Throwing in my 2c, however, some of it is a reiteration of some other points made. First of all, personally I believe the role of course on the server is to give that 1-5 people who start the server population up something to play untill more people join up then change to a MG map. A main problem on MG isn't keeping population, its starting it in the first place. Despite it being quite easy to jump start, people just don't enjoy getting on MG if no ones on cus there is nothing to do until people join up. If you've ever got on with 2 or 3 people, you can usually find yourself with 15-20 plus people in the next half an hour and it stays like that till it either gets too late and people go to bed, a bad maps comes on, ect. So, course would be a pretty good solution to that problem, however it seems to be taking over the entire server and costing us population. Before course was added, in MG primetime we had 20-25 people on, after course its around 10-15 from what i've noticed. In my opinion it's being played way too much, and tbh that keeps me off the server. I cannot stand playing course most of the time, esspecially in a system where if I fuckup one time I have to sit in spec for 5 minutes and wait for everyone else to fuck up. I would support one of two solutions to these problems, full removal, or adding a real timer and making it regular course like it was before and skimming down the map pool. We still have MG population and people who like course, so the ladder option is problably more sensible, however from what i've seen the opinions are about split among regulars and the population shows it.