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Karma

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Everything posted by Karma

  1. Minigame woes

    Not funny... @greggy is also an asshole Sent from my Z956 using Tapatalk
  2. Weird date to do promotions???
  3. Had an amazing time, even with the memes at the end... Definitely think we should do another.
  4. Minigame woes

    Whats the date?
  5. [video=youtube;uF5QE3-ox4o]
  6. "I would suck a dick for money" - @Charliere
  7. In all seriousness when he asked me whether or not to post about it I took a little bit to think. This would most likely not happen but there are tier 6 maps that have a lot of bugs and spots where players get stuck. When we first added bhop to mg this happened on a few maps and the way to get the player unstuck was by slapping them. For instance, the player gets stuck on the starting platform of stage 3.
  8. Favorite car?

    Mk4, I'm a 6 speed kind of guy.
  9. Favorite car?

    Yes, at the moment I am swinging more in the direction of a supra, as I am starting to go to a lot more track days.
  10. Favorite car?

    So glad you brought this up. I tend to swing more towards JDM cars as many friends have them (Including an r34). At the moment I am looking at getting a right hand drive rx7 imported. By far one of my favorite cars. At the moment I have one but it has kind of turned into a project car for me. Can't really pinpoint an exact favorite, but most late 90's early 00's JDM cars are my preference. They are importable if you make the correct adjustments to the specific things that failed the crash tests. Also it looks like we have the make car taste.
  11. Exactly what I was thinking Little bitch
  12. I like the idea, but I don't think we should fully limit ratings, maybe doing 1 or 2 pg-13 to start, later doing a R rated or something, I only say this because I know we have a lot of older members that would rather watch rated R's...
  13. You may not have to get a new copy of windows, for a lot of people it will just transfer over, make sure you check that before buying a new copy.
  14. If your defending it then there is nothing to imagine.
  15. Ya, thank for bumping this, I think there are a lot of surfers that play in our community that would join. It might bring a bit of population to the server as well, a lot of players that I talk to don't even know that we have other servers. If you can't run it, it would still be great to have if someone else could. Sent from my Z956 using Tapatalk
  16. Like the idea, I think there are a few details lacking though, such as: - Health of Nightcrawlers - How long the Nightcrawlers become visable - How fast they regenerate mana - How upgrades and shop items are bought (Such as a credit system) With that said, I do really like the idea and I used to play something a lot similar in G-Mod. I think it is a great idea, if it can be done. It would be nice to have some TTT events as they are hard to think of. I do see one thing that I think you can clarify for me, the player limit/ max number of CT's. I'm sure it can and will be changed based on how the event would be going, but I feel that 4 Nightcrawlers is a small amount for a full server, or at least near full.
  17. I have taken some time to think the whole fake body idea over. I have come up with a few conclusions that could be useful. First, making the body unID-able, making it more of a convincing aspect. For instance, lets say you have been KOS'd and are being shot at by a detective. You use the body tool to drop a body where you are standing. This would cause the detective to make the call they killed you and stop shooting. To implement this correctly and make it a viable thing to use, I would suggest (if possible) making a kill show up in the bottom right or "giving them a kill". Second, making the body ID-able but not having the player disappear from the score board or live count. Making it a item that can be useful if the other players are not checking the score board or paying attention to the players that "are alive". It would also give the availability to make the price 1 credit like the rest of the items; without changing the game mode in itself.
  18. I am up for trying this, but I see one thing that could be a toss-up, the armor on innocents. While I do think it is a great idea, it might not be to the rest of the server. A lot of times I see players that are not as aim based and have a harder time killing. Especially when it comes down to situations like a big crowd of innocents. With that said I don't think it would change much for our regulars, to be honest I don't think many of them would even notice it was added. Now for what eden said about removing items like matchboxes and mines. While I don't think they are used as often as they should be; I'm not for removing them. First, mines are very useful on smaller maps, and if used right can easily decide a round. They tend to be used by our more experienced players as most players don't know the command, or just don't want to type the whole thing out to place one mine. Second,matchboxes are rarely used. Maybe players don't know what they do or they just don't prefer to use them. But with that said I have seen a lot of Regs use them and it worked out in their favor. If you use them right know one should know you used them in the first place.
  19. From playing TTT I can definitely say that the body tool would be a cool idea, but at the same time I think it could get weird. On one of the other servers I have seen/played on they had a tool to declare your role in chat, a T's option was to declare his role as innocent in chat. This made the tool fairly useless in the sense that people would never believe you were innocent. I could see this happen to the fake body too, someone IDing a T body and declaring the person dead. This would also depend on whether or not you could ID the body, if you could, I can easily see finding traitor bodies get less and less useful. If we would make them ID-able I would suggest making the cost more then one credit, as it would create more of a balance. Making them choose to save the credits or use them for things like armor and radar. As for the poison gas, I do think this is a good idea. But as @Gator said, it would be insanely OP if it lasted forever. With that said, extending the time that the gas decreased your health while decreasing the damage per second could be an option. Creating more of a stressful situation for the innocent/detective while making it more planned from the traitor. If we do decide to add this, if possible I would suggest randomizing the damage taken/ time you take damage. Making it harder for regular players to learn how it works.
  20. The 7700k is a newer gen processor, meaning in the long run it would benefit you more. It will most likely last you longer, but performance wise I can't say there is a huge difference. There would be a small and possibly noticeable difference if you are looking for it, otherwise not. I think it comes down to how long you will go before replacing it.
  21. Congrats man, well deserved.
  22. Those after affects transitions though...
  23. Was going to enter, but forgot about it and I couldn't get one done by the deadline...
  24. Didn't see this thread till now but https://www.youtube.com/channel/UCPlYduOeHv1tvzUudRarQVA?
  25. A lot of the time it isn't a "no honor" type of situation. They most of the time use knife fight as a way to make the round go faster and draw the innocent or traitor out. If the last two players really both want to knife fight they could just ask each other. I also can only see this a more delay, if the innocent does this to find out there is one T and then just runs to go pick up a gun it would make the plugin pointless.
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