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About LargeAll

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  1. 2 weeks of procrastinating later, I made a bad ze compilation. Enjoy.
  2. At this point ever since the violent drama-filled bannening I don't think anyone here but like 5 people would care anymore at this point But being one of the 5 people >:(
  3. didnt expect us to actually beat sky athletic, on the LAST ROUND before map change no less. that was hype as fuck. looking forward to the next event.
  4. ill make it and stay this time, i swear GRIS WHEN
  5. LargeAll no rank, level 111 no captain
  6. 1500 cap, resets daily to 1k: - the 1500 cap can be lower, it's just a small safety net so regs who kills innos for valid reason dont go negative (below 1k) and get punished immediately nor let people hoover up points just to get some rdm in mid map. - the "reset daily" bit is so mass rdmers/habitual rdmers still get punished after the first map of the incident, hopefully delaying further damage until an admin gets on Seperate point system: - Points are an extremely good motivator, as karma was used for this (at first unintentionally) for keeping people on, so if someone could be bothered to program it, how having two point systems, with "karma" being the system in place to do as it's supposed to (semi-automod) and a new system "ttt points" that (almost) never resets and has no cap for point contests and even perks if requested. - And gameme just motivates people to killfag, killing people off of technicalities instead of will to find the traitor and adding frustration if one is never the traitor, I've seen other servers rework gameme to fit certain needs (like giving points for how much damage a person has done) but I've heard it's not really possible for killing certain people(?)
  7. Two ideas for this: 1. Teleport the knifed player on top of the zombie that just knifed them. 2. Don't allow the knifed player to knife any other humans for 2/3 seconds. Giving all humans shield is too op so I suggest one of the two solutions. For if it's an actual good idea to implement this, I guess it reduces frustration a bit and a bit of a buff to humans, I see no harm in adding this.
  9. LargeAll

    Scrim Suggestions

    I disagree! When you type .r you expect a 35-50 minute game, not one that can last up to 2 hours or more. I don't want to clear my schedule/get a strike because I didn't know the game was going towards 25-25. When the score reaches 25-25, boredom/burnout exists. That's why thinking “Ugh I can’t wait for this to end” is fine and just saying "try harder" isn't gonna make it fun. OT is not the biggest reason WHY most people scrim. It is annoying. It is not the most fun part of scrim for most people. "I think that some scrim players who take it seriously would agree" that OT is stupid.
  10. I think we should take time in a ze meeting to finally set up an official professional steam gamers ze group. It has really helped in the past in synergy, # of maps beaten, and ze_gris playcount, but I think it will really help our population look for other servers to play tryhard maps stay on our servers to play tryhard maps and thus increasing their playtime! It'll also increase the average skill level of our regulars so we can finally beat gris so we won't be known as the 2nd worst ze server in skill level and remove suck from SG. It'll be a group of tryhards. You know, with people who play on Steam Gamers. Tryhards-SG But honestly, if there's any interest in increasing skill level of our regulars (I doubt there is), a server-run group made to accept members who've beaten difficult maps on our servers is a actually a good motivator for some people.