Venom™

Regular
  • Content Count

    412
  • Joined

  • Last visited

About Venom™

  • Rank
    Memes

Recent Profile Visitors

1435 profile views
  1. Is there a feature that puts a message on the player screen or chat that warns them before banning? I feel like a good threshold for this would be 50 karma " Dealing more damage damage to Innocents will lead to a temporary ban."
  2. as @Kieranstated above adding admins to the team won't solve anything in the case for TTT since if you really want to get some kind of administrative action done you have to be in spectate or see the player with your own eyes and who wants to be in spectate 24/7 admins are players too(and we are not allowed to be detectives since that can lead to false punishments). It is very unlike zombie escape since you can see most of what is going on with your personal view. I think the only way that we can reduce/ deterrent the amount of REPEAT offenders on the server would be having a warn/note function with logging so if a player is a repeat offender we could give out harsher punishments(I have no idea if this would be too much of a resource hog). This may be a bit of a outsider view from someone who has maybe a day of playtime on the server since its birth. Ex. /logs {name} -------Logs {name} -------- 8/29 kicked by {admin} (reason) 8/29 slayed by {admin} 8/29 slayed by {admin} 8/29 slayed by {admin} 8/28 kicked by {admin} (reason) 8/27 warned by {admin} (reason) 8/26 {admin} note (reason) 8/26 muted by {admin} ----------Pages 1/4 ---------- So if I came on and this player is still rdming I could go straight to a kick instead of a slay since he has been slayed 3 times today and kicked.
  3. Peak performance

  4. Its been a little over a week since our new tagging algorithm has been introduced any further feedback would be greatly appreciated! If you haven't tested the tagging yet make sure to join in on our map completion event today @ 4pm EST
  5. KNOCKBACK/TAGGING FEEDBACK! To preface this thread we need feedback from players that are newer to the zombie escape gamemode. The only current feedback we have is from a older generation of players who have played zombie escape for years. In order to make this knockback as casual and veteran friendly as possible we need your help! On June 28th the knockback was changed to include a slight amount of tagging to counteract the bhop momentum glitch that was plaguing the servers for months(Ex.https://www.youtube.com/watch?v=BMmu5duV0Ms&feature=youtu.be). We would like to hear your current opinion on the knockback and tagging from BOTH a human and zombie perspective. Also if you have further feedback please join the discord http://discord.gg/zQ6awkA and post it in #ze-feedback! The current tagging plugin we use uses 3 variables sm_stamina_burncost - Stamina penalty applied when burned sm_tagging_penalty - Stamina penalty applied when shot sm_tagging_time - How long tagging lasts from being shot FAQ: What is tagging? - Tagging is when a player shoots a zombie and the zombie will get a penalty of speed and stamina. This helps with slowing down zombie pushes with less people.
  6. There is nobody on because cs:go servers are down.
  7. Welcome to the forums!

  8. Great work everyone we won all 3 maps! We went 2-0 on touhou 3-2 on otaku and 5-5 on sam. We got our first ever win on sam! If you played and won any round please fill out this form to claim your entry https://forms.gle/83XuFLdMv6TG7wkH8 Edit: Please try to have your submissions in by midnight
  9. In honor of the anime event we really want to get our first win so with the help of @Applily @DerpySlurpee @thegibbon @Drago™ we made a quick item/boss guide for each stage of sam! Also there is a full video of a Stage 1-5 completion If you want to familiarize yourself with the stages. ITEMS Stage 1 -> Items: Earth: Spawns a vertical facing wall (NOTE: Face a wall not the zombies) Tornado: Creates a tornado around the user which pushes zombies back. The tornado will follow the user. It takes about 3 seconds after use for the tornado to form. Lightning: Creates a big circle of electricity which freezes and damages all zombies that touch it Heal: Creates an aura around the user which provides infinite ammo and heals everyone within the aura. The aura will follow the user. It takes about 3 seconds for the aura to form. Water: Creates a field of water around a user that paralyzes zombies and lifts them up (NOTE:Shoot zombies in the head while they are paralyzed by water for extra knockback) Gravity: Creates a gravity vortex which sucks all nearby zombies in. (NOTE:Shoot zombies in the head while they are in gravity for extra knockback. WARNING: You can boost with gravity using it such that zombies are sucked towards humans) Ultima: Creates a field around the user which takes 20 seconds to prepare. At the end of the 20 seconds, all nearby zombies are killed. The field follows the user (WARNING: This is a one time powerup) TPCrystal: Required to win stage one you need to be ALIVE at the end of this stage to be teleported to stage 2 Stage 2 -> Items: Earth: Spawns a vertical facing wall (NOTE: Face a wall not the zombies) Tornado: Creates a tornado around the user which pushes zombies back. The tornado will follow the user. It takes about 3 seconds after use for the tornado to form. Lightning: Creates a big circle of electricity which freezes and damages all zombies that touch it Heal: Creates an aura around the user which provides infinite ammo and heals everyone within the aura. The aura will follow the user. It takes about 3 seconds for the aura to form. Water: Creates a field of water around a user that paralyzes zombies and lifts them up (NOTE:Shoot zombies in the head while they are paralyzed by water for extra knockback) Gravity: Creates a gravity vortex which sucks all nearby zombies in. (NOTE:Shoot zombies in the head while they are in gravity for extra knockback. WARNING: You can boost with gravity using it such that zombies are sucked towards humans) Ultima: Creates a field around the user which takes 20 seconds to prepare. At the end of the 20 seconds, all nearby zombies are killed. The field follows the user (WARNING: This is a one time powerup) Trace: Copies the last power up used. However, it has a long cooldown (90 second cooldown) Stage 3 -> Items: Earth: Spawns a vertical facing wall (NOTE: Face a wall not the zombies) Tornado: Creates a tornado around the user which pushes zombies back. The tornado will follow the user. It takes about 3 seconds after use for the tornado to form. Lightning: Creates a big circle of electricity which freezes and damages all zombies that touch it Heal: Creates an aura around the user which provides infinite ammo and heals everyone within the aura. The aura will follow the user. It takes about 3 seconds for the aura to form. Water: Creates a field of water around a user that paralyzes zombies and lifts them up (NOTE:Shoot zombies in the head while they are paralyzed by water for extra knockback) Gravity: Creates a gravity vortex which sucks all nearby zombies in. (NOTE:Shoot zombies in the head while they are in gravity for extra knockback. WARNING: You can boost with gravity using it such that zombies are sucked towards humans) Ultima: Creates a field around the user which takes 20 seconds to prepare. At the end of the 20 seconds, all nearby zombies are killed. The field follows the user (WARNING: This is a one time powerup) Trace: Copies the last power up used. However, it has a long cooldown (90 second cooldown) Stage 4 -> Earth: Spawns a vertical facing wall (NOTE: Face a wall not the zombies) Tornado: Creates a tornado around the user which pushes zombies back. The tornado will follow the user. It takes about 3 seconds after use for the tornado to form. Lightning: Creates a big circle of electricity which freezes and damages all zombies that touch it Heal: Creates an aura around the user which provides infinite ammo and heals everyone within the aura. The aura will follow the user. It takes about 3 seconds for the aura to form. Water: Creates a field of water around a user that paralyzes zombies and lifts them up (NOTE:Shoot zombies in the head while they are paralyzed by water for extra knockback) Gravity: Creates a gravity vortex which sucks all nearby zombies in. (NOTE:Shoot zombies in the head while they are in gravity for extra knockback. WARNING: You can boost with gravity using it such that zombies are sucked towards humans) Ultima: Creates a field around the user which takes 20 seconds to prepare. At the end of the 20 seconds, all nearby zombies are killed. The field follows the user (WARNING: This is a one time powerup) Trace: Copies the last power up used. However, it has a long cooldown (90 second cooldown) Kirito: (Passive item you can pick up other items) E does an aoe slow/freeze, right click does a minor push Asuna: (Passive item you can pick up other items) E does a minor push, right click shoots out a blade of light which does a minor slow (dadawsws) Ultima combo Choke: Spawns a crystal after the final defense which shoots lasers. If the crystal is destroyed, an extra powerup spawns in stage 5 Stage 5 -> Items: Earth: Spawns a vertical facing wall (NOTE: Face a wall not the zombies) Tornado: Creates a tornado around the user which pushes zombies back. The tornado will follow the user. It takes about 3 seconds after use for the tornado to form. Lightning: Creates a big circle of electricity which freezes and damages all zombies that touch it Heal: Creates an aura around the user which provides infinite ammo and heals everyone within the aura. The aura will follow the user. It takes about 3 seconds for the aura to form. Water: Creates a field of water around a user that paralyzes zombies and lifts them up (NOTE:Shoot zombies in the head while they are paralyzed by water for extra knockback) Gravity: Creates a gravity vortex which sucks all nearby zombies in. (NOTE:Shoot zombies in the head while they are in gravity for extra knockback. WARNING: You can boost with gravity using it such that zombies are sucked towards humans) Ultima: Creates a field around the user which takes 20 seconds to prepare. At the end of the 20 seconds, all nearby zombies are killed. The field follows the user (WARNING: This is a one time powerup) Trace: Copies the last power up used. However, it has a long cooldown (90 second cooldown) Kirito: (Passive item you can pick up other items) E does an aoe slow/freeze, right click does a minor push Asuna: (Passive item you can pick up other items) E does a minor push, right click shoots out a blade of light which does a minor slow (dadawsws) Ultima combo Zero magic: Will freeze zombies for around 5~10 seconds BOSSES Stage 1 -> Minotaur Moves: Standard circle strafe boss (NOTE: just run in circles you should be fine!) Jump (NOTE:Move as far away as you can this move causes 50 damage ) Ground slam (NOTE: Jump to dodge this attack) YellowOrb (NOTE: Slows and damages you) Strategy to beat this boss: run circles around the boss and keep decent spacing away from your teammates. It is one of the easiest bosses to fight! Stage 2 -> Crystal Moves: Crystals : It sends out a crystal which flies around the boss until destroyed White Crystal (Wind) - weak push just counteract the push with the according key (WASD) Red Crystal (Fire) - every 5 seconds a pillar of fire will spawn on you make sure to keep on moving (Using !tp will help alot with this boss) Purple Crystal (Hex) - every 7 seconds a hex will appear on the ground that will cause damage just stay clear of it Blue Crystal (Rain) - STAY CROUCHED IN THE MIDDLE there is also a weak wind that happens at the same time it is really easy to reposition into the middle. Stage 3 -> Dragon Moves: At the start of the boss fight, the dragon sets all human hp to 1. Heal should immediately counteract this before the boss kills everyone Shield : Creates an electric shield around the dragon which reflects damage. Humans should stop shooting until the shield dissipates Dash : Dragon temporarily becomes a strafe boss that the players need to dodge Arctic Wind: Players take damage over time while the boss does a weak push. Players should focus on counteracting the push as the damage in unavoidable Push 2: A tornado spawns in the middle which does a strong push. Players priority should be to counteract the push Freeze: Some players at random will be frozen in a block of Ice. the team should shoot these players out of the ice as soon as possible. Ice Hex: The boss periodically spawns a moderately sized blue hex on the ground which slows and deals damage to all players within it Stage 4 -> Balrog Moves: Standard circle strafe boss (NOTE: just run in circles you should be fine!) The dragon will perform a one time teleport where you are teleported into the sky. You have to look down and land on one of many small platforms. Failure to do so will result in death. Laser. It periodically swings its sword and sends out a laser which deals moderate damage Crater- it creates a crater on the ground which slows and damages those who step in it Meteor - A red pillar of light is formed to indicate where a meteor will fall. After the meteor falls, it will move in a random direction Fire Breath - Dragon breathes fire in a wide cone at a random human. Other humans should prioritize getting out of the fire breath.\ Solar Fusion - Boss spawns a yellow orb and starts a countdown. At the end of the countdown it will kill all humans. Humans should counteract this by using electro when the countdown gets close to 0. Stage 5 -> Tower Moves: Tornado (suck) Tornado (push) Flare - Look up and dodge the white orbs. Shadow Blade - Look to the right and shoot the NPC to prevent lasers from firing. Collapsar - Tap S to resist the pull. Torrent - Look down and dodge bubbles. Curse - Pink circle will spawn on a player and deal damage to nearby teammates. Anger Shield - Blocks damage and will push you back when attack ends. Health Grabbing - It spawns a ring on the floor that steals health Shadow Knight A shadow knight spawns and begins a nuke. The team has to kill the night before he kills the human team Shadow Knight 2 A shadow knight spawns and starts running towards the humans while shooting lasers The human team has to kill the boss We didn't have much time to prep this guide so there may be a few typos Also for holds just listen to the leader and you will be fine the bosses are the hardest part for stage 4 & 5. Best of luck to everyone to get our first win on this map!
  10. I was thinking and there are not that many good laser training servers in the NA region for zombie escape. We could enable a new category called laser practice and it would be restricted for under 10 players(point system turns on when above this threshold). It would be good practice and would help entertain our current server population while trying to get people on. Currently the only maps that server populators play are surf maps but that can get stale once in a while. Any thoughts or suggestions on this idea would be greatly appreciated! Maps that could be added ----------------------------- ze_crazy_escape_v5_5_1 (STAGE 3) ze_ffvii_cosmo_canyon_v5k_fix ze_ffvii_mako_reactor_v5_3_v5 ze_ffxii_ridorana_cataract_t4_ps3 ze_ffxiv_wanderers_palace_v4_va2 ze_grau_a03_4 ze_gris_v1_13 ze_misaka_v1_9 ze_r_w_b_final ze_rush_b_v1_4 ze_s_a_m_v1_7 ze_tilex_ultimate_v2_13e
  11. Time to speed run serpentis temple!