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TheZZL

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  1. Just wanted to point out a few things I noticed while playing through the map: Choose your couch, Box Race, Sky Race, and Dodge the Box are the death games on the map The vent system connects main cells, to the third bottom cell, to the basketball court. -We have a vent in the top-left cell, which doesn't actually lead to anywhere. The maps got a few good secrets, but overall they're kind of hard to find out. - There's a teleport in main cell that'll give you an AWP and TP you over sky race, but I don't know how to get to it (This can also sometimes kill you). - There's also a teleport at the end of the boat race which can give you an UMP and teleport you into the showers near dodge the box (Deathcrate). - You access this by jumping over the fence using the three boxes next to each other. Overall not a bad map, but I found a better version edited on the steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=930454934&searchtext=canyondam Just wanted to add your screenshots are of the newer map, but the link is of the older map. I was only able to get to the newer map through a workshop download, so I don't know if it'll work with the server or not. This version of the map greatly increases the amount of things to do, and adds a lot more secrets. Here is the changelog: https://steamcommunity.com/sharedfiles/filedetails/changelog/930454934 To start with the location additions: A soccer field has been added on the roof of the box race minigame - A concern that may come with this are the glass roofs very close to the soccer pitch, which would have a lot of rebelling T's dropping down Colors has been added - Climb the ladder to the roof to start it, it's labeled "Simon" Sky Race/Climb is no longer a death game - A teleport has been added for the CT's to be able to watch the T's while they participate Dodge the box (Death crate) has been replaced with a disco/pool Catwalks in maincell have been extended. -Two boxes have been added near the tunnel/extension near race in order to access the catwalk. The T armory door (Underneath armory) is now accessible to everyone, and contains four boxes of tactical awareness grenades and health shots. Vent additions: The vents in the top left cell now contain an exit to the roof and a pistol with a tactical awareness grenade. The vent hub (The location where the main vents meet) now contains a five seven, MP7, two health shots, two tactical awareness grenades, and a smoke. - Entrances of these vents are: - Basketball floor vent - Maincell vent in between lunch tables - Third bottom cell from the left The fifth cell from the right (8th from the left) now contains a vent leading to a room (There is a USP in the main vent). - This room there are two vents leading to the water of boat race - A "mini vent" containing a health shot, zeus, and tactical awareness grenade. - This vent connects to the theatre hallway vent. Weapon secrets: Incendiary grenade on the forklift near Race Scout by the door of the top part of the outside electricity transformer (thing) - Surf to get down/survive Smoke given at the end of Climb/SkyRace M4A1S and a two Medi-Shots given at the back of colors (Follow the arrow) UMP, USP, and Medi-Shot given at the end of the boat race (Use the boxes to jump over the fence and fight the currents) R8 spawn on the top of the dam, use the elevator to gain access (See Dam access notes) - Take the first right once you're off the elevator, you can surf down to survive Deagle spawn in the most eastern control room - Once off the elevator take your first left into the mini-control room MP9 and CZ Spawn on the top right corner of the roof of Shoot 'EM Up Scout spawn on the top left corner of the Colors/Simon roof (Near/Above the M4A1S) Scout and medi-shot spawn near the forklift and pallets inside the elevator/generator hallway Zeus spawn off of the right of the Climb spawn entrance - Walk through the climb entrance portal, go towards the right back-side of the exit portal - Behind the singular cactus Map Features: Cells auto-open after 45 Seconds Announcements in chat for mini-games and death games (Enabling and Disabling) Cells do not close S4S Location Colors Soccer Climb Shoot 'Em Up (Who can shoot out a texture first, it is a protected enclosed environment that takes away the person's Deagle [bug free!]) Box-Race Boat Race - Boat Race contains a strong current in the water (For the secret) Fish tanks with goldfish added in main cell along with turtles that fly on hitbox contact Map generally contains a lot of moveable objects and breakable boxes/tables (Something @Greggy G would love) Tons of surfable grounds Elevator -Contains a box and vent you can use to get on the roof of the elevator Teleport near the exit of armory which will teleport you infront of soccer. -Exit teleport will do the same aswell Multiple glass roofs that can be broken and dropped down into Dam Access: Accessible through a door blocked by breakable wood plank textures - Textures only breakable about 20-30 seconds into the round - Located next to armory exit Shows generators, and elevator access to the top of the dam Control rooms, three access points to look out on top of the map -One near climb/SkyRace - One near Shoot 'Em Up/Transformers - One at the top of the "water slide" Cell Grenade/pistol spawns: Bottom 4th cell from the left grenade spawn Top First cell from the left medi-shot spawn and the vent Top 4th cell from the left HE and Incendiary grenade spawn Third bottom cell from the left vent spawn The bottom fifth cell from the right (8th from the left) vent spawn Suggested Additions: Add a recall button to Race Lower music sounds - Music played in disco can be heard all around the map (Take it in your own perspective good/bad) Personal Thoughts: Overall I really enjoyed playing around on this map. It's extensive secrets and teleports (Some I've yet to discover I believe) are awesome, and if we were to link this thread to regulars they'd enjoy the map. A lot of pushback that comes with a new map is having to go through learning new secrets and gun locations, but this map has it all. There are dozens of gun locations sputtered throughout the map, so you are bound to stumble across one. Rebelling, something our server loves, is also something that new maps need to be able to handle well. I believe this map does it pretty well. It's got two vent systems that spawn inside of cells, and each have multiple areas to exit from (Which would make CT's have to up their game when it comes to fighting rebelling). I think the only problems this map would have are; Rounds dragging on due to players not finding each other, or this map being played with ~10 people. Edit: I think this map will prove to be a great challenge for our good CT's, and a good time for our T's who love rebelling. The map, like stated multiple times, has many good opportunities for rebelling which would make people enjoy the map. If this map is going to be tested live on the server, please let me know when because I would love to play on it with the whole server (Whether it gets added finally or not). @fantastic @idealist @Military_king Fantastic I just really hope this map isn’t too large too...
  2. Honestly, I think the CT's conflicting situation has toned down, it's definitely not as bad as it used to be. Best solutions, imo, are !calladmin, player complaints, and admins muting. We have less CT's conflicting than before, and I don't think a voice cap would help the server. Similar to the TTT mic spam discussion, capping the number of people that can speak would be extremely detrimental to the casualness of the game mode. To be honest, there are also no good solutions. The warden feature has been scrapped and, like I said, the communications cap is not something I would endorse.
  3. You had a primary you were kos. It doesn’t matter how nice you think the CT is, or if you used the primary or not, you had a primary on you.
  4. Enjoy 5K Credits LMFAO
  5. Loved the event, thanks @Phoenix_ for hosting it! @Noxstar GOT ROCKED IN THE FINALS LMFAOOO
  6. Man went from ts ca troll to an AT , this a glow up sksksksksks

  7. Later Skaters

    Sad to see you go man, hope when life clears up you might visit us soon.
  8. o7 Hope life clears up for you (in the good ways), and we hope to have you back soon.
  9. The OP is talking about adding a point requirement, which is something none of you acknowledged in your responses. @Trazz was the one to bring up changing the timer to time spent alive.
  10. Just to clarify, I had played one map (Spy Vs. Spy). It was one map, that I guess got extended.
  11. Currently, we have a thirty-minute timer to join CT side, and in my opinion, that's not enough. In this post I had brought up an idea that @Daft and @codez had talked about in-game, but it was ignored. The idea was to base the requirements to join CT side off of points and not time played. I elaborated on the idea, and thought we should keep both. Today I went online a fresh account to see how many points I could rack up in that thirty minutes. I spent a lot of the time getting freekilled, or dying early, but I was genuinely trying to get kills. In the end, these were my results: [ATTACH=CONFIG]20564[/ATTACH] I was only able to get eight points because I spent a large chunk of my time dead. However, I was still able to join CT side later. I think we should introduce a time limit, and a point limit. You should have to have at least 25 points+ (killed CT's) and over thirty minutes of playtime. If we could also tell the player who attempted to join CT side however many points they have left to join in chat, I think it would definitely help a lot. 25 points doesn't seem like a lot to get, so I believe that would be the more realistic number. To address the topic of players getting bored and leaving the server, twenty-five kills isn't a lot to ask for. That would require a map and a half of gameplay. In Jailbreak's current state players spend less time having fun and learning, and more time being free killed or under strict rule. This makes it harder for T's to genuinely learn rules, and the thirty-minute timer turns into a useless countdown clock.
  12. It isn't a matter of people hating newer maps, it's getting used to a newer map. People generally like razor, revamp, and VIP because they've been on the server for so long, are easy maps to rebell on, and have a wide variey of known secrets. We have a lot of other good maps on Jailbreak, they just don't get played often. If you're frustrated with the constant map cycle you'd probably like maps like Clouds, Undertale, Arcade, and Avalanche. These maps aren't super popular, but people like them. If you ever find a good map with plenty of not hard secrets, make a map suggestion like @Infinityward said.
  13. Not gonna lie this generally works for me. If you can actually pay attention in class and understand the material in class don’t go crazy with studying. Simply look over your notes the night before, always do most of the review sheet, and try to study with a friend that won’t distract you. However, you will get tests you have to actually study for days in advance; midterms, finals, large unit assessments.
  14. Brain Tumor

    Good luck on your surgery, I know all will go well. Once your recover I expect to see you on JB where I can terrorize and freekill you to boost my kd. GL Error
  15. All of these look really good, I like how we're using "lead manager" to organize the team leaders. My one worry comes with the Change from Administrative manager to Lead Manager. If I'm not mistaken, the AM (Fuze) is the manager for the administrative team only. Having a title called "Lead Manager" might confuse people in thinking that he is the manager of the managers (Like the "King of kings"). My proposed change for AM would be Lead Administrative Manager, but that's kind of a handful. We could also just keep it as Administrative Manager Administrative Manager -> Lead Administrative Manager Administrative Manager -> Administrative Manager
  16. Forum award for the person with the largest donation? All in all I've been looking forward to this, and I've got some money saved up to donate :ninja: . for fun
  17. PURPLE MAN ON CAMPUS WATCH THE FUCK OUT

  18. Congratulations to all!!
  19. I will be this mans bodyguard on TTT until the end of days

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