gween Posted April 13, 2020 Content Count: 1150 Joined: 02/08/19 Status: Offline Share Posted April 13, 2020 Let's be honest, who actually uses the Jihad bomb (besides for the memes)? I don't ever see people use the Jihad when I'm on unless it's as a joke and I think there is a good reason behind that. Not only does it make a beeping noise when it is armed but it also takes way to long for it to blow up once it is activated, the innocents and detectives kill you way before it blows up, rendering it ineffective and a waste of a t round. How could it be improved? -make the time for it to blow up faster -make no arming noise -disable friendly fire (on t buddies) -bigger area of effect I really do hope there are changes made to the Jihad as I do think it could be a lot of fun to use. I'm also not saying all of the possible changes should all be applied, but they are just general ideas of changes that could be made. Link to comment
Dom Posted April 13, 2020 Content Count: 958 Joined: 06/04/19 Status: Offline Share Posted April 13, 2020 the biggest thing that drives people away from using the jihad is how long it takes to activate. People dont want to be yelled at for delaying due to the arm time or discovered as a T due to being tased or whatever the case may be. as for the arming noise, i dont really see any problem with that tho i guess it makes people significantly more alert which leads to failed jihad attempts. disabling friendly fire is a bad idea in my opinion. if theres a group of 6 people that get jihaded and 1 guy is left standing in the middle completely unphased its a dead giveaway. im not sure how big the damage area is at the moment but its seems pretty balanced as its meant to kill the people around you and not 15 feet away. Overall i think the biggest issue with the jihad is the arm time and I believe it was mentioned in a different thread some time ago with a response from management saying they will look into decreasing the arm time. 1 Link to comment
gween Posted April 13, 2020 Content Count: 1150 Joined: 02/08/19 Status: Offline Share Posted April 13, 2020 The part about the friendly fire I didn't think through too well, thank you for pointing that out. Link to comment
case Posted April 13, 2020 Content Count: 550 Joined: 02/11/20 Status: Offline Share Posted April 13, 2020 I agree with the point of making the arm timer quicker. The Jihad is a fun meme item but when it comes to an actual round where you want it to come in handy, it never does. The current arm timer of 60 seconds imo is too long. in that full minute, your t buddies and yourself can go on an absolute rampage and end the round rendering the credit you spent on it wasted. On the other hand the 60 second wait time and the sound effect could be a dead giveaway that you're a T if you try to be sneaky and hide in a crowd of innos. In the end, If the timer could get lowered by a bit (35-45 seconds rather than 60) and maybe a buff for the sound effect by making it quieter (idk how it really works but it sounds like it would be a decently nice buff) I would definitely consider it a somewhat viable T menu item. 1 Link to comment
Kieran Posted April 13, 2020 Content Count: 1633 Joined: 06/18/18 Status: Offline Share Posted April 13, 2020 Only change I would make is making the activation instant upon purchase while keeping the beeping noise. The biggest turnoff of the jihad, as Dom said, is having to "plan out" the next minute of the round. Don't really understand why it is a thing. I don't think the blow up time is much of a problem with the item. Gives players a decent shot at killing the jihadist while still making it viable if players are off guard. The reason jihadists die so much is because they forgot about the beep of the item a minute later and others hear it, not the blowing up noise itself. Damage radius is fine and team-killing should still be on for the jihad and other traitor trap weapons for obvious reasons. 1 Link to comment
beanie dog Posted April 13, 2020 Content Count: 1671 Joined: 06/13/16 Status: Offline Share Posted April 13, 2020 Let's be honest, who actually uses the Jihad bomb (besides for the memes)? I do, but if I'm better at aiming than using a bomb then I won't use it. There are always good reasons to use jihad. It's a good way to take out a large group of people to take some heat off buddies, or a last-ditch effort to maybe take out a small group to win the round (this is pretty possible to do). -make the time for it to blow up faster There's no use in changing it if anyone wants to make a jihad blow up instantly or a shorter time, the time is good enough to give Innocents and Detectives to get a fighting chance to figure out who the person is within a crowd and a fighting chance for a tbuddy who may be caught in the blast if they've lost track of who had the jihad. On another thing, for anyone talking about making the arming time to less than one minute: I honestly don't mind it being one minute or shorter (45 sec at most). You're a T, you need to plan out the event that's about to unfold when the jihad is armed. That's literally what TTT is as a traitor, planning out how you're going to win as you go on and most if not all can be improv. -make no arming noise Too OP... It's the main indication of the bomb being armed. What else could tell you "Hey, you're ready to die!" A chat indication? Chat moves way too fast and you'll most likely miss it causing you to not know when the perfect time is to strike (again, planning ahead so you're ready). What about if you don't want to get caught by the beeping? If you're in a crowd of people, it's sometimes hard to know where the sound comes from and that makes everyone scatter. If you don't anyone hearing the beeping, go hide somewhere silent. -disable friendly fire (on t buddies) No. If tbuddies are near you when you have a jihad then it's their fault for being caught in the blast. I don't remember if it tells in TChat saying "X has bought a jihad" but you might as well tell them for the future ahead so they won't be caught in a blast. If it were made that tbuddies weren't killed next to a blast then they would be kos in my eyes. Easy win for the innocents... And what about innocents that are near the blast but don't completely die? What do others do? Kill them, causing unwanted rdm's? That's not a direction any admin on the server wants to take if that happens. -bigger area of effect Blast radius is fine, it kills instantly in a pretty good area and it damages a lot if you're far out enough. It has a chance to even kill those who have been damaged throughout the round. At least give the people a chance to somewhat run away at the last second to survive. Basically, no changes (to me) needed for the jihad. It sits in a very good place and can be used to the T's advantages if the person who's using it knows how to play things out. 3 Link to comment
Kieran Posted April 13, 2020 Content Count: 1633 Joined: 06/18/18 Status: Offline Share Posted April 13, 2020 (edited) On another thing, for anyone talking about making the arming time to less than one minute: I honestly don't mind it being one minute or shorter (45 sec at most). You're a T, you need to plan out the event that's about to unfold when the jihad is armed. That's literally what TTT is as a traitor, planning out how you're going to win as you go on and most if not all can be improv. I agree with every point you brought up except this one. I understand the whole point of planning out a round, and I've been a huge advocate for moving TTT away from this deathmatchy, brainless style that the server is currently at. But as the server stands right now, rounds are unfortunately quite fast paced and a minute is a long time to wait for something that's just going to kill you anyways. It isn't fun to people having to sit in a corner for a minute, waiting for a beep to go off and dying, especially considering there's a good chance after a minute most large groups will be killed off. In the context of the server's current situation, the minute wait doesn't make sense at all. I would make the jihad beep upon purchase, and then cannot be detonated for 5-10 seconds after purchase. Still requires you to place yourself strategically so you don't get caught. Also makes sure people can't buy it and instantly blow up, giving innocents notice of an attack before it happens. However, you wouldn't have to wait an entire minute for a situation that might not even be there on your t-round. EDIT: If the ATs are going to implement changes to drastically slow down the game, then it should remain as it is. Otherwise, it should be adjusted as I stated above to better suit the current state of the server. 2 Edited April 13, 2020 by Kieran Link to comment
Nano Posted April 13, 2020 Content Count: 484 Joined: 01/28/17 Status: Offline Share Posted April 13, 2020 Let's be honest, who actually uses the Jihad bomb (besides for the memes)? I don't ever see people use the Jihad when I'm on unless it's as a joke and I think there is a good reason behind that. Not only does it make a beeping noise when it is armed but it also takes way to long for it to blow up once it is activated, the innocents and detectives kill you way before it blows up, rendering it ineffective and a waste of a t round. How could it be improved? -make the time for it to blow up faster I like this if you're talking about actually reducing the time of the arming, but if you're talking about the actual blowing up, I disagree. Innos already don't have too much time to react to it so I think it would be unfair for the jihad to blow up quicker than it already does. -make no arming noise This would make it almost impossible for innos to get away from the jihad and would make it too overpowered imo. -disable friendly fire (on t buddies) I understand this point but I just don't think it should be a thing cause, for example, let's say a t blows up next to another t, someone can kill that t based off of just logic alone. Imo, this will just cause more problems than solve. -bigger area of effect I also agree with this one cause the radius of the jihad is tiny. I really do hope there are changes made to the Jihad as I do think it could be a lot of fun to use. I'm also not saying all of the possible changes should all be applied, but they are just general ideas of changes that could be made. Overall, I feel like the arm time needs to be shortened a bit and the radius needs to be increased. Everything else can stay the same. 1 Link to comment
f0x Posted April 13, 2020 Content Count: 267 Joined: 03/26/20 Status: Offline Share Posted April 13, 2020 Have to agree that jihad needs at least some kind of buff. Anything from no arming noise to a shorter time to arm. Really anything would help it become something to use seriously. 1 Link to comment
Gentoo Posted April 13, 2020 Content Count: 1577 Joined: 06/19/17 Status: Offline Share Posted April 13, 2020 While some may find the jihad to be useful, it's rarely used at all, which would indicate that it may be in need of a buff. A lot of people are discouraged by the fact that your round ends as soon as you use it. Additionally, for it to be effective, you need to be in a large group of people, increasing your chances of being sprayed down before even dealing any damage. I don't think anyone has the real numbers on this, but I'd say at least 50% of the time, Ts are shot down when their bomb is armed or prior to detonation. The arming noise allows innos to kill the T prior to then even having a chance to deal any damage. While the fuze is quite short, and it could be argued that the jihad would be OP without the arming noise, I don't think that's the case. The T is already ending their round when the activate the jihad. Risking being shot down and dealing no damage is more than enough to balance it in my opinion. An item that I think would make an interesting addition or replacement to the jihad would be some sort of semtex. A glowing white or red grenade that sticks to the target or disappears on impact, rendering the target as a bomb themselves. This would be a much smaller, but still powerful explosion, killing whoever was stuck, and dealing damage to anyone in close proximity. Missing the semtex throw would just cause it to deal regular HE grenade damage. 2 Link to comment
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