Infinityward

Internal Affairs Officer
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About Infinityward

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  1. Eh not really. Arma 3 is a sandbox game where you can make virtually any scenario. Squad is more of a realistic team vs team game.
  2. @Kopstaand I are happy to announce a brand new Squad Server coming very soon! The developers are releasing a huge update soon, including a new faction and map! Squad is also going on sale from September 23rd - September 28th, so take advantage of that while you can. I'd like to thank @BoM, @John, and @Cautionfor allowing this to happen. What is Squad? Squad is a large-scale online multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Two factions are tasked with Capturing and Defending flags around the map. Players can choose from a variety of kits - Rifleman, Machine Gunner, Anti Tank, Marksman, Sniper to name a few. Each team needs to build Forward Operating Bases around the map to respawn and rearm to get back in the fight. Squad has a plethora of vehicles, including - Tanks, IFVs, APCs, Armored Cars, Helicopters, etc. These vehicles are used to assist your team in attacking Flags and FOBs. How do I connect? [SG] STEAM-GAMERS | US EAST | NEW PLAYERS WELCOME | 24/7 Fallujah + MEA Important Links Buy Squad! Squad Subforum Squad Rules and Helpful Information Squad Changelog Squad Bug Reporting Squad Staff List Squad Admin Applications
  3. hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager hey modding manager 

  4. Server Rules: • Respect all admins and players alike. • No hacking/glitching. • We will not tolerate any form of disrespect or harassment. • Absolutely no racism of any kind. • No ghosting. (This includes giving away the location of your teams FOBs or revealing the amount of tickets your team has.) • No Intentional Team Killing. • Acknowledge ALL team kills in all chat. • No spamming of any kind (Text/Voice), you may play music in local chat. • No trolling/griefing. • No Asset wasting. (Heli ramming and rotorclipping are considered asset wasting.) • Squad leaders MUST have a designated Squad Leader kit, you must also have a microphone and use it in english. • DO NOT create squads and immediately give away Squad Leader. • All Helicopter squads are limited to 4 players total. • All vehicles requiring crewman kit (BTRs, MBTs, BMPs, etc) must be manned by a minimum of 2 players. • Infantry squads must be lead by an Infantry Squad Leader. (ex. The Squad Leader cannot fly a helicopter while leading an Infantry Squad.) • No firing or placing mines within 300 meters of the enemy main. If there is a point within 300 meters of main or it is a smaller map (use your judgement) the distance is 100 meters. Seeding Rules These rules are in effect until the game is a 25v25 Fighting will be over the middle point, do not go farther. Do not attack any F.O.B.S. Common Terms: • F.O.B/Forward Operating Base - The general name of a group of structures that allow your team to spawn, rearm, and provide support. • HAB - A structure that allows your team to spawn within it. Requires 500 construction to build. • Radio - The heart of the F.O.B. If the Radio is damaged players will no longer be able to spawn. • Ammo Crate - A structure that allows your team to rearm their munitions. Requires 100 construction to build. • Logi/Logistics Vehicle - A vehicle that is able to carry the materials (Ammo/Construction) required to build a F.O.B or rearm your inventory. Typically in the form of a Logistics truck, Helicopter, or Logistics Technical. • MBT/Main Battle Tank - The main tank of the factions in squad. (T-72B3 (RU), T-62 (INS/Milita), M1A2 Abrams (USA), FV4034 (GB), Leopard (CA)) • 30 mil/30 mike - BTR-82A (in reference to its 30 millimeter gun) The BTR-82A is a Russian Armored Personal Carrier. In Squad it is a light - medium armored vehicle • HAT/Heavy Anti-Tank - A kit that is equipped with Heavy Anti-Tank missiles. The primary purpose of this kit is to destroy enemy armor. • LAT/Light Anti-Tank - A kit that is equipped with Light Anti-Tank missiles. The primary purpose of this kit is to disable enemy armor for HATs. • TOW - A wire-guided missile capable of destroying enemy armor and aircraft. Requires 600 construction to build and 500 ammo per missile. • Logi-Run - Something Squad Leaders will typically ask for. A player needs to refill a logistics vehicle with Ammo/Construction at the Main Base and bring it back to the F.O.B. Helpful Links:
  5. @Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE@Infinityward#6057 LOGIC_CASE

  6. Hey man what was the day I got home from the last day and to go see the doctor new and I’ll see ya I wanna I like the new black black one I you can do that one you have a little more time to ugo ur so you know how you feel and how much I love is a great way home game love was one is the time I was just gonna I gotta is a time of night time to come you’re not in my room life and then you have gone a long way for you I didn’t think it wasn’t for so much you just wanted it was not just ygoing you didn’t know that it would make me feel better but if it’s a lot of fun you don’t wanna was that way I gotta us all about you were gonna was a little fun but we had to get the time and I was going on to a lot

  7. I will destroy you...
  8. 7/30/2020 We've added buy binds to the buy menu! You can now buy items through the chat with /ctbuy or /menu followed by the item name, you can also bind them to a key. To bind a key open up your console and type bind [Key] "sm_ctbuy/sm_menu [item]" Item names are below: • Healthboost (hboost) • Medi-Shot (medshot) • Ammo Refill (ammo) • Tactical Awareness Grenade (tac) • AWP (AWP) • AK47 (ak47) • M4A4 (m4a4) • M4A1-S (m4a1-s) • MP9 (mp9) Examples: bind J "sm_ctbuy hboost" bind K "sm_menu ammo" Now every time you press the "J" key you will buy the healthboost item, you can substitute "sm_ctbuy" for "sm_menu". Thank you once again @BoTo! Price changes: • MP9 upped to 300 credits from 250 credits • Medi-Shot lowered to 200 credits from 300 credits.
  9. We've added buy binds to the CT buy menu! You can now buy items through the chat with /ctbuy or /menu followed by the item name, you can also bind them to a key. To bind a key open up your console and type bind [Key] "sm_ctbuy/sm_menu [item]" Item names are below: • Healthboost (hboost) • Medi-Shot (medshot) • Ammo Refill (ammo) • Tactical Awareness Grenade (tac) • AWP (AWP) • AK47 (ak47) • M4A4 (m4a4) • M4A1-S (m4a1-s) • MP9 (mp9) Examples: bind J "sm_ctbuy hboost" bind K "sm_menu ammo" Now every time you press the "J" key you will buy the healthboost item, you can substitute "sm_ctbuy" for "sm_menu". Thank you once again @BoTo! Price changes: • MP9 upped to 300 credits from 250 credits • Medi-Shot lowered to 200 credits from 300 credits.
  10. My friend request is still pending... :(

  11. Valve has fixed this in the latest CS:GO update. Thank you for reporting it.
  12. This happens on a few servers. When you join open up the overlay to join a team and click a team a few times, should fix it.
  13. :seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel::seel: