spartan 117 Posted May 10, 2010 Content Count: 91 Joined: 12/23/07 Status: Offline Share Posted May 10, 2010 (edited) Map Suggestion Full map name TTT_fortress Type of map Trouble in Terrorist TownLink to map download the attachment Additional Information SCREENIES! http://s960.photobucket.com/albums/ae87/johny1337/fortress%20screenshots/ objectives: terrorists: kill the cia spys, find data on the spy's computer who tells who he is, or wait out the ten minutes for your pilots to swoop in for an escape. CIA spys (traitor): subs- 1.destroy any evidence of cia on the base 2.destroy sumpump in armory to trap anyone inside via lockdown, and prevent terrorists from reaching unused weapons prims- 1. shut down lights on the base 2. shut down security protocols for the energy sheilding 3. open security door for sheilding 4. shut down core sheilding 5. insert emergency key into core 6. RUN, get upstairs. 7. watch 8. ???? 9. WIN. -------- the map is semi symmetrical. there are 3 areas on the map north checkpoint: double doors and windows, main spawn area 1, traitor room with access to vents. armory with traitor weapon check and a traitor check. inner sanctum: maintenance area and rooftop, this is where the primary objectives for the traitor are. also another access to vents if you look hard enough south checkpoint: has: storage room, main spawn area 2, loading bay, and a jail cell for naughty or suspicious people. all in all, this is the map i have spent most of my time these 2 weeks on, so it would be great if sg hosted this map, that i made EXCLUSIVELY for [sG]. if [sG] doesnt want this map i will probably offer this to other servers who need more maps. Screenshots attached No 1 Edited June 5, 2010 by Spartan more useful Link to comment
iNorris Posted May 10, 2010 Content Count: 1166 Joined: 03/12/10 Status: Offline Share Posted May 10, 2010 Sure. Sounds cool. Need to test it out though Link to comment
Metal Posted May 10, 2010 Content Count: 11725 Joined: 09/17/08 Status: Offline Share Posted May 10, 2010 we could test it. Link to comment
spartan 117 Posted May 10, 2010 Content Count: 91 Joined: 12/23/07 Status: Offline Share Posted May 10, 2010 please note that this version is an orange map and not much detail was added in yet. later versions will have a lot more detail added. and more diverse textures. Link to comment
spartan 117 Posted May 12, 2010 Content Count: 91 Joined: 12/23/07 Status: Offline Share Posted May 12, 2010 OP updated to make it more informative of features Link to comment
b0red Posted May 15, 2010 Content Count: 4360 Joined: 04/25/09 Status: Offline Share Posted May 15, 2010 Looks good. Great job spartan! Link to comment
spartan 117 Posted May 16, 2010 Content Count: 91 Joined: 12/23/07 Status: Offline Share Posted May 16, 2010 thanks power, next version will have: more diverse texturing better objective design (this versions objs. are good, but i have decided that i should take it a step farther.) the great outdoors (if i do it, it will be somewhat great. IF i do it.) (maybe, if there is extra time on my hands) destructable walls and secret rooms. Link to comment
mNote Posted May 17, 2010 Content Count: 1554 Joined: 03/01/07 Status: Offline Share Posted May 17, 2010 Pics or no-go. Link to comment
Metal Posted May 17, 2010 Content Count: 11725 Joined: 09/17/08 Status: Offline Share Posted May 17, 2010 I'll get a video and photos up tonight. Link to comment
spartan 117 Posted May 17, 2010 Content Count: 91 Joined: 12/23/07 Status: Offline Share Posted May 17, 2010 im getting some pics now. hold your pants on. and maybe a video. Link to comment
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