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Liam Brown

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Everything posted by Liam Brown

  1. If we can find a suitible model then we can consider it, but most likely any new additions to the store will be within a larger single update rather than being added one at a time. Usually implementing individual suggestions like this isn't a big problem, but when there are lots of them we have to consider things like download times, and then whether it's actually worth adding or not, so I can't make any promises about if or when new items like this could get added.
  2. vickkkkkkkkk It's been truly awesome to both play with you for countless hours on the servers, and then work with you as a higher-up these past few years. Seriously going to miss your presence here, we love you man.
  3. As of yesterday that message doesn't show up anymore.
  4. Regarding player models, apart from the addict skins which are part of the store, the models a server uses is generally up to the AO+ in charge of that server, so it's up to them whether to change them or not. As far as adding new stuff to the store, I do plan to release an update some time in the future. I'm fairly busy working on other things right now so I don't have a concrete date for when it will come out, but it's definitely on my to do list.
  5. Apparently the version of the Web Shortcuts plugin that ZE was running wasn't functional, so I've replaced it with a different version. Those commands should be working now.
  6. It's on my To-do list, I plan on implementing some of the things you guys have suggested in the near future, along with some other ZE related things.
  7. The only way this could be done with CS:GO is the same way we do the item previews (images of the item). The problem with that method is that we'd have to make an image for every possible combination of items you can equip, which could be thousands of images, and then whenever we add or change an item we'd have to create another huge set of images to account for that. It's just not practical to develop and manage.
  8. There was a typo in the config file that was preventing it from showing. It should be back on the rtv and nominate lists now. Valve actually released a fix for that yesterday and the map pools have already been reset.
  9. All the raffle points and store credits are added now.
  10. If there's any spots left on the admin team sign me up pls.
  11. Yes, normal players would get 2 and subs get 6 per minute on a double credit event.
  12. Death Effects 6,000 Credits Pets 5,000 Credits Masks 4,000 Credits Trails 3,000 Credits More Hats 5,000 Credits Overhauled Menu The menu has been updated to allow you to more easily navigate through and equip items. The Buy and Equip menus have been merged and a preview button has been added to allow you to view what the item looks like in-game without having to go through the forums everytime. And Finally... Subscribers now gain 3 credits every minute insted of 2. The store is now available for you to gain credits on Zombie Escape and 1v1. The only additional downloads are the Astronaut, Eyeball, Cake and Viking hats, everything else is using assets that are already in the game, so you don't have to worry about spending a huge amount of time downloading new files. I'm also going to occasionally be running double store credit events in the future, the first of which will be a double credit weekend on MiniGames, running from this Friday-Sunday. Click here for a Full Updated List of Store Items and their Prices Click here for an FAQ and more information about the Store If you have any suggestions or questions then feel free to post them in the Store Section Thanks, and enjoy! I know, two days late, rip
  13. Merry Christmas to you too! :d

  14. That's pretty much the biggest problem with it. The one on DR has about 15 sprays, which adds 30 files for the player to download (one vmt and vtf file per spray). I don't think it's worth adding dozens of extra downloads to the servers for something that not many people will use to be honest, even though the spray files themselves are small the number of files we add still matters, one 20MB file downloads and processes quicker than 20 1MB files for example. That's on top of the fact that players can't use their own sprays like in CS:S and can only use the ones set by the server. That makes the whole thing kinda lame IMO unless you add loads and loads to choose from, which would add even more downloads to the servers and might cause issues with the precache limit.
  15. Congrats @mattypoo @Punky @Leon Mordecai @Frostbitten You guys are awesome!
  16. My name was destined to be a pun

  17. We're pleased to announce that the CS:GO Store is finally here! For those unfamiliar with the Store, you can buy and equip items in-game such as player skins, hats, gun tracers, skin colors and spawn effects among others! The Store is designed to reward our regular players and subscribers that keep our servers and community alive. By playing on the servers you will gain credits that you can use to buy items in the Store; Regular Players gain 1 credit for every minute played on the servers, Subscribers gain 2 credits for every minute played. To open the Store type !store or !shop in-game. You can currently use the store on the following servers: MiniGames Jailbreak Deathrun Course CS:GO TTT Casual Click here for a Full List of Store Items and their Prices Click here for an FAQ and more information about the Store If you have any suggestions or questions then feel free to post them in the Store Section Enjoy, and look out for future updates and content!
  18. I've got a temporary fix working for stage 40. Removed the block spawner so the trap is basically just an elevator now, but it is at least passable now and it won't lag the server any more. Stage 91 and 99 are also slightly broken but you can still complete them and they don't cause any lag AFAIK. Hopefully Valve or the map maker can come out with a proper fix soon. Also, there are other maps that the CS:GO update could've broken as well, so if you notice any please let us know.
  19. I'm back

    Welcome back Prez! ( ͡° ͜ʖ ͡°)
  20. Are you sure? It should save it for the whole map duration, and it worked fine when I tested it. The plugin uses the hint box to display who's spectating you which displays for ~5 seconds by default, so if you don't die when a round ends and you had people spectating you it will carry over into the next round for 5 seconds. Unfortunately there's no way to change how long it displays for or to force it to stop displaying, that's just the way Valve coded the hint box.
  21. Updated the plugin, admins can now use the commands /hidespec and /unhidespec to toggle if they are shown in the spectator box or not. Hope this helps!
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