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Quake Style Deathmatch Server...

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Sinse pyro said earlier about the mapping competition or w/e I came up with a few requirements.

20+ CT and T spawns either in An Uncampable Team spawn area or all across the map

Well placed constrained weapon spawns

Enough room for low gravity jumping

Big Enough for 12+ people

not a fully "open map"... have obstacles/buildings or something to block vision to other side of map or something

speed modifier of 1.5(50% increase speed)(make sure it hits all the spawns) no higher

optional: healing power ups that disappear and reappear after like a minute, any other power up from quake you think ya can pull off

optional: steamgamers logos or tags

optional : fair secrets

 

may come up with more

 

 

 

would appreciate anyone that makes a quick one for testing purposes

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Sinse pyro said earlier about the mapping competition or w/e I came up with a few requirements.

20+ CT and T spawns either in An Uncampable Team spawn area or all across the map

Well placed constrained weapon spawns

Enough room for low gravity jumping

Big Enough for 12+ people

not a fully "open map"... have obstacles/buildings or something to block vision to other side of map or something

speed modifier of 1.5(50% increase speed)(make sure it hits all the spawns) no higher

optional: healing power ups that disappear and reappear after like a minute, any other power up from quake you think ya can pull off

optional: steamgamers logos or tags

optional : fair secrets

 

If you're going quake style you might as well go full out. Weapon + ammo supplies on ground - meaning weapons spawn with low ammo. No "spawn areas" - spawn anywhere in the map randomly (unless it's a CTF-esque, but you're not going there AFAIK). Armor drops on floor - ie +10 armor. Weapon damage multiplier (plugin?). Health spawns at distinct locations across the map (ie +10hp...One massive one that does +100).

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If you're going quake style you might as well go full out. Weapon + ammo supplies on ground - meaning weapons spawn with low ammo. No "spawn areas" - spawn anywhere in the map randomly (unless it's a CTF-esque, but you're not going there AFAIK). Armor drops on floor - ie +10 armor. Weapon damage multiplier (plugin?). Health spawns at distinct locations across the map (ie +10hp...One massive one that does +100).

 

is what i mean by the power ups.. and yeah the weapon spawns for the test map are already low ammo... i would prefer the maps to be all across the map but the team spawn area is a mapper option...

 

But yeah so far the testers are having lots of fun... even though the server is laggy lol xD

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After about 20 minutes of testing, this is a pretty fun concept. Pet Rock's internet rates aren't that great. 300 Ping isn't that fun to play with. Pushing aside the issues of extreme lag, I would like to see how this would go about in the future. :notbad:

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Edited by shoiep
Fixed some grammar(probs)
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There's that map which was used a lot for WCS, was called something dm_hangemhigh I believe, it would fit great into this idea imo, if anyone remembers it.

 

 

 

The halo looking map? where there's like 2 teleporters across the map?

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