slalom Posted February 24, 2017 Content Count: 422 Joined: 11/25/16 Status: Offline Share Posted February 24, 2017 (edited) On the map, there is a spleef area. In the spleef area there is low gravity and there is a glitch where if you stay in there until the next round starts, you have low gravity for the remainder of the game. It's broken, overpowered, and gets abused by the most of the people that use it. Can we please get a fix on it? 1 Edited February 27, 2017 by Christinho Link to comment
Dominic Posted February 24, 2017 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted February 24, 2017 Definitely sounds similar to jb_snow, hopefully someone can get a fix on this because losing undertale would be a shame. 5 Link to comment
asdfg Posted February 24, 2017 Content Count: 1421 Joined: 12/22/15 Status: Offline Share Posted February 24, 2017 Ill try to get in contact with the map maker to fix this, if he can't, we can simply remove that part of the map. 1 Link to comment
All Ts Posted February 24, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted February 24, 2017 I'm sure someone could fix it, but most of the mappers are completely not interested in PB so those chances are slim to none. As an alternative we could just straight up ban the people abusing it & that problem would sort itself out pretty quickly. 1 Link to comment
asdfg Posted February 25, 2017 Content Count: 1421 Joined: 12/22/15 Status: Offline Share Posted February 25, 2017 (edited) @Christinho After inspection of how the spleef works and contact with the mapmaker, we have narrowed it down to a few possible issues. Before we can narrow it down to one thing we need this question answered. What team is this possible on? CTs, Ts or both. The spleef has a trigger that puts the players gravity at 0.2, on all the Ts cell there is a trigger that sets all the Ts gravity to 1, but there isnt a trigger for CTs, so if its CTs only, then we need a trigger to put all the CTs gravity also to 1 when the round starts, and that will fix it. If its both or just the Ts there is some kind of other issue. Edited February 25, 2017 by Nimmy Link to comment
thorgot Posted February 25, 2017 Content Count: 20 Joined: 05/30/16 Status: Offline Share Posted February 25, 2017 Based on this it sounds like it is just CTs, so this should be an easy thing to fix. 1 Link to comment
slalom Posted February 25, 2017 Content Count: 422 Joined: 11/25/16 Status: Offline Share Posted February 25, 2017 @Christinho After inspection of how the spleef works and contact with the mapmaker, we have narrowed it down to a few possible issues. Before we can narrow it down to one thing we need this question answered. What team is this possible on? CTs, Ts or both. The spleef has a trigger that puts the players gravity at 0.2, on all the Ts cell there is a trigger that sets all the Ts gravity to 1, but there isnt a trigger for CTs, so if its CTs only, then we need a trigger to put all the CTs gravity also to 1 when the round starts, and that will fix it. If its both or just the Ts there is some kind of other issue. I think it works only for CTs, but maybe it also works for Ts. 1 Link to comment
GhostTitanium Posted February 25, 2017 Content Count: 659 Joined: 01/05/16 Status: Offline Share Posted February 25, 2017 Should be a simple fix. I'll look into it when I get home and update this post. Link to comment
MrMuesli Posted February 25, 2017 Content Count: 98 Joined: 02/28/16 Status: Offline Share Posted February 25, 2017 I'm sure someone could fix it, but most of the mappers are completely not interested in PB so those chances are slim to none. You could just ask The spleef has a trigger that puts the players gravity at 0.2, on all the Ts cell there is a trigger that sets all the Ts gravity to 1, but there isnt a trigger for CTs, so if its CTs only, then we need a trigger to put all the CTs gravity also to 1 when the round starts, and that will fix it. If its both or just the Ts there is some kind of other issue. There is an easier way to do this... OnMapSpawn--->player--->AddOutput--->gravity 1 Just add that output to an existing logic_auto via stripper config and problem should be solved. 4 Link to comment
asdfg Posted February 26, 2017 Content Count: 1421 Joined: 12/22/15 Status: Offline Share Posted February 26, 2017 Should be a simple fix. I'll look into it when I get home and update this post. Thorgot is fixing it. 1 Link to comment
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