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Inspect Overriding Item Usage

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This has been a known problem in ZE for quite a while and there really hasn't been a actual solution or way to fix it, there are band-aid solutions like looking down at the ground or jumping while using the item but they don't fix the inherent problem with it. Just add a way to allow people to disable the damn thing for it not to show up in the first place. It's not as extreme as removing it entirely, and not as complicated as trying to find a way to make it not override items.

 

Or maybe adding an option to disable it maybe too hard because I really don't fucking know how this shit works but it doesn't seem too bad.

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Edited by micklandusa
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Eh item usage is aight just get good :p but honestly rn the player solutions are good enough atm imo

 

Now about how people can block buttons with their body *cough*... or Wesker's shitty knife reg *cough cough*..... or about new maps for ZE *cough cough cough* and other things where players dont actually have any way to get around should be fixed first imo

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I'm going to make a plugin that creates a trace ray every time you press +USE. If there is a func_button X units away from you unobstructed (ignoring players) it will send a "press" command. This should solve button blocking, not sure about inspect though as long as your +USE key is still being activated.

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I'm going to make a plugin that creates a trace ray every time you press +USE. If there is a func_button X units away from you unobstructed (ignoring players) it will send a "press" command. This should solve button blocking, not sure about inspect though as long as your +USE key is still being activated.

@eXtr3m3 @Manny y'all want in on this?

 

Specifically thought about Spy v Spy's or Minecraft Dojo's armories, but would also be very useful on maps with deathgames, iso, or a locking big cage.

Edited by Gentoo
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@eXtr3m3 @Manny y'all want in on this?

 

Specifically thought about Spy v Spy's or Minecraft Dojo's armories, but would also be very useful on maps with deathgames, iso, or a locking big cage.

 

It's done, if you want it let me know.

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