Sully

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About Sully

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  1. It's possible to see, you just need to keep an eye out for it. If you see an orange stuck to someone's back I'd safely assume it was a breach charge.
  2. Sully

    New styles

    Here's an idea to get the server rolling again, toss course. Very simple, very effective. There's a reason why we only have an average player count of three. I rarely touch the server now because it's 24/7 course but I'm not an idiot, it's pretty clear it doesn't populate the server. I am still dumbfounded as to how we let our population migrate to GFL and Karma, all in the name of course. Adding new styles won't do anything. If the popular ones don't fill the server, the shitty one's wont either.
  3. Sully

    Awp Multi AH

    I'm pretty sure I talked about this before. Is there not a way to disable the knife? The map itself rarely gets played due to a combination of things, one being the fact that there is no autohop. Like I said previously it's a dead game-mode without it.
  4. Sully

    Awp Multi AH

    Can we get autobhop re-added back to awp multigames? It's fairly boring without it.
  5. Sully

    Challenge Weeks - Week 1

    Do the challenges with a shit ton of kills involved, like MG or TF2, do they have to be within one map or can it span throughout the whole week?
  6. I was stating that for the people that want the server wiped.
  7. Yall know around 70-80% of the SR's are nulled right?
  8. They are called secrets for a reason..
  9. Damn, I liked Hypno's first banner better.
  10. Can a cool-down ban be appealed?
  11. Sully

    isohel - a line on a map

  12. Sprint is one of the most underrated items on TTT and I am shocked people haven't caught on to this yet. It's extremely hard to try and shoot someone when they have sprint toggled. Having Innocents able to buy this for 50 credits is way to low and I feel should be raised in credits or removed. Innocents shouldn't be reviving credits for ID'ing bodies. They should only get credits when killing T's. Detective Health Station should be raised from 100-->150 and Detective Sprint should be raised from 25-->50. Wasn't sure if USP's were removed from maps or not but if they were, the cost should be increased from 50-->100. When I say "should be" I just mean this is my opinion, I'm not trying to tell you what to do. Just wanted to clear that up.
  13. All the answers to your questions can be found in the change log
  14. With the way the karma values are set up, it'll be very rare for someone to get banned by the auto ban system. If someone were to actually get that low in karma they shouldn't be on the server at all. The ban should be raised to a least a minimum of three days. Just to show you what I mean: You start with 300 karma and lose 10 every time you kill an innocent Lets say you only get innocent rounds the entire map. You RDM three people each round. You can do that for 10 ROUNDS before ultimately getting banned. That's pretty much a full map played of you rdming every round and that's not including an occasional t round where your can bring your karma back up. I'd suggest lowering the starting karma to 100-150 as it would provide actual help if no admins were on.
  15. Why do you think other servers have banned nulls? They want a level playing field for ALL players. Sure, nulls are obviously no where near as strong as tb's/autostrafing but it still gives an advantage, it might be slight but it's still an advantage. As for the player count, it's expected. I'm sure any other server that decided null's were a no no knew the same "risks" as well. But hey, if almost all servers have nulls banned what's the point of switching?