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Sourcemod Ban System.

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Well, I'd support, it's great, and at least you can see how long your bans are on GMOD.

I'm admin on a server that has sourcemod bans, it works GREAT, and you can keep track of certain people better, concerning bans.

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from my experience, Source Mod sucks total dick. Not taking into account 60% of the SG admins can't even use most of the SM commands, the menu itself is awful... the current ingame one is much better than that hulky thing that you actually have to go to the game menu for.

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as far as the "clunkiness" of SM it uses the same menu system and popup as mani, so trying to say one is "better" then the other is difficult to do.

 

as far as our current setup, banning someone from the server means they are only banned on Gbans until I transfer over the banlists to the specific server. Sourcebans(SB) (sourcebans is not sourcemod, though they mesh) removes the standard SM ban options, and puts in its own. namely that a ban via SB is also written to the local banlist, and automatically defaults to storing the ban locally if communications with the SB site are down, and will then upload the bans to the site when it can get back in. IE no more losing admins or fubared bans when the site goes down for w/e reason.

 

SM is fairly easy to hack, as is mani, and any other plugin based admin system. SM's vulnerabilities are somewhat mitigated by SB as the site sets admin and a base protected user which on server start or map change is refreshed, so while SM_ban #all can work if your immunity is not higher then the other people playing, then you will succeed at best in banning people without ban powers. and since bans are deletable and unbannable ingame (for certain user levels) we can easily fix the issues if someone goes haywire with a few clicks actually easier to fix then Gbans atm since our version of GB doesn't support deleting bans.

 

again I do not plan to just roll Sourcemod and sourcebans out randomly (Hi valve, this jabs for you newell)) and the base commands are accessed the same way ingame. either sm_admin or !chat etc the only thing people may get confused with is that admin only chat is teamchat then !chat rather then Y @chat as it is atm with mani. and i can change the mani @ cmd to ! if people are that worried about switching over.

 

We alo have a highly capable staff of higherups who can or have used SM as much as Mani, so there is no real learning curve here other then swapping some binds to add SM_ to them

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sm is simple to use, if you telling me sg admins can't change a @ to a ! then, well, wow...

 

Also, if you change gmod admin system to evolve (http://www.facepunch.com/showthread.php?t=940348) they have source bans intergrated, so it will be a global ban for both css and gmod!

Edited by Tweezy
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sm is simple to use, if you telling me sg admins can't change a @ to a ! then, well, wow...

 

It's not so much they can't, it's just that some of us have used "@" for 2-3 straight years. Mistakes are going to be made, and it'd just be easy to have that rather than "!".

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What Caution said. Through habit a lot of people, for the first while anyways, are going to be using @ instead of !.

 

As for not knowing it, it is quite similar to mani, and when it does come out, I'm going to fiddle with it, figure everything out, and anyone who wants SM training is more than welcome to attend admin training..

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