thuxys

Server Manager
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About thuxys

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  1. Events starting at 8, do NOT forget
  2. Map List ze_alien_vs_predator_v6gofix ze_predator_ultimate_p7 When? Saturday, November 6th @ 8pm EDT Models Xenomorph and Predators Where? Zombie Escape IP: ze.steam-gamers.net
  3. Event is pushed back to 8:00 pm est 8==D
  4. We're diving back in time to handle Voldemort for the last time. (Hopefully) When? Saturday, October 16th @ 6PM EST Where? Steam-Gamers Zombie Escape Server IP: ze.steam-gamers.net:27015 Map List ze_harry_potter_v2_1_csgo Models
  5. Remember , winners will be announced in here ——> https://discord.gg/Xs3ecJrJ
  6. Pretend you're reading a witty description =D Map List ze_castlevania_64_v1_3_b9_go ze_timesink_v1_2 ze_serious_sam_tfe_v2_4 When? Sunday, October 3rd @ 7pm EST Where? Zombie Escape IP: ze.steam-gamers.net Apparently you can copy and paste the like button ==> 6 1
  7. September 16th 2021 Added ze_surf_froyo_v2_2 to the current map rotation. It can be found in the 'Surf' nomination list'. Added ze_war_v1_4 to the current map rotation. It can be found in the 'Easy' nomination list'. Added ze_voodoo_p5_sg2 to the current map rotation. It can be found in the 'Easy' nomination list'. This version includes fixes for human spawns and adjusts a few hold positions. Added ze_666_crazy_escape_v2_4 to the current map rotation. It can be found in the 'Hard' nomination list'. Added ze_FFXII_Westersand_v5_2_ps10 to the current map rotation. It can be found in the 'Hard' nomination list'. Added ze_FFXII_Westersand_v7_z9 to the current map rotation. It can be found in the 'Hard' nomination list'. Added ze_nameless_necropolis_v3 to the current map rotation. It can be found in the 'Hard' nomination list'. Added ze_visualizer to the current map rotation. It can be found in the 'Hard' nomination list'. Added ze_blue_magic_castle_v3_1 to the current map rotation. It can be found in the 'Extreme' nomination list'. Removed (Mother Zombie} Removed (Siren Head) *Free* Added (Mother Zombie) Added (Walrider) *Free* Updated the countdown timer. Now shows a visible progress bar Updated the afk infect plugin to function better Fixed elevator door's hp on ze_random_p2 Fixed /kevlar from not working after moving to the latest zr plugin Fixed latest zr plugin to detect suicide commands killvector and explodevector Adjusted normal and mother zombie regen health Adjusted hard map player requirment to 20 Adjusted points on ze_atix_panic_v1 from 3 to 1 for a zombie kill/assist Removed particle trails from !store ZE Discord Added new roles: Events, Server Updates, Server Populator, Mapper, Leader Added new channels: #map-suggestions, #model-suggestions, #map-completions Fixed staff and member roles SGZE Steam Group Fixed URL Links so they point to the most current threads. Ex being Hawk's Beginners Guide to Zombie Escape Updated the group description.
  8. Zombie Escape Map Downloads and Completions Hello everyone, it's been about a year since we made the original "updated" thread for this in the ZE section, and we once again wanted to update this and add some more specification to map completions to give a more concrete definition to completing the map as a community. If you need to download a map file, click on the map name for the map you need. We will now have a section in the ZE Discord to submit map completions in the case an Admin+ misses the completion, or if no admins are on when we complete a map. You must either submit a screenshot or video proof of the completed map in order for it to be counted. An archive of our prior completion list can be found here. The qualifications to "complete" a map are as follows (Note these may be subject to change in the future): ZM: N/A (We aren't doing completions for ZM maps) Surf: 15+ Population (Not including spectators) Easy: 20+ Population (Not including spectators) Medium: 20+ Population (Not including spectators) Hard: 25+ Population (Not including spectators) Expert: 30+ Population (Not including spectators) Easy Maps: Medium Maps: Hard Maps: Expert Maps: Surf Maps: ZM Maps: Shoutout @Phoenix_ for making the post
  9. Topics Resetting map completion list: - Old map completion list will be archived - Setting guidelines for a map completion (player count, ...) - Increasing interval time for map nominations - Player count for map completion is still under testing Map interval nomination time: - Current is 10 map interval - Maybe increase it to 12-13+ Map Suggestions/Removals: - Most maps can't be taken off - Very tied into Discord chat, always looking for more map suggestions - Not many map removal suggestion to be had so far Pushing out Discord/Forums: - ZE Discord has been underused - Trying to expand the ZE discord - People join discord is more likely to happen than people making an account for forums Leader Role: - Make a leader role on discord and only they can become leaders on maps - Certain leaders will be pinged when an extreme/hard map is picked with X amount of a player count. - Leaders for certain map will be pinged for said maps ZE Store/Models - Thinking of revamping the models - Remove stuff that causes too much lag for people with potato computers Q&A - What's the spawn rate for Mother Zombie? A: Needs some adjustments on certain maps, it's been the same since wesker managed ZE. - Any concurs about increasing Player count for ZM maps? A: SG has been one of the only server that likes to play ZM maps. - Can we disable maps when we reach 30+ players? A: Not really necessary at the moment, the main issue is to increase map intervals nominations, just to expand into more maps and learn less played maps. - Suggestion: Resources for leaders and players (video, tips, etc...) on the forums, just make stuff for it on SG A: It exists for some maps on youtube and other communities, but It could be handy for just SG. - For surf maps, why is there a player limit on those? A: it kills pop because some people don't know how to surf and not everyone can do the surfs, but it depends on our player pop. - Is E-Grabbing still bugged? A: BoTo did BoTo things. - When are we getting collision on? A: That could screw some stuff up with our regular ZE maps, it'll only be active for ZMs, that said, it could be cool for an event. - Failnades when? A: They aren't going to be a regular basis things, ZE has shifted to completing hard maps and such, again could be another cool event. - Why is collision on in ZM? A: There are lots of unfair spots for zombies so having collision on just makes it a little harder for Humans and Zombies have a fair advantage so that we have more human pockets around the map and they aren't all in a singular spot in the map, could do same collision physics' like in JB. Shoutout @Asherfor the notes!
  10. Oh I forgot , apologies to @Haggardif you just so happen to lay your eyes on this god forsaken forum .
  11. 1st place goes to @miche congratulatshion
  12. A reminder that the meeting is tomorrow in the ZE discord