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Retakes Changelog

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8/24/2019

 

- Players now AFK for 20 seconds into the round will be moved to spectator.

 

We hope that with this change we can keep the server flowing with players whenever some people might go AFK.

 

- Disabled the Retakes Hud.

 

After repetitive reports of random fps loss throughout the entire server, I hope that through disabling this then the issue will go away. If the issue is persistent please report it here: https://www.steam-gamers.net/forum/showthread.php?t=91809.

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8/26/2019

 

We've decided to change how the point system on the server works, here are the following changes.

 

- No points for any individual for defusing or planting the bomb.

 

- 4 Points gain for each respective team member for winning the round.

 

- 4 Points loss for each respective team member for losing the round.

 

- Disabled all points gain for defusing or letting the bomb explode.

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8/27/2019

 

- Added !raffle and !store to the server.

 

While you won't be able to put any cosmetics on you, will now be able to earn raffle points and store credits!

 

- Replaced the former mapchooser plugin with Ultimate Map Chooser.

 

The former plugin was constantly breaking and ended up ruining the flow of retakes. There should be no extraordinary visible changes to the general public, however, the votes should actually go through at the end of the map and switch to the voted map. If, for some reason, the map still doesn't switch after rtving or a regular map end vote, please remember to report the issue here.

 

 

Stay tuned for more to come! :usa2:

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9/07/2019

 

- Added a Damage Print plugin.

 

This will print the damage done to each player and how much hp they have at the end of the round into the chat.

 

- Added new guns and redefined the !guns menu.

 

 

- New SMGs: UMP-45, PP-Bizon, P90, MP7, MP5-SD, Mac-10.

- New Shotguns: Nova, XM1014, Sawed-Off

- Fixed pistols staying for each loadout. The pistol you choose for Pistol Rounds will stay for Pistol Rounds and the pistol you choose for Full Buys will stay for Full Buys. Soon to come for the AWP loadout as well.

 

 

 

Credits to @Cept For Her for all that work.

 

- Changed 5 pistol rounds to 3.

 

- CTs & Ts that lose round will now lose a collective of 3 points instead of 4. Winning a round still earns you 4 points.

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Edited by Manny
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9/15/2019

 

- Reverted the number of pistol rounds back to 5.

 

- Switch from max rounds of 30 to a timelimit of 20 minutes per map.

 

This is subject to change back but for now, this change is staying due to the Map Chooser plugin not functioning properly. Previously once a map was voted for it may have or may not have switched maps but with this change everything should be smooth. If the problem does happen again please do report to me or another AT either personally or in the bug report thread.

 

- Introduced Scouts.

 

Some may have noticed already but we know fully released scouts into the weapons plugin. You can find the option to enable it under the "Sniper loadout" menu section. It will work on par as the AWP. We felt that was the best way to implement it into the gamemode, however, feel free to voice your opinions on how to implement it and we'll take it into consideration.

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10/08/2019

 

- Added teammate Molotov sound.

 

When a teammate stands in another ones molly, the same tick sound that happens when you stand in your own or other persons molly will occur when a teammate stands in your molly. Now there will be a deterrence towards teammates standing in each other mollies and allows the other team to hear an oncoming enemy.

 

- Added preview of currently selected weapon.

Example:

3763c4111793654bf8607db988ab452c.png

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16 October 2019

 

  • Fixed USP/P2000 bug (Players will now receive the selected weapon instead of the weapon selected for their in-game loadout)
     
     
  • Added /tm.
    - Spectators can now mute both teams as they wait for a spot to open.
     
     
  • Players will no longer receive armor on pistol round unless they have the default pistol (Glock-18, USP-S, P2000)
     
     
  • Players are now able to receive defuse kits as a CT on pistol round

- Selecting a Desert Eagle, Revolver, CZ75, or Five-SeveN will give no armor nor kit

- Selecting a P250, or Dual Berettas will give a defuse kit

- Selecting a USP-S, or P2000 will give a menu allowing the player to select a defuse kit or armor (Menu seen below)

 

fc1wT6r.png

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Edited by Cept For Her
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18 October 2019

 

  • Changed the way in which the weapons plugin saves client data

    - If you notice any issues with this new system, please report them using the Bug Report Thread
    >Click Here


     
    Special Thanks to @IntenseFajita for staying up and helping me with this one ^^^
     
     
     
     

  • AWPs and Scouts are now T-side and CT-side specific choices

- This means that when you choose to receive AWPs and/or Scouts on CT, you will not also receive them on T unless you choose to do so, and vice versa

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