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ImHunterIRL

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Everything posted by ImHunterIRL

  1. We love to see it bacon!!!
  2. We agree with all the idea's that were brought up in this topic and after having a discussion with the staff team we have decided to switch the default map to jb_vipinthemix_b1. Thank you to everyone who put there input into the topic and hope to see more suggestions! Locked
  3. Pretty much what everyone said up top, but if you accidently killed someone you should slay yourself and apologize to the player. If you Double Warning shot a player, you can send that player to medic and apologized to them. A warning shot is anything that takes away 1-99 Health from the other player. If you need any other assistance or if you're confused feel free to message me or start another thread. Jail Break Rules Locked
  4. Time to carry!! :D
  5. Clash Armies

    Well see this was something i use to play constantly: I currently have two almost maxed out Town Hall 11 bases. Also have two max out th12's but im to lazy to finish upgrading to go to 13..
  6. Why are the ze events always when I have to work… :(((
  7. Thanks! :D
  8. Am I the only one who doesn't fully understand this or I may just be dumb.....
  9. Absolutely, if players are doing anything that you believe deserves a strike feel free to make a Strike Request. As well just for an update for everyone who will read this or wants to know our scrim server rules feel free to read up Here!
  10. 10/10 Great Video, just really loud and my laugh is probably more funny then the whole video itself! @kuri
  11. If anyone has any lying around, would gladly like to buy it. My previous one just ran out and need a new one, willing to pay.
  12. Hmmmm...
  13. You really had to put the full game of us messing around with league players!! IM DIEING ALL OVER AGAIN! LMAO
  14. Doesn't @BloodBladesDo prop hunt and Hide n Seek events somewhat every other month over on minigames, I mean; just seems like a lot of work when its just on another server already.
  15. 19-1 :(

    The Hardscopes, IT HURTS MY EYES..................
  16. smh all im saying
  17. Congrats everyone! :D
  18. Bruh, have none of y’all watched ghost busters?? You never bought the vacuum to suck the ghosts away..... that’s crazy.
  19. ....... I give up, this just hurts my feelings.
  20. I am just a legend, did this with 200 ping. Edit: Hit 49 sec's :D
  21. Bumping back into everyone's recent post's for more input and suggestions! :D
  22. This is towards @lynxie, and I am to lazy to fix quotes for this: TTT is meant to be played so much differently then what you are suggesting and hoping for, and its okay because most of the server thinks like you as well and there is nothing wrong with it, but TTT is meant for the Innocents to be helping the detective figure out who the traitors are, its not the innocents run around like chicken's with there heads cut off figuring out who the traitor is and skrtting the rules to the best of there knowledge. Most TTT Servers on the CS:GO Community don't see it like this but as a whole, but really hope this helps you understand why this rule was broken and why players skrtted around the Whole "KOS Off T Weapons" Rule, and why I agree with Arctic on his decision. The Detectives have so much leeway on what they can do and command other players to do. They can make a person stop and look away from them for hell sakes, I mean at that rate if the innocents are smart they would all have there gun on him and waiting for that person to make a move. As a whole I wish there were more things the Detective could do to show why it is that Innocents should be around the Detective and protecting those players from the traitors instead of the "Run around like chickens on the map scenario".
  23. As I stated already for the Silent AWP, it still shouldn't be something that is buyable at the beginning of the round and make the Traitor invisible until they either mess up or run out of ammo, I believe they should have to at least make a move before being able to buy something of that use so early into the round. It makes the rounds so much harder to figure out who or where the shot comes from, especially in a full lobby it makes it that much more difficult. I mean yes not all the server uses the Hurt Station, but 35 Damage to all players in a 3 feet radius of the microwave every 2 seconds is a lot at the end of the day and could cause some serious issues for admins if players started killing each other for the item thinking its a heal station. The Trip mines I just believe there should be a cap on them as they should be something a player can buy 10-15 every round when they're 50 credits each, for the amount of damage they do and the radius around the explosion once one is trigger its just unreasonable for innocents to deal with. I am gonna say my statement again, give Traitors radar on Haste Rounds that way it is always on since the players are moving that early into the round. This way they can find them hiding before the Radar no longer picks them up for not being a register entity in the Source Code.
  24. It happen a lot back in 2018 but not as much as you are stating so i'll take your word for it, and understand thats probably why they changed the rule.
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