Infinityward Posted December 1, 2019 Content Count: 908 Joined: 05/28/19 Status: Offline Share Posted December 1, 2019 (edited) Recently a map has been added that has a Detective Room (Innocent Motel). The room has 2 entrances, 1 only allows detectives to enter, The other is a door that can only be opened by detectives but innos can go through. Can detectives allow innos to enter the room? Or would the same policy apply as our current one regarding T's letting innos into T room. 1 Edited December 1, 2019 by Infinityward Link to comment
Dom Posted December 1, 2019 Content Count: 958 Joined: 06/04/19 Status: Offline Share Posted December 1, 2019 i would assume innos would be allowed to enter as there are 2 entrances, one for Detectives only and one that gives them an option. my opinion means nothing but i’d say Detectives should be allowed to let whoever they want inside (ie. all players they have tased) for a brief period for things like to help them keep track of who is proven. however they should not be allowed to camp there the entire round as Traitors dont have access to the room (from my knowledge, havent played the map) as they cant be proven, which would lead to people being upset about “delaying” even tho Ts cant do anything about it. Link to comment
Trazz Posted December 1, 2019 Content Count: 1987 Joined: 12/24/18 Status: Offline Share Posted December 1, 2019 Personally haven’t been able to experience all the little nick nacks this map provides. Will get with the team and address this soon. 1 Link to comment
Zia Posted December 2, 2019 Content Count: 1423 Joined: 11/04/17 Status: Offline Share Posted December 2, 2019 Completely fine to allow innos into that room. It's different than T rooms because letting an inno into T room could get your T buddies killed, no harm here. 2 Link to comment
Gentoo Posted December 2, 2019 Content Count: 1583 Joined: 06/19/17 Status: Offline Share Posted December 2, 2019 Unfortunately, I haven't had the opportunity to play this map yet, but does anyone know if there is anything in place to stop Innos/Detectives from hiding out here the whole round? Seems a little bit broken considering our current ruleset that does not forbid non-Ts from delaying. Link to comment
Trazz Posted December 2, 2019 Content Count: 1987 Joined: 12/24/18 Status: Offline Share Posted December 2, 2019 Unfortunately, I haven't had the opportunity to play this map yet, but does anyone know if there is anything in place to stop Innos/Detectives from hiding out here the whole round? Seems a little bit broken considering our current ruleset that does not forbid non-Ts from delaying. The room is easily wallbangable, very small, and one of the doors are see through for both sides. The detectives can put the room on lock down by closing that door but only for a small period of time where it is then forced open. 2 Link to comment
Recommended Posts
Reply to Thread