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Anyway to remove skins for CT's in escape

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i think i got this ok go to cstrike folder than materials > players > then delete the cts files , like for a example ct_urban delete all that

 

Doing this will just require you to download them again once you enter the server.

 

I'm not too sure about this, and I don't think it'll work, you'll probably end up with purple and black textures for the CT's, but maybe if you copied the normal CT skin and then named it what the custom CT skin is called in the cstrike folder so maybe then the server will use that skin in place of the custom since it shares the same name..

 

Either that, or it will say that it differs from the server and you'll just have to delete them and find another way.

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For the updated css this is the best config your gonna get.

If you need help installing it gimme a shout

CSS/Propertys/Launch Options= -console -refresh 60 -dxlevel 80 -nocrashdialog -dev

 

Official Netcode Illuminati Counter-Strike:Source UPDATED Config.

 

Last Update - 2/12/2011

 

 

// -- Graphics --

 

blink_duration "0"

budget_averages_window "0"

budget_background_alpha "0"

budget_history_numsamplesvisible "0"

budget_history_range_ms "5"

budget_peaks_window "0"

budget_show_averages "0"

budget_show_history "0"

budget_show_peaks "0"

cl_c4dynamiclight "1"

cl_detail_avoid_force "0"

cl_detail_avoid_radius "0"

cl_detail_avoid_recover_speed "0"

cl_detail_max_sway "0"

cl_drawmonitors "0"

cl_ejectbrass "0"

cl_forcepreload "1"

cl_logofile "0"

cl_phys_props_max "50"

cl_ragdoll_collide "0"

cl_ragdoll_physics_enable "0"

cl_rumblescale "0"

cl_show_splashes "0"

closecaption "0"

datacachesize "128"

flex_smooth "0"

func_break_max_pieces "0"

g_ragdoll_fadespeed "0"

g_ragdoll_important_maxcount "0"

g_ragdoll_lvfadespeed "0"

g_ragdoll_maxcount "0"

gl_clear "1"

lod_TransitionDist "0"

mat_aaquality "0"

mat_antialias "0"

mat_autoexposure_max "0"

mat_autoexposure_min "0"

mat_bloomscale "0"

mat_bufferprimitives "1"

mat_bumpmap "0"

mat_clipz "1"

mat_colorcorrection "0"

mat_compressedtextures "1"

mat_debug_postprocessing_effects "0"

mat_debugdepthmode "0"

mat_debugdepthval "128"

mat_debugdepthvalmax "256"

mat_disable_bloom "1"

mat_disable_fancy_blending "1"

mat_disable_lightwarp "1"

mat_disable_ps_patch "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_fastspecular "1"

mat_filterlightmaps "1"

mat_forceaniso "2"

mat_forcehardwaresync "0"

mat_forcemanagedtextureintohardware "0"

mat_framebuffercopyoverlaysize "0"

mat_hdr_level "0"

mat_monitorgamma "1.6"

mat_parallaxmap "0"

mat_picmip "2"

mat_reducefillrate "1"

mat_specular "0"

mat_trilinear "0"

mat_shadowstate "0"

mat_vsync "0"

mat_wateroverlaysize "8"

mp_decals "0"

muzzleflash_light "0"

props_break_max_pieces "0"

props_break_max_pieces_perframe "0"

r_3dsky "0"

r_ambientboost "0"

r_ambientfactor "1"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_decal_cullsize "9999"

r_decals "0"

r_dopixelvisibility "0"

r_drawbatchdecals "0"

r_drawflecks "0"

r_drawmodeldecals "0"

r_dynamic "0"

r_eyegloss "0"

r_eyemove "0"

r_eyes "0"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

r_flex "0"

r_forcewaterleaf "0"

r_lightaverage "1"

r_lod "2"

r_maxdlights "32"

r_maxmodeldecal "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_minnewsamples "0"

r_norefresh "0"

r_occlusion "1"

r_PhysPropStaticLighting "0"

r_renderoverlayfragment "0"

r_rootlod "2"

r_ropetranslucent "0"

r_shadowmaxrendered "9"

r_shadowrendertotexture "1"

r_shadows "1"

r_spray_lifetime "0"

r_teeth "0"

r_WaterDrawReflection "0"

r_WaterDrawRefraction "0"

r_waterforceexpensive "0"

r_waterforcereflectentities "0"

r_worldlightmin "0.0002"

r_worldlights "1"

rope_averagelight "0"

rope_collide "0"

rope_rendersolid "0"

rope_shake "0"

rope_smooth "0"

rope_smooth_enlarge "0"

rope_smooth_maxalpha "0"

rope_smooth_maxalphawidth "0"

rope_smooth_minalpha "0"

rope_smooth_minwidth "0"

rope_subdiv "0"

rope_wind_dist "0.01"

showhitlocation "1"

sv_forcepreload "1"

texture_budget_background_alpha "9999999"

texture_budget_panel_height "0"

texture_budget_panel_width "0"

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

weapon_showproficiency "1"

 

//-- Netcode settings --

 

cl_allowdownload "0"

cl_allowupload "0"

cl_cmdrate "100"

cl_downloadfilter "none"

cl_interp "0"

cl_interp_all "0"

cl_interp_npcs "0"

cl_interp_ratio "1"

cl_lagcompensation "1"

cl_pred_optimize "2"

cl_predictweapons "1"

cl_resend "6"

cl_smooth "0"

cl_smoothtime "0.01"

cl_timeout "9999999"

cl_updaterate "100"

rate "35000"

 

 

//-- Sound & volume --

 

cl_customsounds "0"

cl_soundfile "0"

dsp_enhance_stereo "0"

dsp_mix_max "0.9"

dsp_room "0"

dsp_slow_cpu "0"

dsp_spatial "40"

dsp_speaker "50"

dsp_volume "2.0"

dsp_water "14"

room_type "0"

snd_async_fullyasync "0"

snd_duckerattacktime "0.5"

snd_duckerreleasetime "2.5"

snd_duckerthreshold "0.15"

snd_ducktovolume "0.55"

snd_mixahead "0.1"

snd_musicvolume "0"

snd_noextraupdate "1"

snd_pitchquality "1"

snd_profile "0"

snd_surround_speakers "0"

soundscape_flush "9999"

suitvolume "0"

voice_enable "1"

voice_forcemicrecord "1"

voice_modenable "1"

voice_scale "0.4"

volume "0.1"

 

 

 

//-- HUD --

 

cl_c4progressbar "1"

cl_autohelp "0"

cl_autowepswitch "0"

cl_min_ct "1"

cl_min_t "1"

cl_minmodels "1"

cl_nowinpanel "1" //Disables MVP-Window

cl_radar_locked "0"

cl_radaralpha "250"

cl_radartype "1"

cl_righthand "0"

cl_wpn_sway_interp "0"

con_enable "1"

fps_max "1000"

hud_fastswitch "1"

hud_showtargetid "1" //Enables display of target names

hud_showtargetpos "0" //0 = center, 1 = upper left, 2 = upper right, 3 = lower left; Gives you more opportunities to set the position of the target-text-position

jpeg_quality "100"

overview_health "1"

overview_names "0"

overview_preferred_mode "1"

overview_tracks "0"

 

 

//-- Crosshair --

cl_crosshairalpha "255" //0-255

cl_crosshaircolor "5" //Set crosshair color (0=green, 1=red, 2=blue, 3=yellow, 4=cyan, 5=custom)

cl_crosshaircolor_b "255" //b = blue content of the final crosshaircolor

cl_crosshaircolor_g "0" //g = green content of the final crosshaircolor

cl_crosshaircolor_r "255" //r = red content of the final crosshaircolor

cl_crosshairscale "1200" //to use this old command, set cl_legacy_crosshair_scale to "1"

cl_crosshairsize "4" //to use this new command, set cl_legacy_crosshair_scale to "0"

cl_crosshairthickness "1" //changes the thickness of the crosshair-lines

cl_crosshairusealpha "1" //use "1" to customize the crosshairtranslucent with "cl_crosshairalpha"

cl_legacy_crosshair_scale "0" //0 = use cl_crosshairsize & cl_crosshairthickness to customize your crosshair; 1 = use the old command "cl_crosshairscale" to customize your crosshair

cl_legacy_crosshair_recoil "1" //1 = Crosshairrecoil depends on your fps; 0 = Use this if your PC can not reach the 100FPS.

 

 

//-- New Mouse Setting --

m_rawinput "0" //Use Raw Input for mouse input. This will disable any acceleration performed by the mouse-driver or any other software.

 

 

//-- CS:S Update Tweaks --

 

r_bloomtintg "0"

r_bloomtintb "0"

r_bloomtintexponent "0"

r_bloomtintr "0"

r_drawdetailprops "0"

r_flashlightrendermodels "0"

r_hunkalloclightmaps "0"

r_lightcache_zbuffercache "0"

r_propsmaxdist "0"

r_staticprop_lod "7" //Use max. 3 for leagues like ESL

 

cl_clearhinthistory "1"

cl_detaildist "0"

cl_detailfade "0"

cl_debugrumble "0"

cl_playerspraydisable "1"

cl_showhelp "0"

 

mat_alphacoverage "0"

mat_bloom_scalefactor_scalar "0"

mat_maxframelatency "0"

mat_max_worldmesh_vertices "0"

mat_software_aa_blur_one_pixel_lines "0"

mat_software_aa_strength "0"

mat_software_aa_strength_vgui "0"

mat_software_aa_tap_offset "0"

 

prop_active_gib_limit "0"

adsp_debug "0"

 

 

//-- Multicore rendering tweaks --

 

mat_queue_mode "2"

cl_threaded_bone_setup "0"

cl_threaded_client_leaf_system "0"

r_threaded_client_shadow_manager "1"

r_threaded_particles "1"

r_threaded_renderables "1"

r_queued_decals "0"

r_queued_post_processing "1"

r_queued_ropes "1"

mp_usehwmmodels "-1"

mp_usehwmvcds "-1"

 

 

soundscape_flush

mat_savechanges

clear

 

When I used this config, it set all the CT skins to the Urban CT, BUT it makes the zombies appear as the Pheonix terrorist.

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When I used this config, it set all the CT skins to the Urban CT, BUT it makes the zombies appear as the Pheonix terrorist.

 

That's what cl_minmodels 1 does.

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