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  1. Print client side pls
  2. Not sure either, but I can take a look after work tonight around 8. If you want to give it a shot, set sv_turbophysics 0 in server.cfg and see if the issue persists. Like I said this was a known issue on the previous plugin and didn't exist on the new one afaik until turbophysics was manually enabled.
  3. turbophysics is what causes the c4 to get launched around the map when people try to defuse, also happened on the previous plugin. Didn't see this issue prior to turbophysics being reenabled. I don't understand why the bug would be map specific but could be something else. An alternative solution would be having the bomb plant as a static prop, but I'm not sure why it wouldn't have been done already if possible apart from wonky baked lighting. As I said, this has nothing to do with the specific map as turbophysics is currently enabled globally on the server. If it is the case that this is specific to maps for whatever reason, it's likely that there is ALSO something else causing it.
  4. Not sure why this would be map specific, but this is related to turbophysics, which allows you to have solid collisions with props and push them with use. Does make me think of an interesting solution of disabling turbophysics on maps without troublesome props and disabling c4 on maps where turbophysics is a must such as skyscraper.
  5. I vote to consider using two Ts with lower HP if pop breaks 12 players. This will allow more people to participate more frequently and add a more nuanced feel than the traitor being discovered and spamming items as everyone tries to gun them down.
  6. noffice is just way better and swagger than office in every way. virtually identical map with a few more areas opened up and better arming to suit TTT better. 67th and 69th have vastly different scale, flow, secrets etc. They have the same general above ground layout but okay completely differently. Also 69th used to break all the time so that's why we left 67th on lol
  7. Mirage for Traitors: Spawn a passive bot with your name that can be killed but not IDed
  8. I got really depressed for a while and took a break from my PC for a while. I came back to find TTT looking a little unloved :( Looking through changelogs and threads for the past few months, it looks like minimal changes have been made to the server and discussion has been somewhat lackluster. As far as I could find, there weren't any community meetings held for the server in regards to change in management or state/direction of the server. Towards the end of my stent managing alongside Trazz, several projects and changes were slated or in the process of being implemented, but it seems these fell off the face of the Earth. I'm not here to start another thread talking about why the server died, as most people will not likely know what they're talking about, and these seem to offer nothing in the way of solutions. I'm interested in seeing if any of the management/staff wants to collaborate on a serious effort to reconstruct and revive the server. I don't think it's fair to say we're just a victim of bad luck and we've done everything we could to rebuild our community. If the staff here is genuinely interested in giving this a shot, I'd like to propose hosting a community meeting about it asap and I'd like to offer my experience and efforts to help in any way I can, helping pop, coordinating changes, bringing back old projects, making edits, etc Thanks guys keep me posted
  9. Y'all let one fudge packer into the board and this happens. @BoMexpect to be hearing from my lawyer, blowpop.
  10. @BoM I believe we made an arrangement some months ago
  11. It is only fk if the death game is forced as the map is supposed to do the killing. If it's an optional death game, CTs can go ham as long as the Ts have a chance of winning.
  12. Hello TTT Staff and Players! Recently a plugin has been added to the server that allows players to report their deaths as RDM to be reviewed by an admin. While this plugin is pretty neat and has the potential to be useful for admins, I have a few reservations: -This shit literally lets you report any kill; kills should at the very least be filtered by role - innos should not be able to report being RDMed by traitors -The plugin allows players to choose how other players should be punished...??? nah -Admins are only able to choose Guilty or Innocent (afaik) - I don't think I need to go in depth on this but marking cases with not enough evidence as innocent is going to frustrate players -The plugin currently tells you that a staff member WILL contact you - meaning that admins are likely being told they must respond to cases. This is just going to lead to apathetic admins that spam inno on cases as 95% of the time they won't have enough evidence to rule on them anyways -Reports are limited by number - not rounds or time. I got on today and was able to report someone who RDMed me 360 something rounds ago. Players should really only be able to report RDMs from the previous round, but it should at least be capped by map or last 10 rounds if that's easier. -I feel like this conceptually could lead to a lot of petty player on player drama over the most minute situations as well as increasing the sentiment that "admins don't do anything" but that's just guessing tbh -This may already be the case but cases should expire after a set time or after map change, no reason for an admin to wake up to 30 cases they have to clear because an admin wasn't on in the wee hours when our server tends to be popped -Oh yeah also 2 admins have false slayed people that I reported (I assume by glancing at logs) while I was looking at how the plugin works. I'm not sure if there's a specific protocol for how these are handled, but I don't see why they should be handled any differently than someone reporting RDMs in admin chat. If it is the case that these are no different, why have a case system rather than just notifying admins and allowing them to engage with situations as they would normally. Overall, I think this would be more useful than !fk even in it's current implementation so good job Swag Swag
  13. Alright I got off work an actually watched the clip, oh boy. He is literally facing a different direction the millisecond after he shoots you. You were headshot, which masks the sound of the weapon shot. Nobody was even actually looking at him either, the guy under him was looking down, the guy next to you was faced away, and the guy on top couldn't see him. This isn't even remotely close to teaming lmao, this is a strategy that I've seen many people use including the infamous @Trazz. This works because, as previously mentioned, most players are blind and deaf. I'm not going to deny that teaming goes on, because it does, this just isn't an example of it. I'm going to expand out a bit further to try to give you some context to the topic. During my stint as SM for the server, overadmining became a pretty serious issue; the server would have ~10 people on and someone would get instantly muted for playing a laugh track. As a result, we sat down with admins and basically told them to chill out. Essentially they were told to leave people alone unless something was reported or clearly an issue. This was most due to certain select individuals going ham on the admin perms, but nonetheless the server's population and rank ended up shooting up to it's highest in ~6 months. Since then, admins have taken a more hands on approach, but are still careful to read the room and make sure they aren't disrupting the mood of the server if there's not an issue. With this in mind, if you are repeatedly having issues on the server with someone, report them and/or make a player complaint (presuming you have significant evidence and not whatever this clip was). The majority of admins either don't notice something slight as this or assume players are just brushing it off if it's not being reported to them. TTT has always been at it's best as a casual server. Sometimes this means that admins or players will be lenient or look the other way as long as everyone seems to be having fun. Despite this, ALL of the rules have been put in place for a reason and WILL be enforced if reported with clear evidence