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Prison Break 2010 Rules Discussion #2

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Alright, time for the public discussion. This is for Discussion, not to flame each other. The AO/BD will have final word on anything.

 

The rules below have been written up by the Server admins and Advisors. Please post any rules you feel should be added, remove, or reworded. Please keep this thread free of all flaming. Commenting on others post is allowed, just keep it respectful. Also keep in mind, the AO/BD have final word on everything.

 

Rules Written by SA/CA:

 

- Guards must give reasonable orders and explain them. (What is reasonable? I mean I find everyone make a triangle and do a dance reasonable)

 

- Guards can automatically kill prisoners in vents/armoury. (Good)

- Guards cannot give orders that hurt/kill prisoners. (Good)

 

- Guards can kill prisoners if they have a gun unholstered. (Even Pistols?)

- Guards must warn prisoners with holstered guns to drop them. (Primaries?)

 

- Guards must give warning shots for non-threatening behaviour (E.g. standing up when told to crouch). (Good)

- Guards can kill prisoners for directly disobeying an order (E.g. running somewhere other than where ordered to go). (Good)

 

- Guards can kill a prisoner that tried to detonate their bomb but failed. (Obsolete)

 

- Guards must NOT plant guns on prisoners, no exceptions. (As well T's plant almost as much)

- Guards cannot enforce the same rules round after round. (How many rounds. This needs to be more specific because people will say it applies to 2 rounds seeing as it is a round after a round)

 

- AFK prisoners can be killed with an admin's permission. (Good)

 

- Prisoners are only entitled to heal if the guards agree. (Bit unnecessary I mean thats just logic no need to make it a rule)

- Prisoners are not entitled to a last request. (well I would say CT's do not have to give Last Requests, even though some pussy T's will just sit there to get one I think saying it this way will just make them think they're no LR's on the server rather than they can have one at CT's permission)

 

Standard Rules

 

- Respect admins and other players or get banned!!!! (good)

- No spamming of any kind (voice or chat). (good)

- No racism of any kind will be tolerated (including racist names/sprays). (good)

- No advertising other servers or clans and do not evade mute by rejoining. (good)

CT's must open cells by 4:20 or be slayed by admin" (NO! Simply put... some maps have it auto open at 4, that should be the time, in case of many rules, rebelling T's or even just a hard time getting in the armory to get good guns and giving rules and getting the cells open in 1 minute.)

 

-CT's cannot hold T's in a place which can only be opened from the outside? [solitary on some maps, VIP cell on some maps. Does not include areas which have more than one exit, i.e. VIP on razor] (Again No! Why? It is the CT's job to contain and control the T's why shouldn't they? T's generally start with guns and a well done charge can get more guns, don't baby the T's map makers already do that enough.)

-CT's may not give orders that serve no purpose. [No moving, No talking, no flashlights etc. etc. etc.] (Some of those have purpose...Head Count, Gun checks, Giving orders so everyone can hear them. They're a pain in the ass for T's but by no means do they lack purpose.)

 

-CT's and T's may not unnecessarily hold up the round. This is at an admins discretion. [Eliminates LR, thus reducing the number of fag T's easily] (Yeh...this makes it seem as if LR's are bad, that's not the case, it is people who INTENTIONALLY do not rebel for them versus just not rebelling. I think this rules is not needed, it is a T's right not to want to rebel why do admins get to infringe upon that? I think this rule is one that is too '09 and serves no good purpose and its only reason for being here is because of bitchy dead T's. Well guess what if they had rebelled and killed everyone they wouldnt be dead, or if they had listened to rules they wouldnt be dead...So it's their faults not the other T's.)

That is just my opinion so I think in the end the rules here should become:

 

- Guards must give reasonable orders that serve a purpose in the containing and controlling of Terrorists, also you must explain them.

- Guards can automatically kill prisoners in vents/armoury.

- Guards cannot give orders that hurt/kill prisoners.

- Guards can kill prisoners if they have a gun unholstered. INCLUDING pistols.

- Guards must warn prisoners with holstered guns to drop them, Primaries EXCLUDED.

- Guards must give warning shots for non-threatening behaviour (E.g. standing up when told to crouch).

- Guards can kill prisoners for directly disobeying an order (E.g. running somewhere other than where ordered to go).

- Guards must NOT plant guns on prisoners, no exceptions. The rule also extends to Terrorists planting other Terrorists to have them killed

- Guards cannot enforce the same rules for more than 3 rounds in a row.

- AFK prisoners can be killed with an admin's permission.

- CT's do not have to give Last Requests.

 

Standard Rules:

- Respect admins and other players or get banned!!!!

- No spamming of any kind (voice or chat).

- No racism of any kind will be tolerated (including racist names/sprays).

- No advertising other servers or clans and do not evade mute by rejoining.

 

CT's must open cells by 4:00 or receive punishment

-CT's may not give orders that serve no purpose, No moving, No talking, are allowed if used for purpose.[ no flashlights etc. etc. etc.]

 

Again it is just my thoughts going by only the 1st post... any other rules i should look at, tear apart, and then spit back out? :p

 

If you higher ups take anything out of this from this section.........^^^^^^ this is all you need.....100% agree with Jacen on this.

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4:20 is not fuckin reasonable especially with the map razor where they can rebel by takin the teles

too bad even if you had the extra 20 seconds you still wouldnt kill him in time

and if someone takes the teleporter we can assume that the cts are exempt from getting slain

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I don't think any higher ups would sanction a rule where all the cts would get slayed for not opening the cells by 4.20, so you can drop the discussion of that now :p

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too bad even if you had the extra 20 seconds you still wouldnt kill him in time

and if someone takes the teleporter we can assume that the cts are exempt from getting slain

 

err, yes u can ... but u need co-op

 

if ur with 5 ct ... 1 should run asap outside to secure isolation

1 should run asap to pool

1 should run asap to garage

 

the 2 other should take in positions to guard the rest when the cells opens at 4.03

 

those 17 secs make a hell of a difference

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My version of the rules (have removed the basic ones form the list):

 

- Guards must give reasonable orders and explain them.

- Guards can automatically kill prisoners in vents/armoury.

- Guards cannot give orders that hurt/kill prisoners.

- Guards can kill prisoners if they have a gun unholstered.

- Guards must warn prisoners with holstered guns to drop them.

- Guards must give warning shots for non-threatening behaviour (E.g. standing up when told to crouch).

- Guards can kill prisoners for directly disobeying an order (E.g. running somewhere other than where ordered to go).

- Guards can kill a prisoner that tried to detonate their bomb but failed.

- Guards must NOT plant guns on prisoners, no exceptions.

- Guards cannot enforce the same rules round after round.

- AFK prisoners can be killed with an admin's permission.

- Prisoners are only entitled to heal if the guards agree.

- Last Requests are optional, but not required.

- Death games are only allowed with consent of prisoners

 

Best to keep them as simple as possible.

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My version of the rules (have removed the basic ones form the list):

 

- Guards must give reasonable orders and explain them.

- Guards can automatically kill prisoners in vents/armoury.

- Guards cannot give orders that hurt/kill prisoners.

- Guards can kill prisoners if they have a gun unholstered.

- Guards must warn prisoners with holstered guns to drop them.

- Guards must give warning shots for non-threatening behaviour (E.g. standing up when told to crouch).

- Guards can kill prisoners for directly disobeying an order (E.g. running somewhere other than where ordered to go).

- Guards can kill a prisoner that tried to detonate their bomb but failed.

- Guards must NOT plant guns on prisoners, no exceptions.

- Guards cannot enforce the same rules round after round.

- AFK prisoners can be killed with an admin's permission.

- Prisoners are only entitled to heal if the guards agree.

- Last Requests are optional, but not required.

- Death games are only allowed with consent of prisoners

 

Best to keep them as simple as possible.

 

 

Easy to understand and everything, these are good rules:happy:

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