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TTT Traitor menu credits

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You know how when a traitor dies/gets killed all the detectives alive in the game have a credit so why not have all traitors get a credit when a detective dies. If that is added then it'll speed up with the rounds and possibly make traitor move fun than it was before.

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You know how when a traitor dies/gets killed all the detectives alive in the game have a credit so why not have all traitors get a credit when a detective dies. If that is added then it'll speed up with the rounds and possibly make traitor move fun than it was before.

 

Traitors already have first shot/element of surprise, powering up all the traitors after 1 detective kill will make them stupidly powerful and make rounds go faster. I agree with Kieran here, I think the gamemode should be slowed down as it was before.

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I also agree with nox and kieran. If you are a decent T that can get kills, rounds seem to go by quickly. Especially if you have a good traitor team. I think that this would be a big boost for T's especially on minecraft village with that super broken T room where a T kills a detective and all of his buddies receive credits including the T itself. This opens up an extra credit for healthshot/radar/armor/ETC. It would make it unfair for the innos and detectives playing because if three detectives get killed, all of the T's get 3 credits. I think the T powers are fine where they are right now and dont really need to be changed that much.

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After bouncing this idea around a bit, we agree with many of the statements above. Supplying every traitor with a credit just because one traitor killed a detective would quickly make the traitors too powerful. This would also be rewarding some traitors for doing nothing at all. Finally, this would drastically increase the detective hunting nature that is already present in TTT making people dread being a detective. We appreciate the suggestion.

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