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jb_undertale fix?

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On the map, there is a spleef area. In the spleef area there is low gravity and there is a glitch where if you stay in there until the next round starts, you have low gravity for the remainder of the game. It's broken, overpowered, and gets abused by the most of the people that use it. Can we please get a fix on it?

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Edited by Christinho
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:nuclearonion:

 

I'm sure someone could fix it, but most of the mappers are completely not interested in PB so those chances are slim to none.

 

As an alternative we could just straight up ban the people abusing it & that problem would sort itself out pretty quickly.

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@Christinho

 

After inspection of how the spleef works and contact with the mapmaker, we have narrowed it down to a few possible issues. Before we can narrow it down to one thing we need this question answered.

 

What team is this possible on? CTs, Ts or both.

 

The spleef has a trigger that puts the players gravity at 0.2, on all the Ts cell there is a trigger that sets all the Ts gravity to 1, but there isnt a trigger for CTs, so if its CTs only, then we need a trigger to put all the CTs gravity also to 1 when the round starts, and that will fix it. If its both or just the Ts there is some kind of other issue.

Edited by Nimmy
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@Christinho

 

After inspection of how the spleef works and contact with the mapmaker, we have narrowed it down to a few possible issues. Before we can narrow it down to one thing we need this question answered.

 

What team is this possible on? CTs, Ts or both.

 

The spleef has a trigger that puts the players gravity at 0.2, on all the Ts cell there is a trigger that sets all the Ts gravity to 1, but there isnt a trigger for CTs, so if its CTs only, then we need a trigger to put all the CTs gravity also to 1 when the round starts, and that will fix it. If its both or just the Ts there is some kind of other issue.

 

I think it works only for CTs, but maybe it also works for Ts.

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I'm sure someone could fix it, but most of the mappers are completely not interested in PB so those chances are slim to none.

 

 

You could just ask :)

 

 

The spleef has a trigger that puts the players gravity at 0.2, on all the Ts cell there is a trigger that sets all the Ts gravity to 1, but there isnt a trigger for CTs, so if its CTs only, then we need a trigger to put all the CTs gravity also to 1 when the round starts, and that will fix it. If its both or just the Ts there is some kind of other issue.

 

There is an easier way to do this...

 

OnMapSpawn--->player--->AddOutput--->gravity 1

 

Just add that output to an existing logic_auto via stripper config and problem should be solved.

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