Jailbrake Feedback - Guard
*Note - Please feel free to give positive criticism to this thread.
Hello, most of you know who I am if not I go by the name "Four" or "Billie" on the servers. I play on the Jailbreak server quite frequently and I figured I would give basic feedback relating the Guard position. I started playing jailbreak almost 2 years ago. I took a long break due to personal reasons but I have returned once again and I don't plan on going anywhere anytime soon. I play on the CT side 90% of the time, unless the ratio is horrible. The reasoning behind that is because on our jailbreak server there aren't that many players that know how to play the CT role and are good at it. Enough about me, let's get into my opinions on the CT and how I think we can make it better!
Let's begin with !fo. Firstly I feel lately this command has been abused. !fo should be used only when CTs are talking over each other at the beginning of the round when orders can not be given. I often times see one person take !fo multiple times in a row (I can say I do this as well) which doesn't give the rest of the CTs a chance to give orders of their own. Another issue I find with !fo is that CTs who take this command will give a free-day which causes the entire round to be very chaotic. The rules state that any freeday can be revoked but often times it is difficult to enforce that without being able to actively speak. Overall I find this command more of an issue than an improvement unless you increase the amount of people on the server for it to activate.
This has been a HUGE issue the past few weeks. I can give you plenty of examples of two CTs conflicting orders but the one example that I see daily is when a CT is trying to give orders but another CT will give the Ts a FD. However when you try to revoke it the CT will continue to give a FD. I understand that this is against the rules and CTs will always be able to revoke free-days but I feel we are getting to the point where a form of a warden plugin needs to be established. I know that is something that most likely will never happen but this problem will never be solved without it. I can tell you that the majority of our server can agree with me that conflicting orders is 90% of the reason people get free-killed. CTs will give conflicting orders, someone won't hear an order and will kill a T he think is rebelling.
This will be more of a QoL change given the feedback. Personally I think the server should be given a free model that resembles an actual prisoner and guard. Here is an example . Occasionally it is difficult to distinguish the difference between each team, this can always be an issue with the black models from some of our Sub+ items in the store.
This hasn't been a big issue but I thought I'd address it. When a T gives T orders (I understand it is against the rules but it happens) I feel a warning shot doesn't do it justice. IMO if it happens multiple rounds you shouldn't be required to give the T warning shots. That should be killable the first time it happens.
I would just like to say thank you for all of your hard work so for on the Jailbreak server. You guys recently added a ton of QoL changes that has helped the server which I do appreciate. The overall server in my opinion is the best in CS:GO truly because of how the rules are set. I will be looking forward to the feedback given on this thread. I will add any additional changes/features I think of in the future.