin you don't need to even look at the bodies, just use your {USEKEY} on when standing on top of them and you'll ID them.
 

40 minutes ago, Phoenix_ said:

it's still a classic part of TTT, and I feel like tombstones makes it a bit more boring in my own opinion. 

I would love to implement this with ragdolls but the server, atleast to my knowledge can't hold that, thus the reason I'm suggesting tombstones- added to that. When we had our Halloween Event, we used invisible microwaves with flying orbs on top of them as the "tombstone" (dont want it to be that but idc what it could be) and it wasn't all that bad. The only issue with it was that it was incredibly hard to see small white orbs. I don't think it's boring, but I get where you're coming at.
 

 

40 minutes ago, Phoenix_ said:

I feel like if we went down the whole tombstone route, there would be more cosmetics to add and I'm not even sure how many custom tombstones exist, and that could be a time sink to rig and get out, or potential money to pay someone else to make them. 

Not my issue :)
No on a serious note, I mean maybe? According to Creten/Gween, we are able to be ambitious with some of the stuff we want since BoTo and Scrolls are both Technical Staff and can implement that stuff(ish?) so I wouldn't know- but any model (kinda) would suffice. 
 

 

40 minutes ago, Phoenix_ said:

Overall I just feel like what you're suggesting would be a bit too much effort for any of the "benefits" of this change. I'm not the TTT guy, so not really up to me, but just my opinion IG

Revert to previous statement.

Edited by lynxie

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Just going to throw this out there before I read this again sometime this week and respond after seeing others responses, messing with ragdolls and dead player models outside of (maybe) changing the model of a dead body is a very far stretch. Messing with vphysics and ragdolls is something that most TTT servers other than us struggle to do, because changing one thing always leads to breaking another. We've tried fixing how messed up our ragdolls are currently, specifically with them limping through floors. Yeah so this topic is something we definitely struggle with. It took us so long to to update the Halloween dead body model last year that we didn't even get it out in time because of what changed every time we fixed something that we wanted different.

 

Definitely keep suggesting whatever because right now we have more capabilities of adding stuff than we did a while back, but don't expect everything to be possible.

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I'm not sure how hard this would be to implement, but the main issue would be solved if ragdolls were stagnant until ID'd. This would make the huge pain in the ass of IDing a precariously balanced body a lot easier while keeping the fun ragdoll physics intact.

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