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Retakes Suggestions

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- add force buy rounds

 

- add scouts, famas, more guns etc.

 

- give players more utility during full buys

 

- only get armor half of the time during full buys (don't know if it's half the time but it happens often that a player doesn't get armor)

 

- make it so that the opposing team can't hear the other in dead chat, but make it so that the dead team corresponds to the alive team

 

EDIT:

- separate pistol round gun choice and force/full buy gun choice (make a tab for pistol round)

 

EDIT 2:

- take out vertigo, add mirage (i know it is competitive map pool but no one likes vertigo and people love mirage)

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- only get armor half of the time during full buys (don't know if it's half the time but it happens often that a player doesn't get armor)

 

This is a bug. You're supposed to always get armor on full buy rounds, if it happens to you just reset your !guns (by typing them again). I think we should get full armor on full buy, and maybe only a helmet on force.

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- Fix the B spawn on Mirage. Makes it really hard for CTs to retake it because the Ts take control of market so easily because they spawn on top of it and that's where most of the CTs spawn by.

 

- Fix the B spawn on Vertigo. Not sure where to call it because I don't know Vertigo at all, but there's a spawn on B where as a T you can kill the CT before he can even move. Did it to multiple and it's pretty game breaking.

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- Fix the B spawn on Mirage. Makes it really hard for CTs to retake it because the Ts take control of market so easily because they spawn on top of it and that's where most of the CTs spawn by.

 

This is how it is on every retakes server, the only way to fix this would be to spawn t's hella far from market. This is also the way it should be, in a real scenario the ct's would be rotating from A (farther then where they spawn), t's would have control of market and the ct's have to retake it. throw a molly and it is insanely easy to retake, don't see a reason to change it.

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