Yang Posted September 24, 2019 Content Count: 729 Joined: 02/26/17 Status: Offline Share Posted September 24, 2019 I know that this has been talked about a few times already and I just want to bring it back up as there has been times where a few players who is dead were telling me to slay an inno for delaying the rounds, but I couldn't do anything to an inno as he is surviving. I just want to see if it is possible for us as admins to limit the time as to how much an inno could delay the round by just hiding and not do anything. I make this thread to see and would like to know how many members here would like to see a rule change and have it made so that an inno could not delay the round to 0 anymore so that all the dead players could have more time to enjoy the server. is it possible for us to somehow limit an inno hiding in one spot? like make it so they would not stay in one spot for the past 30 sec? 2 Link to comment
Trazz Posted September 24, 2019 Content Count: 1981 Joined: 12/24/18 Status: Offline Share Posted September 24, 2019 Personally I am fine waiting the remaining couple minutes watching the T(s) searching for the remaining inno. An inno should not be punished or forced to do something out of their role. What I believe will fix this is if the traitor item radar is buffed to where it shows a stilled players position. Link to comment
Yang Posted September 24, 2019 Content Count: 729 Joined: 02/26/17 Status: Offline Share Posted September 24, 2019 What I believe will fix this is if the traitor item radar is buffed to where it shows a stilled players position. yeah, the problem is that when the inno stay still the T's radar doesn't work anymore. if this could be fixed or be a plugin or some sort then it would solve it. Link to comment
jim Posted September 24, 2019 Content Count: 186 Joined: 10/02/18 Status: Offline Share Posted September 24, 2019 The whole role of innocents in TTT is not to be killed by traitors, however aggravating it may be to sit there and watch an innocent camp, they should always be allowed to do so. 1 Link to comment
Wreck Posted September 24, 2019 Content Count: 315 Joined: 06/27/16 Status: Offline Share Posted September 24, 2019 I completely agree with Jim and Trazz. But I do also agree on how we should at least have where the radar plugin shows people who are not moving Link to comment
fantastic Posted September 24, 2019 Content Count: 2341 Joined: 08/31/15 Status: Offline Share Posted September 24, 2019 (edited) There's a bunch of differing opinions in here, but I think it's important to discuss what direction TTT wants to head in. Do the TTT ATs want to keep it more RP-like where innocents and detectives work together to find traitors and kill them, or do they want a more laid-back environment where innocents are just trying to survive? If it's the former then delaying wouldn't make sense since innocents should be actively going after traitors and trying to kill them, and perhaps a rule addition should be considered. If it's the latter then it doesn't make sense to buff the radar such that an innocent is pinged more frequently if they are camping/sitting still - they're just trying to survive and shouldn't be punished in any way for doing so. Just my 2c. Edited September 24, 2019 by fantastic Link to comment
delirium Posted September 24, 2019 Content Count: 5344 Joined: 03/10/09 Status: Offline Share Posted September 24, 2019 Can we please keep these discussions in the most current thread instead of making a new one every two weeks? Really frustrating having to reiterate all the stuff I've said in the last few. Link to comment
beanie dog Posted September 24, 2019 Content Count: 1671 Joined: 06/13/16 Status: Offline Share Posted September 24, 2019 I know radar is in a buggy state atm, but we have plans to fix it in the future. Retro has a viable option to use and works at literally all ranges and is 100% better than what we use. If only people read the monthly "I really have no patience" thread. 2 Link to comment
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