Coffee Crisp Posted December 16, 2010 Content Count: 4960 Joined: 06/20/07 Status: Offline Share Posted December 16, 2010 If you guys can do me a couple favours it'd be great. -Research a fix on vehicles on our Escape maps. For example, on boatescape5 you'd fall through the pods and helicopter if they moved. -Research if zombie skins can work on a sourcemod/zombie reloaded server. -Suggest some changes you think would help the population get going again. -Refer any friends you have to Escape, perhaps even our community. -Try to populate it if you have the free time and will. Link to comment
Turtlefiish Posted December 16, 2010 Content Count: 517 Joined: 10/23/09 Status: Offline Share Posted December 16, 2010 -Research a fix on vehicles on our Escape maps. For example, on boatescape5 you'd fall through the pods and helicopter if they moved. You would have to modify the map slightly to fix this. Also, could you say the spec's on which version we are using because I can only find this off the ZM website. 3.0.0 - Fixed variables in config file, the correct variables are zombie_money and zombie_humans_jetpack. - Fixed zombie_listclasses output, there was nothing wrong with the classes it's the speed setting that's not working correctly, I think 400 is the maximum speed. Link to comment
Reinforcements Posted December 17, 2010 Content Count: 77 Joined: 08/08/08 Status: Offline Share Posted December 17, 2010 1. try to make events to jump start a few nights 2. SG is long overdue for a !servers mod, it would probably help populations across the board Link to comment
Kiwi Posted December 17, 2010 Content Count: 1324 Joined: 07/25/09 Status: Offline Share Posted December 17, 2010 1. try to make events to jump start a few nights 2. SG is long overdue for a !servers mod, it would probably help populations across the board we used to have it.. i guess it got scrapped after the update Link to comment
jeN Posted December 17, 2010 Content Count: 5086 Joined: 04/13/07 Status: Offline Share Posted December 17, 2010 You would have to modify the map slightly to fix this. Also, could you say the spec's on which version we are using because I can only find this off the ZM website. Well, we're using zombie RELOADED, not zombie mod because zombie mod is still buggy with source mod. Link to comment
Turtlefiish Posted December 17, 2010 Content Count: 517 Joined: 10/23/09 Status: Offline Share Posted December 17, 2010 Well, we're using zombie RELOADED, not zombie mod because zombie mod is still buggy with source mod. I know near nothing about the mods and plug-ins, but zombiemod has this posted: * If you are having issues with menus in other plugins try setting zombie_game_description 0 in your config file. * Link to comment
HZK Posted December 18, 2010 Content Count: 2553 Joined: 08/29/10 Status: Offline Share Posted December 18, 2010 (edited) If you guys can do me a couple favours it'd be great. -Research a fix on vehicles on our Escape maps. For example, on boatescape5 you'd fall through the pods and helicopter if they moved. . I have put this in the suggestions section but i will say it now aswell: on those maps put sv_turbophysics 0 I have been stressing this but no-one listens to me. Research if zombie skins can work on a sourcemod/zombie reloaded server. . extra skins: configs/zombiereloaded/models.txt configs/zombiereloaded/downloads.txt I know this stuff from research on my own server so.... PLEASE, FOR THE LOVE OF GOD MAY SOMEONE HIGH UP READ THIS I've said it before, if this gets ignored again im gonna rage Edited December 18, 2010 by HZK Link to comment
Turtlefiish Posted December 18, 2010 Content Count: 517 Joined: 10/23/09 Status: Offline Share Posted December 18, 2010 sv_turbophysics 0 Probably needs repeating. 1 Link to comment
HZK Posted December 19, 2010 Content Count: 2553 Joined: 08/29/10 Status: Offline Share Posted December 19, 2010 sv_turbophysics 0 NEEDS REPEATING AGAIN Link to comment
Paul Posted December 19, 2010 Content Count: 6804 Joined: 11/06/07 Status: Offline Share Posted December 19, 2010 sv_turbophysics 0 did nothing on boatescape map. No matter what it was set to be it 0, 1 or 2 you would fall right through it. Bor3d(server owner/ ex web admin here) said he solved most of his issues by leaving it to sv_turbophysics 1 and this is what I have it set at currently. Link to comment
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