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Decreasing Queue Wait Time for Spectators

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This threads main objective is to decrease or almost completely eliminate the waiting time for spectators stuck in waiting queue. Right now if you were to be playing retakes and there were people waiting in spectator and map switches you might have a chance of not joining a team in time for next map to play. The map lasts for a total of 30 rounds each time so if you unfortunately don’t make it on a team or you just don’t have proper internet connection you are automatically at a disadvantage. I know quite a few people who have this issue on scrim and don’t join in time and the same thing is occurring now in retakes.

 

What I propose is that simply when a team loses the round one person from that team is randomly chosen to be switched with the next person waiting in queue.

 

No matter how many kills you got or if you almost clutched the round or not and still lost, everyone on the losing team has a fair shot of being replaced with someone from spectator if there is a que. I personally think that even if I did extraordinary one round and still lose and get switched it is much much better to sit out one to two rounds and know that Ill be switched back then leave those people out in spectator map after map. Besides helping those with delayed connection time, in general if you join late and the map had only previously switched and you join, a que would begin and you know you will play. Let’s not make it the same feeling as scrim where if you join late you wait out the entire competitive match out to hopefully have one of the current players leave.

 

Just to clarify something I said above about having to wait 1-2 rounds before being moved up is because there are currently only two server slots (with additional reserved/admin slots) yet still waiting 2 rounds maximum is definitely a large compromise then having the chance of not playing at all for 30 rounds if you’re unfortunate enough.

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Edited by Greggy G
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Sounds pretty obnoxious to me. I've never been on a retake server with this as a feature and I think it's because nobody wants to be randomly kicked out while they are warming up.

 

However in my eyes I've always seen retakes as a form of practice for the actual game and a tool to warmup with, but if SG wants it to be more like a minigame like our other servers it would make more sense to have this feature.

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I think this is a terrible idea. I feel that we would lose population and it just wouldn't be fun to play. Getting moved while your in the zone, talking with friends, or just having fun would be terrible. On paper the idea looks decent but in reality it would be a shitshow.

 

If someone wants to play retakes that bad then they will just go to another server. If this happened to me and a lot of people I know (who I play retakes with on a daily basis) we would just find a different server to reg. There are a lot of reasons that I dislike this idea, but one that stands out is getting a shitty team. If you have 30+ kills and are one of the best players in the lobby, you get a shitty team against good players, you lose, then get kicked to spec; that would just suck.

 

What I propose is making it so people can only join teams once warmup is over on match switch, or after a certain amount of time. Instead of connection time, this would rely on purely the speed someone clicks a team. It would fix the issues stated above without losing population or having a bad experience.

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I think this is a terrible idea. I feel that we would lose population and it just wouldn't be fun to play. Getting moved while your in the zone, talking with friends, or just having fun would be terrible. On paper the idea looks decent but in reality it would be a shitshow.

 

This is the complete opposite effect this change would bring. It wouldn't decrease population but rather increase it. Instead of allowing 10 people playing at a time for a full 30 rounds you will be rotating players one by one from losing teams and will allow a population of 12 players being able to play without waiting. I don't understand the argument about being moved out of your zone or away from your friends as you will have to wait a maximum of 2 minutes only, and no matter what team you are placed in next all talk is on allowing communications between both teams so you'll still be talking to the same guys.

 

If someone wants to play retakes that bad then they will just go to another server. If this happened to me and a lot of people I know (who I play retakes with on a daily basis) we would just find a different server to reg. There are a lot of reasons that I dislike this idea, but one that stands out is getting a shitty team. If you have 30+ kills and are one of the best players in the lobby, you get a shitty team against good players, you lose, then get kicked to spec; that would just suck.

 

This is actually just plain out wrong. Right now if your team wins two times in a row, teams are scrambled anyways. If a team loses twice even after the rotation of players from spectator, teams are again scrambled so this isn't an issue whatsoever even with the system right now without allowing spectators into the game.

 

What I propose is making it so people can only join teams once warmup is over on match switch, or after a certain amount of time. Instead of connection time, this would rely on purely the speed someone clicks a team. It would fix the issues stated above without losing population or having a bad experience.

 

You're solution to this problem is allowing players battling out on who can click on a team first? That's absolutely ridiculous. If I join a server first and I want to play and don't click on a team after a certain wait period for what ever damn reason you're telling me I now have to wait the full 30 rounds just to try again? Lets be a little more realistic with these scenarios.

 

We have an incredibly large player base in which do not play competitive (Including our scrim server) for its intensity and dedication to team work and cooperation. The main benefits of this change would be an increase in population, allowing everyone to play rather then hope to get in when someone gets out. I truly don't believe due to how long our retakes server has been out that you had been in the unfortunate scenario of being left out for an entire 30 minutes waiting while all of your friends are playing, laughing, and enjoying themselves. I have, and I know others who have and it isn't fun. It's literally the same thing as our scrim server being forced to wait for multiple reason likes status time and the chance that a sub would be in need.

 

In general, all of the subs would be able to play (that means more population and more interest). If we want a new retakes population outside of SG starting to form and then bringing new members to the forums how can this be achieved if every time a new player joins they're told to wait and hope.

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Most of the splewis retakes servers have it so after 7 rounds someone in the pool of 10 people get swapped out, regardless of how well they're doing. Might work well here. Swapping people out every round seems pretty disruptive, but after some X number of rounds it might work fine, whether it's 7 or some other non-1 number.

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We have an incredibly large player base in which do not play competitive (Including our scrim server) for its intensity and dedication to team work and cooperation. The main benefits of this change would be an increase in population, allowing everyone to play rather then hope to get in when someone gets out. I truly don't believe due to how long our retakes server has been out that you had been in the unfortunate scenario of being left out for an entire 30 minutes waiting while all of your friends are playing, laughing, and enjoying themselves. I have, and I know others who have and it isn't fun. It's literally the same thing as our scrim server being forced to wait for multiple reason likes status time and the chance that a sub would be in need.

 

In general, all of the subs would be able to play (that means more population and more interest). If we want a new retakes population outside of SG starting to form and then bringing new members to the forums how can this be achieved if every time a new player joins they're told to wait and hope.

 

I don't think this would keep population, why would you want to get switched out while your playing, it just doesn't make sense. I would rather sit in spec for 10 minutes they play a full game. Going back and fourth would just be stupid, you think someone is going to switch back and fourth rather then just go to another server.

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Also what about using connection time for specs if this were to be implemented? If there was a steady flow of specs I'd imagine it'd be very annoying if you got unlucky and watched every other spec funnel in without you getting to play.

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Also what about using connection time for specs if this were to be implemented? If there was a steady flow of specs I'd imagine it'd be very annoying if you got unlucky and watched every other spec funnel in without you getting to play.

 

There's a queue system so it's based on who gets in spec first and selects a team. That scenario should never happen with the current system. Having a connection time for specs seems overly ambitious and difficult to keep track of in a gamemode like Retakes.

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While I personally disagree with the OP, as it is too favored for spectators, and is unfair to the players that get in, as you could be doing well in a game overall round after round, or just pop off in a round and get switched for absolutely no reason. Pardon the French, but if I was on a losing team and I got between 3-5 kills that round and got switched because my team lost, I would be calling major bullshit. I think if we use the system that the scrim server uses I think this issue will ultimately solve itself. If we go by status people shouldn't have to wait TOO long, and people who played one map who would want to play another can stay without worry. It works excellently on scrim, and would do the same on retakes, especially because retakes has no commitment and you can leave whenever.

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I don't think this would keep population, why would you want to get switched out while your playing, it just doesn't make sense. I would rather sit in spec for 10 minutes they play a full game. Going back and fourth would just be stupid, you think someone is going to switch back and fourth rather then just go to another server.

 

So, let's use an example from a few minutes ago. The server is completely full and we have three spectators waiting for the entirety of the map. The map has now switched and won't you look at that, the same people are again waiting in spectator. More specifically @ThRza, @Montag, and @Error. One round usually lasts 30-40 seconds cause of the bomb plant so if each of the 30 rounds lasted the 40 full seconds spectators would have to wait 20 minutes for one full map rotation.

 

What actually doesn't make sense is why you would want to wait 20 minutes for map rotation just to have to find out you wont play and have to wait again. I don't think I made it clear in my op post so ill state it here. My proposal was for each round someone gets moved in and out of spec and while that's my opinion it doesn't have to be every round. If this particular fact was holding up anyone from wanting this change from occurring lets change our focus from "I think this will drop our population" to "How many rounds should pass by before a person is rotated from spectator".

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