crazedkangaroo Posted January 27, 2020 Content Count: 538 Joined: 11/18/18 Status: Offline Share Posted January 27, 2020 I believe that the current T menu is fairly unbalanced where some items are much more useful than others but cost the same. This is causing a stagnant meta on TTT where only a few items on this menu are ever purchased and prioritized over the rest. I will be going over each item on the T-menu; My understanding of how they work Situations they get used in Changes I think should be made I understand the amount of text below can be daunting but I tried to make it as digestible as possible. Items with RED text are items that I believe need changes the most and items with GREEN text are items that I think need little to no reworking I would like to reiterate that these changes are not intended to bring more power to the traitors but rather make each item on the list desirable for 1 credit in an attempt to break the stagnant meta. This is a Megathread based on the T-Menu so please keep the discussion related to the T-menu, its current items, and any items you would like to see added to it. I also understand that a discussion was recently responded to regarding the T-menu and changes are coming but wanted to gather my, and anyone else’s, thoughts on the whole T-menu as opposed to individual parts. Kevlar - 1 credit Kevlar is an item that provides the Traitor with armor including a helmet and can be repurchased as desired Kevlar is most traitors first time buy as it decently increases the life expectancy of a Traitor as the majority of weapons will not one tap someone with armor. I don’t think any changes need to come to kevlar at this moment. For one credit, this a useful tool in any traitor’s arsenal and the goal is to bring other items up to this level. Radar - 1 credit Radar is an item that is intended to ping all alive players on the map. As we all know it doesn’t function this way and instead pings all moving players withing a certain radius of the Traitor. Radar is usually bought later in the round when the Traitors are searching out the few remaining Innocents. It is normally an afterthought until there are very few Innos remaining. There are no changes that should be done to radar that haven’t already been suggested. Of course, we would all love to have a more consistent radar and hopefully, that will come in the future. M4A1-S - 2 credit The M4A1-S is a silenced AR that is carried by most detectives. It can typically kill in one headshot at a variety of distances and keeps the target unaware of where they are being shot. I have never seen this weapon purchased by a traitor since all detectives spawn with it and is dropped by them, either early in the round, or when killed. I think this weapon should be removed from the Tmenu. It doesn’t make sense to be purchasable for 1 credit and is unused at 2 credits. Removing this would bring the last item one page forward and into the light. USP-S - 1 credit The USP-S is a silenced pistol that can also often be found around the map. It can typically kill in one headshot at a variety of distances and keeps the target unaware of where they are being shot. I personally have only purchased the USP-S at the beginning of the round and I am in the presence of a High-Value Target and there are no weapons around to grab. At only one credit it is a useful buy in situations like this. It also has its uses later in rounds when trying to dispatch targets stealthily I don’t think any changes should be done to this item. C4 - 1 credit The C4 is a bomb that can be purchased by the traitor. It is placeable at any location the traitor stands. It has a multitude of times that it can be set to. Attempting to diffuse this item presents 4 wires; 2 wires slay the defuser, one detonates the bomb, and the last defuses the bomb This item is useful to keep groups of innos out of a certain area. It can also be used to dispatch a group of clueless innocents. This is the item that I think needs reworking the most; It is currently really loud once planted and can be easily avoided. I think this sound should start of rather quiet and only get louder as the timer ticks down, similar to MM bombs. An alternative to this would be simply lowering the volume. There is also no use in planting the C4 with a longer fuze. In GMod, a longer fuze meant it would be more difficult fuze. Adding a wire for every 30-second increase in fuze would promote traitors placing a C4 for longer times. Finally, The c4 should have a much larger damage radius as the area of effect of the c4 is incredibly small that even without such a loud ticker, it can still be easily avoided, no matter how tactically it placed. I think these three changes to C4 will make this a more used 1 credit item and bring it up to par with some of the more commonly purchased items Jihad Bomb - 1 credit Jihad is an item that is similar to a c4 but can be activated unexpectedly and explodes the Traitor. It takes 60 seconds to arm and arms with a loud beeping. When activated the user yells and explodes after a few seconds. This is currently very rarely used and typically only purchased if the Traitor knows a group of innocents is going the be gathering in an area and staying there for a while. After 60 seconds of purchasing, a loud beep is played letting everyone know a Jihad has been activated normally causing groups to disperse. I think the Jihad should have a lower time to be activated or no time at all. I also think the beep should be removed. The traitor can easily be shot once they activate the Jihad which should be disadvantageous enough. It’s difficult as a traitor to commit to an item that might not have a use in 60 seconds, and the beeping is also a major factor in diminishing its use. A traitor is giving up their life by purchasing this item and its use shouldn’t be locked behind so many walls. 1hit-knife - 1 credit The 1hit-knife is a knife that can kill someone in one hit. It has the appearance of a gold knife which is occasionally spotted by a very observant innocent terrorist. This is an item that is purchased to quickly dispatch someone with little sound. It forces the T to get close to its target which can occasionally expose the T. I don’t see a need to bring any changes to the 1hit-knife. It is a decent item that is appropriately one credit and is used regularly Health Shot - 1 credit, 1x Buy The health shot is an item that restores 50 hp. It can only be purchased once and is 1 credit This item is typically purchased a bit later in the round after the traitor has had a few fights and has gained a credit. It helps bring the traitor back into the fight. I don’t see any reason to change this item. It is quite frequently used and come in handy once a round for restores a Traitors health AWP - 1 credit The AWP is a long-range, high-damage sniper. Capable of killing anyone hit in one shot from any point in the map. It is rather loud when shot and you can quickly pinpoint where on the map this is being fired from The majority of the time, the AWP is purchased and used from the safety of traitor rooms with windows that can be shot through. This causes a rather slow round as the traitor remains attached to the credit they just spent on this powerful weapon that they want to product The issues present with the AWP have been discussed but in terms of the T-menu, I don’t see any changes that should be put into place. MP5-SD - 1 credit This is a silenced SMG with a very high fire rate. It has a very distinct sound and shape when used and held This is occasionally bought by a more confident T who wants a silent weapon but it often not used for the reasons above. It is very distinguishable as a Traitor only weapon. I don’t think any changes should be brought to this T-menu item as there isn’t much that can be done. It is an appropriate item for 1 credit. Trip mines - 1 credit, 3x mines Trip mines are mines attached to a trip laser that can be placed around the map on any surface. They take a few seconds to arm and beep rather loudly while doing so. These are frequently used by traitors and can be very effective in stopping pursuits from innocents. When placed in sneaky locations they will often catch players off guard and can result in kills not directly tied to the traitor. I do not think any major changes to the trip mines but I would like to see the number of beeps reduced or the volume of the beeps reduced to stop this item from being instantly disabled after placement by the Ts Matchbox - 1 credit, 3x uses The matchbox allows traitors to burn bodies and remove them from play without being IDed. It takes several seconds (>5) for the body to burn and the body can be IDed while burning. To burn a body, the traitor has to crouch-identify the body and select option 3 to begin the process This item is almost never used for a few reasons, the length it takes for the body to burn, the chance that body gets IDed anyway, and the risk of having to be on top of an unidentified body to burn it. This is another item I would like to see brought into light with some changes. I suggest lowering the time it takes to ID the body. I also think attempting to ID a body that is burning should cause damage to the person attempting. It would also be nice to be able to burn bodies from a distance but how this would be accomplished is up in the air. Being able to quickly dispose of 3 bodies would make this a more appropriate 1 credit item. Teleporter - 1 credit, infinite uses The teleporter is an item that allows you to save a location and later teleport back to that location. When used, it freezes the traitor in place for around one second and highlights them in red. A very loud teleportation noise is played both from where the player teleported from and where they teleported to. Right now this item is only occasionally used as it can be rather exposing. It is also the only item on the 3rd page of the T-menu so it can be easily missed. I think reducing or eliminating the amount of time the T is frozen for as well as removing the red coating effect would help bring this item up to a 1 credit appropriate item. I think the loud teleport noise should also be quieted slightly. Removing the unused M4A1-s from earlier would bring this item to the second page with the rest of the items. The following item is not regarding the current T-menu but would be an addition to it DNA Fake - 1 Credit A DNA Fake is something that I recall from G-mod TTT, It is an item that is placeable like the health station but would have a smaller, less noticeable model. It would be very easily destroyed. Its function is that when DNA is gathered on a traitor, the red DNA ring will ping to this radio instead of the traitor, pulling the detective to the radio instead of to the traitor This is an item that is important in a stealthy traitor’s arsenal, it can give the traitor some breathing room when they see a detective ID a body they killed. It can also be used to set up an ambush for said detective. It’s a unique item that I miss a lot and can be used cleverly. Thanks for reading, curious on everyone’s thoughts on each or a few of these items. 14 Link to comment
Gentoo Posted January 27, 2020 Content Count: 1577 Joined: 06/19/17 Status: Offline Share Posted January 27, 2020 Will be filling in more complete thoughts later, when I have time. I just wanted to say that I really like the idea of the DNA fake. People have brought up tazer spoofs and other various ideas, but I think this is the best one so far. My only gripe is that DNA is already underpowered in my opinion, and would need some sort of buff for this to be fair, or to even get Ts using it in the first place. Unfortunately, seeing as our plugin dev has left the chat for the time being, I don't forsee original items like this coming into fruition any time soon, and I think we're best sticking with ready-to-use items, such as those from the Danger Zone update. 1 Link to comment
dyn Posted January 30, 2020 Content Count: 1 Joined: 01/18/20 Status: Offline Share Posted January 30, 2020 Another suggestion would be a fake body. T's would be able to drop a body that, when id'ed, shows other players that this traitor has died. They show up on the scoreboard as dead, and it shows that they were identified in chat. I have seen this item used on other servers with success, typically used when a traitor has been KOS'ed. Ideally, a KOS'ed traitor would drop this for their t buddy (or anyone) to identify, making it seem as if they are in fact dead. 4 Link to comment
bat Posted February 11, 2020 Content Count: 361 Joined: 10/06/17 Status: Offline Share Posted February 11, 2020 Will be filling in more complete thoughts later, when I have time. I just wanted to say that I really like the idea of the DNA fake. People have brought up tazer spoofs and other various ideas, but I think this is the best one so far. My only gripe is that DNA is already underpowered in my opinion, and would need some sort of buff for this to be fair, or to even get Ts using it in the first place. Unfortunately, seeing as our plugin dev has left the chat for the time being, I don't forsee original items like this coming into fruition any time soon, and I think we're best sticking with ready-to-use items, such as those from the Danger Zone update. Link to comment
L_ky Posted February 17, 2020 Content Count: 47 Joined: 02/03/19 Status: Offline Share Posted February 17, 2020 Another suggestion would be a fake body. T's would be able to drop a body that, when id'ed, shows other players that this traitor has died. They show up on the scoreboard as dead, and it shows that they were identified in chat. I have seen this item used on other servers with success, typically used when a traitor has been KOS'ed. Ideally, a KOS'ed traitor would drop this for their t buddy (or anyone) to identify, making it seem as if they are in fact dead. another quick idea following up on your idea is a fake body with an IED attached to it. When someone checks on the body they are given an auditory warning and 3 seconds to get away. 1 Link to comment
Adidas Posted February 18, 2020 Content Count: 20 Joined: 12/06/17 Status: Offline Share Posted February 18, 2020 Without your post I could not confidently tell anyone that matchbox was an item in TTT. I welcome the idea to shorten the jihad bomb timer but an instant explosion is not ideal. Your proposed changes to the C4 are also interesting because in the present only vegetables get killed by them. Link to comment
Stewie Posted February 28, 2020 Content Count: 128 Joined: 02/28/20 Status: Offline Share Posted February 28, 2020 I agree @crazedkangaroo because i feel that the awp and jihad and kevlar should cost more than 1 those guns i feel are kinda over powered this is just my opinion/suggestion. Link to comment
Trazz Posted July 2, 2020 Content Count: 1981 Joined: 12/24/18 Status: Offline Share Posted July 2, 2020 We have had a complete revamp to the Traitor and Detective menu in regards of credits and items available. Hopefully this‘ll help with some of the balancing. P.S. fuck you @crazedkangaroo 4 Link to comment
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