Ya I've seen a few iterations of crackhouse on CS:S where they've incorporated a wall to protect CT spawn, gonna look at a few different versions to see what we could try out.
Your work ethic is out of this world @TheZZL
Thank you everyone who helped on this project and especially a big thank you to @3nifor getting the entire idea rolling with his map port and event suggestion.
@20 scrolls They all freaked out when we got ya promoted, but deep down we all know you work your ass off for this community. Well done
@Damon
Thank you for making sure this guy never gets SM.
Still can't believe we promoted @20 scrolls
All jokes aside, both you guys 100% earned this. Thank you for all your hard work and dedication.
@TheZZLfor president when?
Big fan of this change considering Rust and Squad have been using this admin application method for some time now but I'm curious to see how it will play out for CSGO.
Also no more dealing with shitposts in applications
Crackhouse was one of the best source deathmatch maps and people loved playing on it as an alternative to dust_2. I think the biggest reason it didn't transfer well to csgo was that no proper port was ever made for the map.
If we we're to implement this I could see it bringing in a ton of new population specifically for the nostalgia of replaying crackhouse but we would also be the first community to capture that population. I do agree with the above though that should we roll this out it should be team deathmatch. If that goes well we could follow it up with a FFA or gungame as the map is really diverse in its areas and angles.
Event is over! Thank you for everyone who came out and to Raven for leading the map!
Keep an eye out for our holiday themed Christmas events during this month!