Matty

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About Matty

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  1. Surf Event Submission In-game name: Kipp Steam ID: STEAM_1:1:630075 Time for submission: 00:42:36 Screenshot of time: Video Submission (Optional):
  2. Matty

    Surf Bug Reporting

    Date: 1am pst Map: surf_sylvan Bug/Glitch: server crashed 3/3 times I tried to change the map to surf_sylvan
  3. Okay so uh, I hate autobhop. In it's current state, I think it straight up ruins so much of what made minigames amazing. Everything becomes a glorified bhop map with people flying around at 2000 velocity, and that combined with CS:GOs shitty netcode (?) make it an absolute drag to play. Shoutout to headshot maps and 1v1 knife arenas. I think removing autobhop on some of these maps as mentioned is a decent start, however I half agree with @Sully here. Calling scrolling as powerful as auto is a very big stretch imo, but regardless scrolling is still incredibly good, especially with regards to how easy it is, and so I don't think it will solve much, if anything at all. In my eyes, the only possibility of "saving" minigames on CS:GO is to somehow get a lot closer to the physics of CS:S. I'm sure most people who've played source would agree it was by far the best balance of skill to reward in regards to bhopping / movement, but with that being said, I understand it's not really a realistic expectation as it's been 8 years since CS:GO was released and I don't think we've been anywhere near to emulating Source's movement. tl;dr removing autobhop is a decent start but probably won't fix much / csgo sucks for community servers lol
  4. Matty

    Surf Bug Reporting

    I'm a bit late to this as I've only now seen the post but I'm curious to know what the rationale behind this is. One of the biggest selling points of modern timers is the prespeed limit. Back in Source, our timer was arguably a lot better than what we have now except for the fact that it didn't have one. Every map and stage was prespeeded to hell, and it made the server a really big joke. It's seriously not fun at all to have to spend 10-15 seconds jumping in circles in spawn, and I don't see what problem it could possibly be solving.
  5. Matty

    Surf Bug Reporting

    Date:7/9/20 Map:surf_jusched Bug/Glitch: checkpoints are required, which should almost never be the case. Additional Information:
  6. Assuming there's still room I'll sign up as a free agent. Haven't played in awhile so I'm a little rusty but I can probably get back into shape before it starts. 1.4k hours btw
  7. Man I didn't even get to play. Been so busy with finals shit. Yall kind of put it up at the worst time if the year lmao
  8. !nominate mg_serpentis_temple_v1 This is the time to beat boys
  9. Matty

    RTD Feedback Thread

    I didn't consider this before but I think everyone would appreciate reducing the insane variance of rolls. I rolled 230 HP last night, tanked 2 awp shots from some poor soul who decided to challenge me and then killed him myself. Also on that note, if possible it would be nice if there were some kind of indicator for rolls like these. For example a green circle around around people with extra health / red for less health / bat trail for people who rolled vampire etc. Its really silly not being able to know what you're going against
  10. Matty

    RTD Feedback Thread

    I think most of them are pretty good except for the overlays (mostly mystery drug) and spontaneous combustion. For the overlays, they don't add anything new and it's really not fun at all just having something block part of your vision. As for spontaneous combustion, I think it should either tick significantly slower or not outright kill you. It's also incredibly lame rolling it and having a guaranteed death in 10-15 seconds. Outside of that, half damage sort of invalidates some things (rolled it on pistol headshot and I was basically unkillable) but I think it's rare enough getting both that it's fine.
  11. Matty

    Surf Bug Reporting

    Date: 10/21/19 3:30 am PST / 3:55 am PST Map: surf_omnibus_sns / surf_oompa_loompa_ Bug/Glitch: crashes the server, tried rtving to it 3 times w/ same result Additional Information:
  12. Matty

    Surf Bug Reporting

    Date: 10/17/19 3 am pst Map: surf_milkyway Bug/Glitch: potentially incompletable. certain part of the map either teleports you incorrectly or gets you stuck in the floor. probably an issue with the landmark teleport Additional Information: [video=youtube;SVP-BZmUz6g] same result on both sides as the video shows
  13. Matty

    Surf Bug Reporting

    Date: 10/16/19 11pm pst Map: surf_methadone Bug/Glitch: You have to complete stage 5 twice. For the first completion, it gives the message "'you must pass all stages to complete this run". Once you complete it again the map finishes like normal Additional Information: n/a
  14. Course maps have always been a point of contention among players, and I'm curious which you guys currently prefer. Mainly making this out of curiosity but I'll apply it to my own map if I ever bother finishing it lmao. 1. Lethal + limited / no respawn. Examples: mg_acrophobia_run, mg_escape_castle 2. Safe + unlimited respawn. Examples: mg_100traps, mg_bob2 3. Lethal + unlimited respawn. Examples: mg_remsopor, mg_go_for_it_bf (sorry, couldn't think of better CS:GO examples)
  15. If this was TF2 I'd be inclined to agree, but CS has never really been a red vs blue game.