All Ts

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  1. ZE shits all over JB in terms of success almost anyway you would cut it. JB was serially behind TTT and ZE for a lot of CS:GO era. JB did do well in CS:S but even then a lot of the older players had a long while where we played GMOD TTT, and that was a big draw for a lot of the people who joined around 2013-2015ish. I don't have the #'s but I was very obsessive about the servers #'s even when not running it or staff. I don't know why people wouldn't wanna know how they're stacking up, it was really exciting to watch JB go above rank 70 especially when a lot of the communities were literally trying to railroad us.
  2. being reg is in now there is no possible way around this
  3. SG is on dire straits and seeing a server manager shit on another server, especially one you've supposedly have tried to help just makes me see you as not a person who's very mentally capable or mature, I mean this post you just wrote is so insane itself. It more or less explains why you didn't have success with JB, and with Squad and why you'll probably continue to do so unless you change ur attitude. You came into this thread dead serious as a server manager spouting shit about your generic Squad server, so you invited my comments about it prolly being one of 20000 & how it would be dead in a week. It unironically died in < a week too lol. Servers like that usually do unless the community has good staff & with personality like you ofc it's not doing that well. Getting defensive and thinking I need/care about your huge explanation about the situation of your server when you're still in the Jailbreak section still is great though. You might inspire community members to help, care or get on ur servers if you don't act 12 year old on forums. JB needs more systems on it that layer what you can or should be doing, I made a lot of them conceptually with Dom/Deli/Moonlight & input from the community we had built and they were coded by Liam/Retro. One day if I get the time again to make my ideal version of Jailbreak I literally will go learn SourcePawn myself, get better at Hammer/Vscript & make it. I think that it's super obvious that the stuff that we had put on the server many years ago was not meant to be the way it was forever. I've made threads about this & others have too and generally speaking they were ignored. There was a clear shift in what we were trying to do by blending the deathmatch/freestyle Jailbreak server into something that still paid respect to doing different minigames & trying to lower the amount of administration needed, give new tools for dealing with griefing, automation and so on. This kinda shift kind of just ends though after awhile and a lot of people just manage like what you're doing with Squad where you're pretty much sitting administrating and switching maps, hosting the same odd event here or there. Any manager of JB is always welcome to reach out to me if you wanna chat shit about the server btw. I used to know every JB server from the ground up. I'll always be a fan of the gamemode. Junkie#9287 we cannot run this simulation again
  4. Squad: JB: Tbh JB is kinda popping off in comparison, the numbers do NOT lie. Squad is a dead af game for old people.
  5. You are a cancerfuck and you are shitposting in this thread . Let him have a thread asking about the server. He doesn't have to do anything more than create this thread if he doesn't want to either. He knows the servers is dead and has little to no help left. He created this thread cause he wants to see it do better. Next week when 24/7 INVASION or w.e the fuck loses it's spot in the top 20 on Squad to one of identical thousand servers it would be nice to have JB do well.
  6. Steel seems like he's kind of an expert please cease all productive conversation relating to Jailbreak & CS:GO. This sub is now the property of Squad.
  7. Haha what? These are very cherrypicked points and you're completely taking what I said out of the context skipping completely past things I explained in my post. Secondly, super over aggressive and accusatory for what? No one is impressed, calm down bro. I'm not going to get into an argument with you about these things at risk of completely derailing this thread but there was definitely points where people above AT+ did NOT act in the best interest of the overall ZE community here at SG & I believe it failed where it otherwise could have succeeded. If this is some kind of foreign idea to you that is in no way humanly possible idk what to tell you dude. People aren't infallible and most creative ventures fail. If you want to cope about it & rage by saying I'm anti-management that's good for you dog, I don't care- It is what it is. I've been accused of much worse. It's an unpaid role most often filled by people until 25, you can't expect to get the all-star squad year after year that keeps shit rolling perfectly for a fucking decade. In terms of how long communities have lasted, SG's been around pretty damn long & has outlived many others. At times some of the staff did a kickass job & others did not for all of the common human reasons that any other thing earthly creation would fail. I have given a ton of praise to good iterations of managers & been by there side to support them and this community by putting hundreds if not prolly thousands of hours to help literally do the work myself. I also encouraged us to try to venture from but not abandon CS:GO to diversify in the event that things got rocky. Supported and played on more than many ventures like Garry's Mod and Rust who's community server numbers have been pretty sound & are still pretty good. I have more than enough experience to make these judgements, and if you disagree that's fine but I have reasons & credibility behind what I'm saying. I am literally one of the people who used to harp on the idea that even if a server has failed on other games that it's better to be objective about why it failed than to just say "haha unlucky" and move on forever. There was always past managers coming out of the woodwork with 1800-excuses getting all worked up and offended about it too, it was insane. I will say these things now, and keep it short and this is NOT TO THROW SHADE AT THE MANAGERS OR HIGHER-UPS but because you're making it out like I am just saying something with no evidence or benefit of hindsight. TTT I expressed concerns over it being on a downturn and things that should change & none of those things were done up until recently where the server sits pretty much dead. JB has had almost no major changes to it in a long time, events have been the same rotation since 2018 where the management team I was on left it & the major systems we added around the same time are also pretty much exactly the same. The drama IMO that put the nail in the coffin for ZE at the end could have been handled more mature from everyone involved. There are hella more reasons how these 3 got the way they are, but this is the best way I can sum it up. If you wanna get in deep with me about I'm more than willing to discuss it off of this thread (Junkie#9287). I will earmark this post by also pointing out that the servers you're mentioning (TTT, ZE) were pretty niche to begin with and existed under a pretty few number of servers that were NA based. CS:GO had a shifting popularity & has had a growing popularity of other servers for awhile. Despite that, the main servers that competed alongside us in these 3 categories such as eGo or GFL are still very much alive, holding the highest ranks in CS:GO. It's a bit hard to believe that SG couldn't find some 128 people to fill 3 servers & that the fault lays entirely on NA CS:GO lol. SG could be where eGo is right now, it's not a crazy idea or argument for me to make. There exists a timeline where that reasonably happened. Are there servers that existed alongside us- that sold admin, had shoddy ownership or who's servers were nearly not objectively fun that died? Yeah. I used to go on the other Jailbreak servers and wonder how in the flying fuck they had any players when you get gunned down 5 seconds after cells open & sit afk for 10 minutes waiting for the round to end. I used to wonder the same about the micspam on SG's JB & when we had control of the server we worked to fix that. None of this is any surprise in my opinion- It's harder to run ZE, TTT, JB than to throw a Bhop or Surf server together & call it a day. This isn't some new fangled idea that the preference and populace of the game had shifted alongside that. You could go back & find threads or one-off pushes to these other servers based on this idea that actually showed promise & probably could of succeeded in a broader scope... other times the servers failed based on human error. Again, sometimes things get in the way even if someone has the best intentions and things don't workout. You're hard pressed on one sentence I wrote and ignored the rest of my post where I added much greater context to the situation, that much is obvious to me. Explained my feelings about the current situation & a pretty constructive way to move on. The reason for moving on in my opinion though, should be out of the overall interest at the community. Making this move on the false pretense that SG can't get any of the servers on NA CS:GO working or shift servers with the meta of the game & not acknowledge how the community got here could set it up for failure in the future. Wherever it goes I hope there's passion in that area, because I have yet to really see people who were super passionate about a project produce something fun at this community & have it just sit at bottom of the barrel in terms of players. I log in like once a month or few months. Don't bother responding to me with anymore soap box bullshit if you're expecting a response, find sm1 else to do that shit with cause on god I know you wouldn't approach someone privately & act like this. It has to be fosho or to blow off steam.
  8. CS:GO's dead/dying guys!: Checkout this knew game its popping off!: Obviously joking but the whole "CS:GO is dead" argument feels like the biggest cope in the universe. It's entirely true that some of the communities that existed before have shrunk down some from around 2015 to now, but if hosting servers still is the idea idk. A lot of the communities were pretty mismanaged and I say that having been one of the most connected people during the stage where we were trying to exist in the little ecosystem NA based communities had. There will be always be new communities and certainly are if you look. Then there's the few that you recognize. The meta itself changes such as Minigames being something with dying interest, which is sad IMO but it was always kind of niche. Then there are more movement servers and so on which have risen in popularity. There isn't any tangible evidence ever given for this argument despite it being wrongly stated over & over again. CS:GO doesn't lack for interest or potential. I clicked through the meeting and heard someone say that you aren't going to get old SG players to play CS:GO. Old SG players, people who liked CS:GO get rank, completely discontinued playing the game less & less from CA up the rank (even some when they managed a CS:GO server) but never used their power to bring about any viable alternative community server option that was successful (some despite promising they would). When it was just a few people doing it, it was chill but eventually JB, TTT, ZE all died from mismanagement not from a lack of interest. The interest in these servers has barely changed albeit maybe TTT which was sorta niche to begin with. All of this to say, SG feels like it spiritually left CS:GO a long time ago. It would be better for SG to try something else if that's what the majority here wants but I don't think the argument that the game is dying is very objective or honest whatsoever. I also think that something that is being overlooked is that CS:GO usually had something in it for everyone, and that just as you aren't going to get old SG players to come play a game that had all kinds of flavors because they don't dig the overall game anymore I don't really think you'll have the greatest time getting them to play something entirely niche either. They're prolly gone albeit some Discord or Forum lurking. I also think that the servers at SG were a huge draw, and that the community is gonna need to chill itself out a lot if it's trying to expand from that because it can be incredibly toxic & unwelcoming for new people. Managing JB there were always a dozen little kids being bullied by someone for trying to exist and if they ever tried to defend themselves they'd manage to get themselves in trouble or bring about more flame. A lot just didn't get involved with TeamSpeak, the forums, and so on to save themselves the trouble.
  9. Usually when someone wants to mass freekill they just hold left click for a few seconds. It's not really all that difficult to kill a bunch of unarmed players who are frozen in place or inside a small area. I don't see how this changes anything but inconveniencing the 90% of players on CT side who don't use them like this & having it mess up the balance on the server. Why don't we nerf AK47? Why don't we nerf Negev?
  10. The LR plugin is extremely buggy. Feel like it being completely recoded or reverted to an older/more stable version might be best. Map fixes/edits/removals and as someone else stated- extending the FO plugin is probably a good idea. Removing unfun maps to not require people to RTV unfun shit & having maps that fit SG's more deathmatch style gameplay is generally always what I liked to do. When we added FO it was supposed to be a way for the player base to get over their unreasonable phobia of a warden system while we figured out how to make a better system than the warden systems the other servers used (because even we weren't fully convinced). 2020-2021 I learned Hammer WAY better than I had ever previously and I wish I had got more into using it & stripper configs when I was managing JB. New event ideas possibly using custom-made plugins rather than recycling the same 2-3 events we ran in 2017 could be cool. If you checkout some of the other servers they really enrich JB gameplay by adding some MG aspects to it with plugins. We had some very early non intrusive voting-style ideas for this in one of the JB Rework threads we made back whenever ago, might be looking at.
  11. Hey, hope you're doing well these days Hunter and these threads are always a good way to get feedback especially if you frequently ask for it. I'm sure TTT players who care will give you it. All of it isn't gonna be great but, oh well. I pointed this out like a dozen times in the past but the ruleset on this server is severely flawed and incomplete. For a time on the server it was just regulars/admins jerking each other off creating never-ending RDM chains & the management at the times solution was to do literally nothing about it but add useless content that no one ever really asked for. I suggested stuff like straight up making T-baiting against the rules for innocents and being stricter to how rules were applied. The changes to karma I also thought were silly, I felt like people could be better rewarded for their time on the server & that having a little number to indicate that wasn't such a huge deal. People liked it when it was on the server, especially when events were connected to it & it showed. These among other ideas were not popular. I think the reason was keeping the server content fluid roleplay wise, which I disagreed with. Jailbreak without rules would just be CS:GO with cells for example, so I didn't believe that creating a more rigid environment destroys the roleplay aspect or restricts people's fun. Most important thing to understand is that if someone joins and experiences any bullshit, they're going to straight-up leave a lot of the time. It doesn't matter what map your on, how many items you offer, how complex and rewarding the karma system is. The rules & structure of the server, especially with staff possibly being scarce during a startup period could kill it. The very best managers of this server, some friends of mine have been terrible at managing all of the above which creates more or less a natural limit to the player # when shit gets intolerable & chaotic. Not saying that the role of any one server manager is to buff up #'s in player count but generally speaking if no one is playing, the server probably sucks. I tried to argue the state of the server was unsustainable back when but when everything is going decent people are complacent & can blame shit management & bad numbers on things that have nothing to do with underperformance... like school, CS:GO trending down (which isn't true), or the way the winds blowing. It's great to have devs to create stuff for a server, but when the problems with a server on the base level are just that it isn't fun it starts to come down to the fact that server managers themselves are and have kinda always been pretty bad at listening to their players & maintaining a rule-breaker free, fun environment. The server managers get to design their own little games within the limits of SourceMod, but a lot of them don't really bother to do that. They spend time worrying about looking like they're doing things making 25 changelog posts or fixing things they break because there's always been little oversight over what the managers themselves are doing or people assisting them in their growing pains while they learn. Broken models. Maps not uploaded properly. Rules that make no sense. Plugins that are completely broken, and stay broken for months. The list goes on. First stuff we took as precedent when myself, Nimmy, Dominic, Delirium, etc. got ahold of Jailbreak was putting systems in place to make it less chaotic. Rebuffing rules, and making plugins to create more structure and lighten the load on staff. Considering the server beat out every single JB server at the time (70's on GT) other than I believe one other way larger community with a way higher slot-size and highly structured environment I considered it a huge success & thought it was fun as hell. Even more proud that it was the last server to be on it's knees as SG has died down as of late. We got offered a sponsorship from a Esports arm of a NBA org which considering none of us had any remote clue what we were doing in hindsight is really funny. Look at the way places like eGo do things ruleset wise considering they're one of the only US based TTT CS:GO servers left, take some community feedback into account, run events & create systems to lessen the bullshit people have to deal with when they log on. Content should only come after the existing server is stable IMO. Best wishes.
  12. next time i am there to cast an SG scrim that shit was probably hilarious & fun
  13. I had some good thoughts and I do miss Jailbreak in general. Any map that is letting the T's get fucked straight from main cell is just a bad map. So if you're ever on a map like that suggest a removal, edit, and RTV that shit FAST. Weapons and stuff can be stripper cfg'd into maps or maps themselves can be edited fairly easily (if nothing breaks). T's usually win greater than 70% of the time so I'm not even sure if the argument has any actual footing or stats behind it. I think even if it happens a few times it could still be an issue so... there could maybe be some solutions to stop it: I think the solution proposed here about making the deathgame timer shorter is really only going to make things worse though... If the T's don't get to play the map because a rule is not being followed (repeating orders), making them not able to play the map because they'll be shuffled off to a deathgame to die sooner seems like a bad way to fix that. Also, don't freedays LET people play the map? Freedays= Let people play the map to its max. Nazi Orders= Stare at wall till 3:00 then die like dogs. Too many freedays are boring 100% loss for CT's. Too little freedays makes you have no fun at all. This is why repeating orders is AGAINST the rules and you're supposed to give new orders periodically. Moving Prisoners implies risk. Way back (2016-ish) a lot of us pushed up against deathgames being added. Caution and Delirium were literally on JB putting people in Isolation and playing fish in a barrel with them from round start, it was funny. If deathgames are allowed 3 minutes or more from the time of Round Start, I think that should get rid of a lot of the fuckery involved and give people a chance to rebel. If people aren't rebelling the server will feel more cancer annoying to play for sure. I think it's a failure of people following the rules if serial freedays (repeating orders) or strict orders that have someone facing a wall or being in a pit for minutes is happening too often tho. These 2 things heavily exacerbate the issue and aren't fun. One of them is against the rules though, the other isn't. T's are allowed to play like pussies or be assholes at the peril of their own teammates up until they're teamkilling them. I honestly haven't experienced feeling so oppressed by the CT's that a rule change would be necessary. Something I've seen a lot of, and experienced the handful of times I log on is that I will give an actual order, and some random kid conflicts it giving a freeday (repeat that 20x) while telling me he's allowed to do that. Actual orders ALWAYS supersede Freedays. These are people I've seen apply for admin, make forums accounts, who regularly play the server and have friend groups around the server. When I see that or see threads that are asking about something that is included in the rules it makes me feel like the playerbase is so scattered that there is just no respect around the structure of the server. People log on and loosely follow the rules, then you just have 20 people who have their own version of the rules in their head hurting people's fun. Rules are not there to inhibit fun, and should be used sparingly to create a better RP or allow for creativity but- they should also be followed. I think a reasonable solution to this is greater scrutiny on people doing these things. If it bothers you, make these threads, become an admin/report people and you'll be able to enforce the rules that were made to keep everyone having fun. Bad maps being removed or edited keeps things fun too. I'm the kind of guy who will rebel from before the first order was given because I've played long enough to know that after the first order the guards just surround you and your chance drops significantly unless you find an amazing angle. People serially vote for Razor because it's fair/fun this way, straight from your cell many of you and your teammates have been given opportunity. Razor is never NOT fun whether your teammates are shit or the CT's are KGB. Thank you for reading my thesis on JB.
  14. TLDR~ People need to start being actually punished for giving repeat orders