Metal Posted May 11, 2010 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted May 11, 2010 Well, the ZR has gone off with a boom and is still going strong. So as you all know, I have a few map collabs going on: SDM aka Scarlet Devil Mansion- TTT 11Eyes- Zombie escape So after those two i might start a new collab for a ZR map. The idea is simple. A ZE themed map for ZR. I plan on making it a simple build. A start and finish run n gun map where the end of the map is a hold off point. All idea are welcomed and if you think you would like to help just post. Link to comment
`Pepper. Posted May 11, 2010 Content Count: 513 Joined: 12/06/09 Status: Offline Share Posted May 11, 2010 Sort of like left 4 dead. I am not that good with mapping, but can you delay spawn points from appearing? If so, then make the terrorist's spawn points move, via timer, depending on where the humans should be. Or, make a trigger that makes spawn points for the zambies when someone steps on it. Link to comment
h3adsh0t Posted May 11, 2010 Content Count: 581 Joined: 06/09/08 Status: Offline Share Posted May 11, 2010 Yeah I think this might be great but just for this 1 map not the whole server (if its possible) Link to comment
`Pepper. Posted May 11, 2010 Content Count: 513 Joined: 12/06/09 Status: Offline Share Posted May 11, 2010 Yah it would be that one map. A ZE themed map for ZR. Link to comment
Metal Posted May 11, 2010 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted May 11, 2010 yup, i was thinking as you run to the end, you will be fasted with area that make you shoot backwards and forwards. idea is still wip Link to comment
Repus Posted May 11, 2010 Content Count: 1802 Joined: 04/05/08 Status: Offline Share Posted May 11, 2010 What about the end? I'm pretty sure there would still be atleast 100 zombies left, you can't just nuke them. Link to comment
Exacto-Be Posted May 11, 2010 Content Count: 763 Joined: 10/17/09 Status: Offline Share Posted May 11, 2010 (edited) i dunno if u can make the spawnspot move ... but u could bypass by making a teleport that appears at spawnzone after some time btw, will zombiespawn also move up? since they'll always die & spawn back at the beginning i think it might cause some 'dead' time in which no zombies show up (cuz of the distance they have to run) ps, how about u make some spots where people can pick up nades (i miss nades) anyways good luck with it at the end you could make a bottleneck where the ct's can make a last stand (camper zombs would be annoying) could be fixed by making a hostage safe zone at the end, if i remember correctly bots always go there if they don't find an enemy. only problem i see is, the bosses or headcrabs would beat our asses so freaking hard Edited May 11, 2010 by Exacto-Be Link to comment
Metal Posted May 11, 2010 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted May 11, 2010 What about the end? I'm pretty sure there would still be atleast 100 zombies left, you can't just nuke them. the whole point is getting to the end and hold the point. just killing them then Link to comment
`Pepper. Posted May 11, 2010 Content Count: 513 Joined: 12/06/09 Status: Offline Share Posted May 11, 2010 Make something that the humans want at the end, like the light from mount doom, or the lightsabers from deathstar. That way there wouldn't be humans just camping spawn. Something that might mess the zombie spawn up is the random spawning, don't the zombies spawn randomly? If so, you may need to ask about getting that turned off for that map. Link to comment
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