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About LargeAll

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  1. I see @Maniac's master plan to take over ze has come to fruition. Congrats everyone!
  2. I suggest doing some tests with the radar because for the longest time, I've suspected a cs go update broke radar from being able to been seen from anywhere in the map to only through 1 or 2 walls. Unless it's already been fixed and I haven't noticed it since I haven't played for a bit, most of these "innos delaying" thread stems from radar not being visible because the inno is across the map hiding.
  3. LargeAll no rank, level 111 no captain
  4. 1500 cap, resets daily to 1k: - the 1500 cap can be lower, it's just a small safety net so regs who kills innos for valid reason dont go negative (below 1k) and get punished immediately nor let people hoover up points just to get some rdm in mid map. - the "reset daily" bit is so mass rdmers/habitual rdmers still get punished after the first map of the incident, hopefully delaying further damage until an admin gets on Seperate point system: - Points are an extremely good motivator, as karma was used for this (at first unintentionally) for keeping people on, so if someone could be bothered to program it, how having two point systems, with "karma" being the system in place to do as it's supposed to (semi-automod) and a new system "ttt points" that (almost) never resets and has no cap for point contests and even perks if requested. - And gameme just motivates people to killfag, killing people off of technicalities instead of will to find the traitor and adding frustration if one is never the traitor, I've seen other servers rework gameme to fit certain needs (like giving points for how much damage a person has done) but I've heard it's not really possible for killing certain people(?)
  5. Map Fix Request Full map name ze_crazycart_v3 Type of map MiniGames Link to the map What the problem is On MG the final boss + lasers is disabled, and I've been wondering if you guys could re enable it for MG. Not sure if it breaks stuff for MG or if just it's not wanted for it but I think it would be nice that after some go carting me and the other mg lads could go kill other worldly monsters and dodge lasers ze style.
  6. Map Fix Request Full map name ze_grau_a03_4 Type of map Zombie Escape Link to the map What the problem is Level 3 push/pull is stronger than normal, causing it to be undodgeable.
  7. Two ideas for this: 1. Teleport the knifed player on top of the zombie that just knifed them. 2. Don't allow the knifed player to knife any other humans for 2/3 seconds. Giving all humans shield is too op so I suggest one of the two solutions. For if it's an actual good idea to implement this, I guess it reduces frustration a bit and a bit of a buff to humans, I see no harm in adding this.
  8. People having higher fps is different from using external software to make things easier. It's unenforceable and while they have a slight advantage, the majority of players would argue that skill outshines having more than 60 fps. Now saying that we don't ban something unenforceable (people having higher fps) means we should just let people use their hardware advantage (Now they can hyperscroll too!) even more is flawed logic in itself. Unlike setting up a jump throw bind/buy bind available to everyone in game, having a hyperscroll is not just binding it into console, it's using real world hardware not available to a decent amount of people. Not even counting that, what about skill? What about the person spending hours on bhop servers mastering bhop vs the guy who has a hyperscroll mouse? Unlike fps, bhopping is one of the things influenced by skill and allowing people to skip that (hyperscrolling) is insulting. Yes you can see it and yes it's hardware based instead of script based but then again, what's the difference? It's still skipping a skill people can train massively on, thus cheating. This is a shitpost, right?
  10. LargeAll

    Scrim Suggestions

    I disagree! When you type .r you expect a 35-50 minute game, not one that can last up to 2 hours or more. I don't want to clear my schedule/get a strike because I didn't know the game was going towards 25-25. When the score reaches 25-25, boredom/burnout exists. That's why thinking “Ugh I can’t wait for this to end” is fine and just saying "try harder" isn't gonna make it fun. OT is not the biggest reason WHY most people scrim. It is annoying. It is not the most fun part of scrim for most people. "I think that some scrim players who take it seriously would agree" that OT is stupid.